ABOUT

Tiny is a team of four students from the Entertainment Technology Center at Carnegie Mellon University. The aim is to create a fun educational game for students at Intermediate Unit 1 and Colonial School. Through continual research, experimentation, and play-testing, Tiny works to push the boundaries of educational experiences with an ultimate goal to help students through a fun, age appropriate, high quality educational game.

Tiny strives to fulfill the unique requirements of students who require an alternative learning solution. Through collaboration with professional educators, Tiny has identified a number of different challenging topics. Among these, tiny has selected angles as the core focus of this project. Focusing on this area the team is actively tackling the challenge of teaching concepts relating to angles whilst making a fun game that engages the target audience.

Tiny’s goal for the project is to explore new ways to enhance interest in angle education and knowledge acquisition by leveraging technology. With the iPad as the platform of choice, Tiny aims to offer an experience that is simple yet practical. With the educational learning goals specified by the client, Tiny is working on developing ways to present the learning process in a way that leaves a long lasting impression on the students.

 

 

Final Week (5/8 – 5/12)
This week, we had our final presentation and a the video is available below: This semester is finally over. We appreciate everybody's help. We have...
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Week 15 (5/1 – 5/5)
Week 15 (5/1 – 5/5)
This week, we pretty much finished the project. We mainly focused on preparing for the final presentation and documenting all the files we have. We...
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Week 14 (4/24 – 4/28)
Week 14 (4/24 – 4/28)
Soft Opening   We had soft opening this Monday. ETC faculty came in and playtested our game, provided some helpful feedback. We then started to iterated...
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Week 13 (4/17 – 4/21)
Week 13 (4/17 – 4/21)
This week we playtested at Colonial School. Although this is the last time we playtested here, the students were still very interested in the game....
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Week 12 (4/10 – 4/14)
Week 12 (4/10 – 4/14)
We visited Jessica Hammer on Thursday, she gave us a lot of very useful feedback.   Feedback From Jessica Hammer: • Red 180 should move...
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Week 11 (4/3 – 4/7)
Week 11 (4/3 – 4/7)
  Starting Week 11 we finished creating digital versions of our remaining puzzles. In addition we began working on the various aspects of the game...
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Week 10 (3/27 – 3/31)
Week 10 (3/27 – 3/31)
During Week Ten we prepared designs for the final levels of the game. These levels were in line with the complexity metrics we established during Week...
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Week 9 (3/20 – 3/24)
Week 9 (3/20 – 3/24)
Puzzles! At the beginning of the week 9 we had our halves presentation. Following this we met Jesse Schell on Tuesday, and presented our thoughts...
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Spring Break (3/13 – 3/17)
Spring Break (3/13 – 3/17)
Refinement & Play Testing in Colonial School We go on refining the game due to feedback from last week. Here is the game demo by...
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Week 8 (3/6 – 3/10)
Week 8 (3/6 – 3/10)
Production & Play Testing in ETC This week we implemented all designs (level design, art design, UI design) into the game, after solving some bugs,...
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Week 7 (2/27 – 3/3)
Week 7 (2/27 – 3/3)
GDC Week! Design Week! Due to feedback from last week, we started refine our digital prototype. Lena redesigned the art to make it flat style, which...
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Week 6 (2/20 – 2/24)
Week 6 (2/20 – 2/24)
Initial Idea Based on a focus on Treasure Hunter at the end of Week 5 we added various design additions to the idea which was...
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Week 5 (2/13 – 2/17)
Week 5 (2/13 – 2/17)
This week we presented our project to our faculty and received some feedback from them, including three paper prototypes.    Based on their feedback, we...
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Week 4 (2/6 – 2/10)
Week 4 (2/6 – 2/10)
After the design critique on Monday, we finalized the branding materials by combining both Jun's and Lena's work. We also finished shooting our team photo, retouched...
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Week 3 (1/30 – 2/3)
Week 3 (1/30 – 2/3)
This week, Jun finished the first design solution for the branding of Tiny. logo poster halfsheet Lena did concept design for poster and logo as...
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Week 2 (1/23-1/27)
Week 2 (1/23-1/27)
In the week 2, we have decided team members' roles and responsibilities. Jibran Khan is the game designer Jun Wang is the Co-producer and UI/UX...
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Week 1 (1/16-1/20)
Week 1 (1/16-1/20)
The new semester has finally started, and we are excited to work on this new project with Colonial School! In the first week we setup...
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