Book Collection

123 Robotics Experiments for the Evil Genius
1998 IEEE 4th Workshop, Interactive Voice Technology for Telecommunications Applications
2010: Odyssey Two
3D Game Engine Design
3-D Human Modeling and Animation -2nd Edition
3D Studio Max 2, Fundamentals
3D Studio Max, Release 3
3D Studio Max, Release 3 (2)
3ds Max, Version 5, Vol 1
3ds Max, Version 5, Vol 3
A Brief History of Time, From the Big Bang to Black Holes
A Pattern Language
A Professional Guide to Audio Plug-ins and Virtual Instruments
A Short History of the Movies
Action Script for Flash MX
Adobe After Effects 4.0
Adobe Premiere 5.0
After Effects in Production
AI Game Development
Aladdin
Alice's Adventures in Wonderland & Through the Looking Glass
All Tomorrow's Parties
American Center for Design, 21st Annual 100 Shows of Excellence
Animation with Magic, Visual Basic 5
Animatronics, A designer's Resource Guid
Arcade Fever
Arcade Fever
Architectural Arts & Sculpture
Architectural Graphic Standards
Art in Technologocial Times
Audio Programming for Interactive Games
Automata and Formal Languages
Band in a Box
Believable Agents, Building Interactive Personalities
Black Hawk Down
Black Holes and Baby Universes andother Essays
Break into the Game Industry: How to Get A Job Making Video Games
Careers in Computer Graphics & Animation
Caught in the Web, Dreaming up the World of Spiderman
CG Lighting Techniques
CG Tutorial
Cinefex (Armageddon / Small Soldiers
Cinefex (MightyJoe Young / What Dreams may Come)
Cinefex (Mission to Mars / End of Day / Galexy Quest
Colleges for Multimedia & Animation
Collision Detection in Interactive 3D
Complete Maya Programming
Compuer Graphics, Siggraph 2001
Computer Graphics (2)
Content Rights for Creative Professionals
Control Systems for Live Entertainment
Convergence
Core JAVA Fundamentals
Creating 3-D Animation
Creating and Designing Multimedia With Director
Creating Emotion in Games: The Craft and Art of Emotioneering
Creating Motion Graphics with After Effects
Creative HTML design.2
Dali
Dali
Dali Lifelines
Data Structures and Algorithms
Delphi 3, User Interface Design
Design Annual #42, Communication Arts
Designing Brand Identity
Designing Disney, Imagineering and the Art of the Show (2)
Designing Disney's Theme Parks
Designing Graphical Interfaces in the Real World
Designing Pleasurable Products
Designing Sociable Robots
Designing World Class e Learning
Developing Online Games
Devices of Wonder; from the World in a Box to images on a Screen
Digital Darwinism
Digital Illusion, Entertaining the Future with High Technology (2)
Director 8, Special Edition
Director MX - Inside Macromedia
DirectX 9 Audio Exposed
Does Jane Compute
Dungeons & Dragons Player's Handbook
Dynamic Html
Editing with Avid Xpress Pro and Avid Xpress DV
Educating Citizens
E-Learning
Electronic Art and Animation Catalog
Electronic Experimental Music
Elements of ML Programming
Elf Quest
Emotion, Reason, and the Human Brain
Emotional Branding
Emotional Branding
Emotions Revealed
Engines of Creation, The Coming Era of Nanotechnology
Entertainment Design, Buyers Guide 2002
Entertainment Design, Industry Resources
Entertainment Design, Industry Resources
Entertainment Design, Industry Resources
Essential CVS
Ever Quest, Ruins of the Kunark
Experimental Branding
Extreme, The Ultimate Guide to Action Sports
Fireworks MX Fundementals
First Person, New Media as Story, Performance, and Game
Flash MX Audio Magic
Flash MX Games, Action Script for Artists
Foundation Actionsscript for Macromedia Flash MX
Fundamental Algoritums
Fundamental Structures of Computer Science
Fundamentals of Three-Dimesionsal Conputer Graphics
Game Audio
Game Conent Creation Guide
Game Creation and Careers
Game Design
Game Design
Game Design Foundations
Game Design Workshop
Game Developers Conference 2001
Game Developers Conference 2001
Game Development and Production
Game Over
Gardner's Careers in Computer Graphics and Animation
Gardner's Colleges for Multimedia and Animation
Gardner's Guide to Internships, New Media
Gardner's Internships Multimedia & Animations Studios
Gender Inclusive Game Design
Get A Reel Job, Finding your first job in the Film Industry
Get in the Game, Careers in the Game Industry
Global Information Revolution
GUI Bloopers
Guide to E-Learning
Hamlet on the Holodeck
Harnessing 3D Max 5
Helping Children Manage Stress
High Score, The illustrated history of Electronic Games
High Tech Holo-Caust
Hitchcock
How Movies Work
How to be a Star at Work 9, Breakthrough Strategies You Need to Succeed
How to Draw Cars Like a Pro
How to Paint & Draw, A complete course on Practical & Creative Techniques
Human Behavior in Organizations
Human Computer Interaction
Human Computer Interaction
IAAPA 2001, Buyers Guide
IEEE Singapore Section
Illustration Annual #41, Communication Arts
Improvising Real Life
Information Appliances and Beyond
Information Architects
Information Visualization, Using Vision to Think
Inside Dreamweaver MX
Inside the Java Virtual Machine
Interacting with Virtual Environments
Interactive Storytelling, Techniues for the 21st Centry Fiction
