A Day At The Symphony

April 3rd, 2014 posted by Chris Cashman

Back on January 30th, a large portion of the class went on a field trip to see the San Francisco Symphony play, and it was an amazing aural experience. We donned our finest attire and made our way downtown to the outstanding concert hall to listen to few masterfully performed pieces.

Conducted by Osmo Vänskä, we listened to Jean Sibelius’ Night Ride and Sunrise, Sergei Rachmaninoff’s Rhapsody on a Theme of Paganini, Igor Stravinsky’s Symphonies of Wind Instruments, and Sibelius’ Symphony No. 6, and the musicians made the music flow beautifully throughout the hall. The whole experience was an exercise in exploring differences with the wildly differing pieces. Night Ride and Sunrise eased us into the experience with its short, gentle strumming from the strings section, which was greatly contrasted by the speed and intensity of guest pianist, Daniil Trifonov, as he played Rhapsody on a Theme of Paganini. The other Sibelius piece, Symphony No. 6, was the traditional foil to Symphonies of Wind Instruments’ more experimental nature. It was a wondrous event that we would love to repeat in the near future, and a big thanks to Jiyoung, Carl, Salvador, and Lupe for arranging the trip and making it possible.

Half Presentations – Spring 2014

March 28th, 2014 posted by carl

Videos from our Half Presentations on March 26th are below.

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Quarter Presentations – Spring 2014

February 20th, 2014 posted by carl

Videos from our Quarter Presentations on February 19th are below.

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February 5th, 2014 posted by Chris Cashman

LucidDream Team Photo

We are team LucidDream, a student project headquartered at Electronic Arts’ Redwood Shores campus.  This semester, we are developing a virtual reality experience that maintains an user’s sense of immersion by utilizing three devices: the Oculus Rift, the Myo from Thalmic Labs, and Intel’s Creative Camera.  A player will be able to interact with our constructed world by using their hands, and that will add to the realism for which we are trying to achieve.  Our final product will be a short one to two minute demo of how these devices can work together to make an utterly immersive experience for our players and show them the potential of these amazing devices.

Introducing Team SeptoBunny

February 4th, 2014 posted by SeptoBunny

Team SeptoBunny

We are SeptoBunny, a team working with Electronic Arts’ Office of the Chief Creative Officer to create a golfing game for Connected TVs. Our team includes designer and artist Lucien Chen, programmer Davis Dong, gameplay programmer and designer Frank Hamilton, animator Momo Jiao, character and environment artist Sahana Vijai, producer David Wegbreit, and UI/UX artist Key Wu. Look for more info here as we explore this exciting new platform.