EA's Technical Artist Description
Joe Stallings
Technical Art Group Manager
Electronic Arts
Generally speaking, Technical Artists support art and production teams by providing solutions and tools that enhance both the visual quality of the game and the art creation process. Everyone on our team possesses an artist’s eye for visual quality and clarity, and yet also has the technical capacity to understand and write scripts and code. Technical artists work primarily with art and artists, but do also work with programmers (and producers) during game production.
Here are the basic job duties:
- Conduct visual research & development (VR&D) and constantly investigate new tools and technologies to enhance art quality and art creation processes
- Participate heavily in the preproduction processes by helping to design new art technologies and procedures, reviewing and writing design documents and helping direct artist research
- Provide “hands-on” involvement during production; developing artwork, rendering, modeling, animating, and/or texturing to demonstrate new tools and processes
- Serve as the technical auditor for all of a game project’s art assets
- Review milestones with the rest of the product team and organize the art process postmortem analysis (i.e., “what went right, what went wrong, what needs to be changed”)
- Coordinate implementation of consistent processes, tools and solutions across multiple projects
- Work on studio-level projects that increase efficiency and productivity at the studio level and builds “group identity” for the technical art team
- Evaluate solutions that may be purchased from another company (i.e., “off-the-shelf” products); sometimes taking advantage of the expertise that these other companies possess is the smartest “solution” of all
- Export knowledge to other employees through training, documentation and knowledge-sharing
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