Week 2 Dev Blog

This week the Tuesday Tales team split up to generate ideas to pitch to Legendary Entertainment in the coming weeks. We tried to focus on leveraging the areas of location and friends. There were a few ideas in particular that stood out to us including jumping between different worlds, carrying goods between settlements like a merchant, and real time land takeover games.

(Our idea board)

Xiao began working on the team logo to include on our team’s marketing. Five different logos were presented to our team and one was picked as the current favorite of our members.

 

(Our favorite Logo)
We were also given access to the spatial API this week. Emre, Matt, and Nicky all started exploring it’s possibilities in order to inform our idea generation and risk management.

Week 1 Dev Blog

Welcome to the first blog post for Tuesday Tales. We are the project team that will be working with Legendary Entertainment for the next semester. Our team members are Jonathan Ahnert, Xiao Bao, Emre Findik, Jinchao Han, Nicky He, and Matthew Stone. Our faculty mentors are Shirley Yee and Jessica Hammer. The project we’ve been assigned from Legendary Entertainment consists of creating a location based experience using their internal mapping tools.

 

In the first week of the project, our team met to decide on project responsibilities, schedule, and technology needs. We also did some teamwork activities to get us working together.

 

In particular our roles will be:

Jonathan Ahnert: Art, design, and production

Xiao Bao: Art and design

Emre Findik:Design, programming, and sound

Jinchao Han: Art and design

Nicky He: Art, design, and programming

Matthew Stone: Design, production, and programming

 

The team was also able to sit down with our contacts at Legendary in order to get more specifics as to what kind of experience we will be making. During this meeting, it was understood that most of the project specifics will come from the pitch that is selected from the three that we will present to Legendary. The only requirement is that we use their internal tools, that they would like it on an iOS devices, and they want it to fit into what Legendary already does.

 

Based on what we learned this week, we plan to take the coming week to familiarize ourselves with the entertainment Legendary already produces in order to get a better sense of what makes Legendary products. From that, we will go on to create several pitches and hopefully have our final objective decided by quarters.