Internships @ Multimedia & Animation Studios
Introduction to Computer Science
Inventors
Jack Rouse Associates
Java for 3D and VRMK Worlds
Java Foundation Classes in a Nutshell
Jurassic Park, Story Book
Just in Time, All the Editor's Men
Killing Monsters
Languages and Machines
Latex for Linux
Learn to Draw Manga; A step by Step Guide
Learning Maya 2
Learning Maya 5 - Character Rigging and Animation
Learning Maya 5 - Dynamics
Learning Maya 5 (10 copies)
Learning Maya 5, Foundation
Lempicka
Lighting and Rendering
Logical Effort, Designing Fast CMOS Circuits
Macromedia Coldfusion MX, Web Application Construction Kit
Macromedia Director 7 Shockwave Studio, Lingo Dictionary
Macromedia Director 7, Using Director
Macromedia Director 8 Shockwave Studio, Lingo Dictionary
Macromedia Director 8 Shockwave Studio, Using Director Shockwave Studio
Macromedia Fireworks MX
Macromedia Fireworks, Using Fireworks
Macromedia Flash MX Game Design Demystified
Mathematics for 3D Game Programming & Computer Graphics -2nd Edition
Maya 5
Maya 5, Killer Tips
Maya Character Animation
Maya Character Animation
Maya Character Creation, Modeling and Animation Controls
Maya Reference Rendering
Maya: Using Maya Basics
Mechanical Devices for the Electronics Experimentor
Mel Scripting for Maya Animations (2)
Men, Machines, and Modern Times
Microsoft C#, Language Specifications
Midi Experess, User's guide to Mac
Mixed and Augmented Reality (2)
Modeling a Character in 3Ds Max
Modelling Driver Behaviour in Soar (2)
Models of Computation and Formal Languages
Modern Art
More than Screen Deep
Multimedia & Animations Studios
Multimedia from Wagner to Virtual Reality
Multimedia Sound and Studio Music Studio
Music Theory
National Aviary Project Fall 2002
Neuromancer
New Media Arts, New Funding Models
New Media in Late 20th Centry Art
Observing the User Experience
Oh! Pascal
Open Source Development with CVS
Pause & Effect
Perception Audio for Video
Perception Video Recorder
Persuasive Technology
Peter Pan
Play Station 2
Pocket PC Game Programming
Prima's Secrets of the Games
Pro Tools 5.1 for Music Production
Pro Tools for Music Production (2)
Programming Pearls
Python in a Nut Shell
Quarkxpress in a Nutshell
Raging Bull
Room Redux
Sargent Welch
Science Encyclopedia
Screen Play (2)
Seminumerical Algorithms
Shrek, from the Swamp to the Screen
Siggraph 200, EA and Animation Catalog
Siggraph 2000
Siggraph 2000, Conference Abstracts and Applications
Siggraph 2001
Siggraph, Program and Buyers Guide
Simulations and the Future of Learning
Skyvision Brochure
Snap to Grid
Soft Edge
Sorting and Searching
Sound Forge Powers
Squandering Aimlessly, My Adventures in the American Marketplace
Surfing on the Internet
Teaching Gifted Kids in the Regular Classrom
Team Building Activities
The 22 immutable Laws of Branding
The Animator's Survival Kit
The Art of 3D Computer Animation and Effects
The Art of Interactive Design
The Art of the Long View
The Art of the Playwright
The Art of the Storyboard
The Art of War Craft
The Avid Digital Editing Room Handbook
The Big Book of Team Building Games
The Brand Gap
The Cognitive Structure of Emotions
The Customer Revolution
The Digital Whole
The Dream Society
The Elements of Playwriting
The End of Nature
The Experience Economy, Work in Theatre and Every Business a Stage
The Expression of the Emotions in Man and Animals
The Fantastical Engineer
The Films of Steven Spielberg
The Films of the Eighties
The Fundamentals of Drawing
The History and Culture of Videograms
The Imagineering Way
The Insider's Guide to Breaking in and Succeding in the Computer and Video Game Business - Game Plan
The Internet Challenge to Television
The Language of New Media
The Maltese Falcon
The Medium of the Video Game
The Mythical man-month
The Natural House Book
The Nature of Order -The Phenomenon of Life
The Nature of Order -The Process of Creating Life
The Non-Designers, Design Book
The Orgins of Everyday Things
The Painter 7, Wow book
The Playful World, Interactive Toys and the Future of Imagination
The Story of Art
The Third International Symposium of Wearable Computers
The Timeless Way of Building
The Ultimate History of Video Games
The Unofficial X-Files Companion
The Variety Insider
The Video Game, Theory Reader
The Visual Dictionary
The Worlds' First Christmas
Theorgy of Finite Automata
Thinking Smart
Titan, How to Draw
Top 100, Simplified Tip and Tricks of Photoshop Elements 2
Toy Story
Trigger Happy, Videogames and the Entertainment Revolution
Ultimate Game Design
Under a Killing Moon
Understanding Modern Art
Understanding Virtual Reality, Interface, Application, and Design
Unleashing the Killer App
US News, Best Graduate Schools
Vampire the Masquerade Redemption, Strategy Guide
Version Management with CVS
Video Hound's Soundtracks
Virtual Morality
Virtual Reality and Highly Interactive Three Dimensional User interfaces
Virtual Reality, Software and Technology
Visette Pro VR Headset
Visual Basic 6
Visual C++5
VRMK 2.0 with Java
Walt Disney Imagineering
Web Sites that Work
What a Producer Does: The Art of Movie Making
What Do You Stand For?
