Week 11: Polish and Playtesting

This week the Tuesday Tales team worked to polish our features and plan out our week long playtests on CMU campus. Based on the the data from the April 1st playtest, we decided we need to focus one reworking our building destruction and making the app flow easier to understand. As such, Jonathan and Nicky have been working to implement a reverse tetris style of building destruction. This style of gameplay requires the user to think and plan out how to tackle each of the buildings. Xiao, Jonathan, and Emre have been working to implement a new UI flow to make our game feel more natural and easy to follow. Jin has been working to finish up the map of Main campus so that we can match the map graphics and our gameplay graphics.

While work has been done on the app, we have also started to lay out the groundwork for the playtest that we will start conducting next week. As part of this preparation, the team sat down to talk about what it is that we feel is most important to gather data on. It was decided that our upcoming playtest will focus on engagement and observing how, when, and for how long players engage with the app in it’s current state. Matt has been working to reach out to groups on campus to find motivated testers that would be willing to engage with our app on and off for the week as well as answer questions in surveys that will be sent out to them. Matt has also been working to setup the platform that the team will be using to test the app and get it to our playtesters.