Videos from our Quarter Presentations on February 19th are below.
We are team LucidDream, a student project headquartered at Electronic Arts’ Redwood Shores campus. This semester, we are developing a virtual reality experience that maintains an user’s sense of immersion by utilizing three devices: the Oculus Rift, the Myo from Thalmic Labs, and Intel’s Creative Camera. A player will be able to interact with our constructed world by using their hands, and that will add to the realism for which we are trying to achieve. Our final product will be a short one to two minute demo of how these devices can work together to make an utterly immersive experience for our players and show them the potential of these amazing devices.
We are SeptoBunny, a team working with Electronic Arts’ Office of the Chief Creative Officer to create a golfing game for Connected TVs. Our team includes designer and artist Lucien Chen, programmer Davis Dong, gameplay programmer and designer Frank Hamilton, animator Momo Jiao, character and environment artist Sahana Vijai, producer David Wegbreit, and UI/UX artist Key Wu. Look for more info here as we explore this exciting new platform.
Serenity is a motivated team of engineers and artists going into our final semester at the ETC. We are working on a project that was pitched by one of our faculty advisors, Jiyoung Lee.
Our goal is to create an artistic rather than educational game that brings attention to bullying – a complex and unsolved social problem. We want to take an objective approach and examine the problem from all perspectives. Even though bullying is a very negative behavior, our philosophy is to tackle this problem with positivity.
Over the course of the semester we will work towards delivering a polished product along with a research paper documenting our process and findings. We are looking forward to the challenge and hope to end our ETC careers with a bang.
Hi everyone! We’re team Runaround!
Our semester has begun! We are exploring the campus here and are all getting very excited for the new experience. Not to mention enjoying the superb weather out here in San Francisco. Thankfully, we have the weather, as our team is currently doing research into big physical games like Fugitives, Capture the flag and others.
Our team is looking for ways to incorporate mobile devices into these big games, and ways that smartphones can add to the concepts and possibly create new mechanics that kids (and young adults like us!) can enjoy. We are also looking into some of the safety issues that have arisen in the past as accidents have occurred from being fully involved in the game (not something gamer’s consider a problem).
Hopefully smartphones will give us a lot of opportunities to explore and innovate this genre and we will keep you updated on our cause!