What Video Games Have to Teach Us
Wizards and Their Wonders, Portraits in Computing
Women & Self Esteem
Ypertext 2.0, The Convergence of Contemporary Critical Theory and Technology
Snap to Grid
Then There Were Six
A Practical Introduction to PHIGS and Phigs Plus
The Habits of Highly Effective People, Powerful Lessons in Personal Change (2)
The Art and Science of C, An Introduction to Computer Science
Practical Programming in Tcl and Tk
Snow White and the Seven Dwarfs, The art in its making
Toy Story, The art and making of the animated film
Guns, Sails, and Empires, Technological Innovation and the Early Phases of European Expansion. 1400- 1700
Documents in World History, Volumn I, The great Traditions: From Accient Times to 1500
Documents in World History, Volumn II, The modern Centureis: From 1500 to the Present
The Discoveries, A History of Man's Search to know his World and Himself
Websters's II, New Riverside Dictionary
The Macmillan Visual Dictionary
From Star Wars to Indiana Jones, The Best of the Lucasfilm Archives
Star Trek, Star Fleet Technical Manual, Training Command Star Fleet Academy
Jim Henson, The Works
Design Everyday Things (2)
Maya, Learning Maya 2
Installation and Operation Manual for Otto Graphics Converter Model 9500
Wearable Computers, The Second International Symposium on Wearable Computers
1999 Symposium on Interactive 3d Graphics
Computer Graphics, Proceedings
Computer Graphics, Proceedings 1999
Human computer Interaction: Toward the Year 2000
Interactive Computer Graphics, A top-down Approach with Open GL
Graphic Gems III
Grpahic Gems IV
Graphic Gems V
Principles of Digital Image Synthesis, Volume One
Principles of Digital Image Synthesis, Volume Two
The One Minute Manager (4)
Alice in Wonderland, and through the Looking Glass
MathEngine - Code Book
Picture This
Introduction to Algorithms, A creative Approach
Encyclopedia of Graphics File Formats
Tick, The Naked City
Mastering Visual Basic 6
Designing Object-Oriented User Interfaces
Pathological Cambling
Sparks of Inovation in Human Computer Interaction
Introduction to Theoretical Kinematics
Larousse, French-English Dictionary
Dealers of Lightening
MFC Developer's Workshop
Using VRML
Perception-Based Time Critical Rendering
UIST, Proceedings of the 11th Annual ACM Symposium
Man-Machine Engineering
Graphics Gems II
Graphics Gems
Electronic Art and Animation Catalog - Siggraph 2000
Conference Abstracts and Applications - Siggraph 2001
Electronic Art and Animation Catalog - Siggraph 2001
Computer Graphics Proceedings, 2000
Conference Abstracts and Applications - Siggraph 2000
The Illusion of Life, Disney Animation
The Anatomy of Aircraft
The Ultimate Bug Book
An Introduction to Soft image Eddie
Softimage/eddie User's Guide
Open GL, A Primer
The Art of Digital Audio
How Computers Work
Our Times, The Illustrated History of the 20th Century
UIST 95, Proceedings of the ACM Symposium on User Interace Softward and Technology
UIST 91, Proceedings of the ACM Symposium on User Interface Software and Technology
CHI 2000 Extended Abstracts
CHI 99 Conference Proceedings
The NURBS Book
Data Structures and Algorithms
Programming as if People Mattered
Algorithms
3D Studio Max, Reference Volume I
How to Program
CHI 97, Human Factors in Computing Systems
Computer Graphics Proceedings, 2001

 


Entertainment Technology Center 
© ETC, 2004