Week 14: Softs and final planning

This week, the Tuesday Tales team presented for soft opening and started to plan our work for the last week before final presentations. Since we couldn’t take all the faculty down to main campus for softs, Emre and Nicky worked to remove the location checking so that it could be played from our room. In order to make up for this lack of movement and checking, faculty were given a map and a Kaiju of their choice to move around the map and make choices about what buildings to destroy. Jonathan and Matt worked together to figure out what would be said at softs and worked to ensure that everyone knew their role and had practiced several times before softs began. In retrospect, presenting a location based experience is extremely hard unless you can present it in the area that it’s built for.

 

After softs, the team worked to digest our feedback and balance that with our client desires in order to figure out what our final week will be used for. A lot of faculty feedback centered on building destruction not being fun so our first priority is to make that experience shorter and more fun. Another major feedback we got was that some faculty are still unsure of what the experience is like on campus since it’s hard to get that experience in our project room. In response to that, we will be working with faculty to try and figure out the best way that we can give faculty the chance to play our game in a physical space for final playthroughs. One last thing we are focused on is making sure that this game can be played by our client in LA without us being there. To address this, we are working to be able to dynamically add markers and an onboarding experience so the app can be used without us explaining it in person.