Week 12

Since we started working with NGUI, we have been able to move rather quickly. We completed the overall flow of the experience with the UI elements in place and dummy data. This allowed us to quickly playtest the UI with our fellow etcers.

Our main feedback was that the gene mixer, with it’s simple shapes, was removing users from the experience. We were considering a more realistic DNA based style for the gene mixer, and we got our playtesters to pick the one they prefered. The majority was with the DNA double helix based design.

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Since, most of our playtesters preferred the DNA style, we will be using this design.

We experimented with the attributes being represented as hexagons and as spheres. We found that spheres were a lot more intuitive and easy on the eyes.

Also, in another good news, we resolved the bug with NGUI and TouchScript. TouchScript requires TouchManager component to be present in the scene, to handle touch events with NGUI. Once we added the TouchManager component, it worked like a charm!

 

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