Welcome Spring 2016

January 14th, 2016 posted by carl

Twenty students are joining us this semester to work on four projects; nineteen are second year students who will be graduating in June.

The projects are all in different areas: one on the Connected TV with EA’s Office of the Chief Creative Officer, one using Occipital’s Stucture Sensor to create a practical AR application for iOS devices, one developing for the Internet of things, and one using Autodesk’s Dreamcatcher project to explore generative design using games.


Final Presentations – Fall 2015

December 18th, 2015 posted by carl

Final Presentations were on Wednesday, December 16th. The teams presented to 38 guests, including 15 ETC alums who joined us for the event representing seven or eight different companies. And thank you again to Electronic Arts and all the people in UR and the OCCO who supported us all semester.

Videos of the presentations are below.



Half Presentations – Fall 2015

October 28th, 2015 posted by carl

On Tuesday we had our Half Presentations. The students presented to 18 guests, and then did a combination of hands-on demos and playtests in EA’s gameroom.
The videos below and be expanded to full screen for better viewing.



Quarter Walkarounds

October 2nd, 2015 posted by carl

Mid-week number five, and it’s time to show some early prototypes. We hosted an open house in our space at EA and invited EA’ers from the OCCO, UR and a myriad of projects to come up during lunch to meet the teams and try out their projects. About 18 people visited – here’s a couple videos to give a sense of the experience, starting with a first-person visit with each team:

Our own Chuck Lee put this fun overview together:

Visit from Anthony Daniels

October 2nd, 2015 posted by carl

Our good friend Anthony Daniels spent the day with us. After our Monday morning all-hands meeting, Anthony shared a bit about Episode VII (sorry – no secrets or spoilers were revealed) and opened the floor for a discussion about acting, teaching, and saying yes to every opportunity. After lunch he visited each team, playing their early prototypes and providing ideas and input to make them better.