Archive for January, 2010

Swan Lake at the San Francisco Ballet

Friday, January 29th, 2010 posted by Dan Driscoll

At week three with Quarters Presentations fast approaching, high stress and late nights became thematic for the students at ETC Silicon Valley. Acting quickly, SV leadership Jiyoung and Carl created a much needed diversion with a trip to the celebrated performance of San Francisco Ballet’s Swan Lake.

From the point of view of an entertainment technology student who’s never seen the ballet, at once I began analyzing the first act for elements of story and spectacle. At first the story seemed a confusing expression of emotions through dancing, but I basically understood that a young prince had come of age, was having a party, and needed a girlfriend. As the first act ended I was wondering whether I really enjoyed this art form. Only during the intermission did I learn that at the ballet, one has to read the act’s story before he sees the enactment, to provide context for the emotional performance.

After gaining a general understanding of the second act from the program, this second performance at the lake of swans blew me away. The scene of so many swans-turned-beautiful-women cascading about the stage to the music of the prince and swan queen falling in love was breathtaking. While I will refrain from ruining the rest of the story for those who haven’t seen it, I will say this: the Silicon Valley class experienced an evening of enlightenment the night of their trip to Swan Lake.

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Swan Lake

Everyone dressed up for the Ballet.

Visiting Zynga

Friday, January 15th, 2010 posted by binghuaw

zynga-logoMy first visit to Zynga was back in January 2009 during our ETC west coast trip, and my first impression was very deep. Although Zynga was still small in scale and I didn’t play any casual games, especially Facebook games at that time, I could tell that Zynga was going to be a big company some day. They showed keen ambition for recruiting talented people since they held a great greeting party for all ETCers and gave out a free Xbox360 for the winner’s prize in one of their activities. One year later, they still impress me!

Today Zynga has become the number one social gaming company on the web. As usual, there was a dog welcoming us when we arrived there.


Charlie and Charlie

Lead by Merry Ayres, their University Relations manager, we had a quick Zynga introduction, a talk about company dynamics and a Q&A held by ETC alumni who are currently working there. I realized that there is a unique culture living in this company. Everything is moving at a fast pace including their decision making, working cycle, and game updating. Besides, they kept emphasizing the fact that everybody is involved and participates in the producing process. It’s very different from any other big game company.


The Full ETC-SV Team at Zynga

After that, we had a brief tour and took a look at their work space. Each team has its own space and they look totally different from one team to another. However, they do have something in common: every team member sits next to each other. It really reminds me of our BVW bullpen. I guess working at Zynga is just like making another BVW world at ETC. Given an amount of time, everybody in the same team needs to work together  in order to get things done. I think that’s why Zynga is appealing for ETCers like me so much.

Spring 2010 Project: PlayOnSocial

Wednesday, January 13th, 2010 posted by nadia

Play Social team

PlayOnSocial Team

PlayOnSocial is a client based project resulting from the collaboration between the Entertainment Technology Center and the Next Human Network (NHN) Corporation of Korea.

NHN Corporation is the home of 2 of the most popular portals in Korea, Naver a search portal comparable to Google and Hangame, an online game portal. Their focus as a company is to make people enjoy their lives, so they wish to experiment in the social network gaming market in order to broaden their range of entertainment offered online in Korea.

Our goal this semester is to design and create an online game prototype to be set in social networks chosen by NHN in the future.

We have started week 5 of the semester and already have been implementing our game idea in place and outlined the content we want to deliver at the end of the semester. We are making use of the Facebook API to launch our application and take advantage of the huge database of users as potential playtesters for social interactions within the network. Also we are making it portable so that our client can deploy the game in a social network of their choosing.

Our next step is to develop a playable version of our game to be deployed by the middle of the semester at our Half Semester Presentations.

Feel free to check our progress via the ETC-SV Blog or via our Website.

Cheerio!
-Nadia

Spring 2010 Project: Fluxion

Wednesday, January 13th, 2010 posted by feiwang

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Fluxion is a student pitched project fromEntertainment Technology Center(ETC) of Carnegie Mellon University. It aims to create an iPhone game using fluid simulation as game mechanics. The main concept of the game is to make use of physics features of liquid to solve puzzles by utilizing the unique input controls of iPhone such as accelerometer and Multi- Touch. The goal of the project is to develop an immersive game experience and to explore the possibilities of innovative game mechanics based on fluid dynamics.

Team members:

Chun-Ta Chen, Jy-Huey(Grace), Lin Wen-Chun(Lynne) Lin, Fei Wang, Bing-Huan(Ben) Wu

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Fluxion Team

Spring 2010 Project: iLearn

Wednesday, January 13th, 2010 posted by RyanKim

iLearn is a research project on language learning initiated by NHN Corp a leading Internet company in Korea. The objective of this project is to develop a stand-alone iPhone application for English training for Koreans using PocketSphinx which is a speech recognition system developed by CMU.

It’s the best time to get into the market because iPhone was released in Korea only 2 months ago. And iPhone has good mobility so that the users can study English anytime, anywhere. We will make full use of multimodal interfaces of an iPhone to provide users more immersive and intuitive learning experiences and have them more engaged. Also, we will use a speech recognition system to analyze user’s fluency in English.


iLearn Team

iLearn Team


Team members of iLearn are all Koreans. That is, we have better understanding of differences between English and Korean languages and cultures. Also, we know what Korean users want to learn. For these reasons, we strongly believe that we will make a success of this project.

For more information, visit our website:

http://www.etc.cmu.edu/projects/ilearn/