Week 9: Halves and Broadcast

This week the Tuesday Tales team presented our halves progress and continued to work on our prototype. At halves, the team showed the faculty the current prototype with the location tracking and building destruction. We also outlined our plan to finish the broadcast and reward sections of the loop done by soft opening in week 14. The faculty and other students who saw our presentation gave us very valuable feedback that we will use going forward with our project.

 

The team also got some time to work on our broadcast and reward part of the main loop. For these areas, we are going to allow players to take images with their Kaiju to help their friends hatch eggs or to impact the reward they get from destroying buildings. These images will be shared in app and can be posted to Facebook to promote our app amongst player’s social groups. The reward loop will consist of players being rewarded with Kaiju or resources for destroying buildings and hatching eggs.

Nicky has been working hard at adding these pieces of the loop and has gotten it so that we can capture photos from the iOS device and superimpose the Kaiju over them. Jin has been working working to make more art assets to better matching real and virtual buildings as well as to give players more options for Kaiju. Xiao has been working to formalize our UI and flow structure so that our programmers can focus their last development week on building in the app flow. Emre has been working to finalize our proximity and perform connection so we can better manage our buildings and switch between the states. Jonathan has been working to formalize our game design document to ensure all our discussions are captured and to ensure we have everything we decided we needed by the end of next week.