Half Presentations – Fall 2015

October 28th, 2015 posted by carl

On Tuesday we had our Half Presentations. The students presented to 18 guests, and then did a combination of hands-on demos and playtests in EA’s gameroom.
The videos below and be expanded to full screen for better viewing.



Quarter Walkarounds

October 2nd, 2015 posted by carl

Mid-week number five, and it’s time to show some early prototypes. We hosted an open house in our space at EA and invited EA’ers from the OCCO, UR and a myriad of projects to come up during lunch to meet the teams and try out their projects. About 18 people visited – here’s a couple videos to give a sense of the experience, starting with a first-person visit with each team:

Our own Chuck Lee put this fun overview together:

Visit from Anthony Daniels

October 2nd, 2015 posted by carl

Our good friend Anthony Daniels spent the day with us. After our Monday morning all-hands meeting, Anthony shared a bit about Episode VII (sorry – no secrets or spoilers were revealed) and opened the floor for a discussion about acting, teaching, and saying yes to every opportunity. After lunch he visited each team, playing their early prototypes and providing ideas and input to make them better.

Gotan – Team Introduction

September 18th, 2015 posted by carl

Gotan’s goal is to create a mixed reality experience using the Google Project Tango tablets on a head mounted display to create a new reality using our physical world. They want users to be aware of the real world space and other people in it. Users should feel safe and comfortable moving through this area while able to interact with virtual objects. The final application will offer unique experiences each playthrough.

The team’s website is at etc.cmu.edu/projects/gotan.

Faceless – Team Introduction

September 18th, 2015 posted by carl

faceless teamphoto-final
Faceless is working with the Office of the Chief Creative Officer (OCCO) here at Electronic Arts to develop a hidden object game for the Xfinity Games connected TV platform. Their challenge is to reimagine hidden object games in which players must find objects in videos instead of in 2D image scenes. Each player will use their own smart device as a controller and all the action will happen on the TV. They are targeting casual gamers with simple gameplay mechanics so anyone can pick up the game and start playing immediately.

The team’s website is at etc.cmu.edu/projects/faceless.