How-To Documents

Demo Reels

Demo Reel Guidelines
Charles Palmer

Before you can land that great job, start the perfect internship, or get into the best grad school you'll have to demonstration your skills and abilities. A "Demo Reel" is a tool employers and recruiters use to assess the talents and abilities of potential students, employees, and partners in entertainment fields. Checkout some tips for putting your best foot forward.

Pixar's Demo Reel Checklist
Lisa Dennis, Pixar

Looking for work at Pixar? Before you do, take a look at Lisa's checklist of "DOs & DON'Ts" for landing a job at Pixar. Her insightful tips build on the outline defined in the above "Demo Reel Guidelines."

Preparing for the Workforce

"How to Pick Your First Job"
Bing Gordon, co-founder Electronic Arts, gave a thrilling presentation on selecting your first job. This powerpoint presentation has been edited from its original format, but it is full of insightful tips beneficial to all ETCers.

Make-or-Break Interview Mistakes
By Liz Ryan , Ask Careers
To get on HR's good side, avoid certain behaviors. A major faux pas, and your name gets crossed off that list of potential candidates

25 Words that hurt your resume
By Laura Morsch , CareerBuilder.com

Preparing for the Workforce
Colleen McCreary, Electronic Arts University Relations

"To thine own self be true"... Colleen McCreary shares some valuable insight on preparing for the world of employment and internship. Her slides provide guidelines for tweaking your resume, finding your perfect job, and considering the interview do's and don'ts

Applying to Electronic Arts
Jack Lew, Electronic Arts University Relations

Jack Lew gave a wonderful talk on working for Electronic Arts. Part of his discussion was providing some insight into the hiring process of the world's leading independent publisher and developer of pc and console games. His slides reveal what you'll need in your portfolio if you want to join the EA Team.

Working for Industrial Light & Magic
Wow. This document contains everything you wanted to know about working for ILM. From the types of jobs, to sample resumes, to recommended reading this Information Packet covers all the bases. This is required reading for anyone wishing to work at ILM.

Job Types

EA's Technical Artist
Joe Stallings, Electronic Arts Technical Art Group Manager - Tiburon

 

 


 

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