Week 14: Softs and final planning

This week, the Tuesday Tales team presented for soft opening and started to plan our work for the last week before final presentations. Since we couldn’t take all the faculty down to main campus for softs, Emre and Nicky worked to remove the location checking so that it could be played from our room. In order to make up for this lack of movement and checking, faculty were given a map and a Kaiju of their choice to move around the map and make choices about what buildings to destroy. Jonathan and Matt worked together to figure out what would be said at softs and worked to ensure that everyone knew their role and had practiced several times before softs began. In retrospect, presenting a location based experience is extremely hard unless you can present it in the area that it’s built for.

 

After softs, the team worked to digest our feedback and balance that with our client desires in order to figure out what our final week will be used for. A lot of faculty feedback centered on building destruction not being fun so our first priority is to make that experience shorter and more fun. Another major feedback we got was that some faculty are still unsure of what the experience is like on campus since it’s hard to get that experience in our project room. In response to that, we will be working with faculty to try and figure out the best way that we can give faculty the chance to play our game in a physical space for final playthroughs. One last thing we are focused on is making sure that this game can be played by our client in LA without us being there. To address this, we are working to be able to dynamically add markers and an onboarding experience so the app can be used without us explaining it in person.

Week 13: Playtesting Pivot and Softs Prep

This week the Tuesday Tales focused on gathering as much playtest data as possible and preparing for Softs. Jon and Matt worked to recruit as many playtesters as possible for a weeklong playtest through Hockey app. Of the 20 people whose emails they received, only 3 downloaded the app to give them playtest feedback. As such, they transitioned to doing a short interactions on CMU’s campus. Jin and Nicky joined them and worked together to playtest on campus on April 20th and were able to get around 12 people to play the game and give feedback.

Emre, Jon, Nicky, and Matt also worked to prepare the experience to be shown to faculty at softs next week. Jon and Matt worked to plan out the script for softs and how faculty will be lead through the experience to ensure they get a sense of our entire app. This included coming up with the key talking points and planning out time to ensure that the presentation doesn’t go over 20 mins. Nicky and Emre worked to prepare a build for softs that let the game be showed off without requiring staff to go to CMU campus and walk to each of the buildings to destroy them. This helps to ensure that the full app can be experienced in the 20 minute segments with each faculty pair.

Week 12: Playtesting and Finalization

This week the Tuesday Tales team finalized our app so we can start playtesting on campus next week. The team also worked to set up our playtesting system and recruit as many playtesters as possible. Jin and Xiao have been working to complete our art assets. This includes the map overlay that will be used for main campus, the buildings that are meant to reflect the real life buildings, and the UI to help players navigate the app. Nicky and Emre have been working to polish the app and integrate the final art assets.

Matt has been working to set up the playtesting system. This included getting a developer account from Steve, setting up HockeyApp to share our builds, and figuring out what the process of adding new players will be. Jonathan and Matt have also been working to reach out to clubs, like Game Creation Society and TEA at CMU, as well as reaching out to professors, like Shirley Saldamarco and Jessica Hammer, to recruit students to test the app on campus. The goal of this is to find at least 10 motivated playtesters that we can invite to playtest our app starting Monday and lasting through the week.

Week 11: Polish and Playtesting

This week the Tuesday Tales team worked to polish our features and plan out our week long playtests on CMU campus. Based on the the data from the April 1st playtest, we decided we need to focus one reworking our building destruction and making the app flow easier to understand. As such, Jonathan and Nicky have been working to implement a reverse tetris style of building destruction. This style of gameplay requires the user to think and plan out how to tackle each of the buildings. Xiao, Jonathan, and Emre have been working to implement a new UI flow to make our game feel more natural and easy to follow. Jin has been working to finish up the map of Main campus so that we can match the map graphics and our gameplay graphics.

While work has been done on the app, we have also started to lay out the groundwork for the playtest that we will start conducting next week. As part of this preparation, the team sat down to talk about what it is that we feel is most important to gather data on. It was decided that our upcoming playtest will focus on engagement and observing how, when, and for how long players engage with the app in it’s current state. Matt has been working to reach out to groups on campus to find motivated testers that would be willing to engage with our app on and off for the week as well as answer questions in surveys that will be sent out to them. Matt has also been working to setup the platform that the team will be using to test the app and get it to our playtesters.

Week 10: Playtesting and Feature Wrap Up

This week the Tuesday Tales team finished implementing features, moved forward with developing building sprites, and prepared to test on Saturday. Emre worked to build the groundwork to process eggs and check eggs at locations to help them hatch. Nicky worked to further build out the building destruction component to make it more fun to engage with. Jon worked to come up with new ways to make the building destruction more strategic. This was so that players felt they had to more than just spam taps to destroy buildings. Xiao began to work on the UI and flow diagrams to help us explain the game flow to our faculty and clients.

 

Xiao and Jin worked together to build out the art to represent the final campus areas we will test with. Over this week, they were able to develop the assets for about half of the final buildings. The rest of the buildings will be finalized and built out in the coming week before we got public with testing. This art will also be integrated in the coming week to ensure that players will see the building they want to destroy.

 

Jon has been taking charge of planning our playtests for playtest day on April 1st. Matt worked with him to ensure that the app had what we wanted to test and gathered the resources to ensure we could test with all our playtesters. We plan to take our playtesters through the building destruction portion of the app with a focus on the path of destruction feature. We want to see to what degree players enjoy this component of the game and how they flow through a space with multiple markers.