Week 10: Playtesting and Feature Wrap Up

This week the Tuesday Tales team finished implementing features, moved forward with developing building sprites, and prepared to test on Saturday. Emre worked to build the groundwork to process eggs and check eggs at locations to help them hatch. Nicky worked to further build out the building destruction component to make it more fun to engage with. Jon worked to come up with new ways to make the building destruction more strategic. This was so that players felt they had to more than just spam taps to destroy buildings. Xiao began to work on the UI and flow diagrams to help us explain the game flow to our faculty and clients.

 

Xiao and Jin worked together to build out the art to represent the final campus areas we will test with. Over this week, they were able to develop the assets for about half of the final buildings. The rest of the buildings will be finalized and built out in the coming week before we got public with testing. This art will also be integrated in the coming week to ensure that players will see the building they want to destroy.

 

Jon has been taking charge of planning our playtests for playtest day on April 1st. Matt worked with him to ensure that the app had what we wanted to test and gathered the resources to ensure we could test with all our playtesters. We plan to take our playtesters through the building destruction portion of the app with a focus on the path of destruction feature. We want to see to what degree players enjoy this component of the game and how they flow through a space with multiple markers.