Archive for March, 2010

“How To Train Your Dragon” Screening

Friday, March 26th, 2010 posted by Grace

March 23rd was a special day to me; we were invited to attend a pre-release screening of “How to Train Your Dragon” in 3D presented by DreamWorks. Of course I was excited about this event, as an animation lover I have watched almost every single animation you can name of.

Upon entering the theater, everyone was handed a pair of 3D glasses, popcorn and a drink. I wasn’t too big on popcorn and the drink but holding the 3D glasses made me feel like a hunter holding a rifle ready for the adventure in the Viking world to begin. Before the movie started Dean DeBlois and Chris Sanders, the film’s directors, gave us a brief introduction about “How to Train Your Dragon”, they shared the processes of the movie and all the challenges and difficulties they encountered during the production.

It was a very touching and meaningful movie proving that violence can never solve problems. This movie is about the friendship between a boy and a dragon. Hiccup, the main character in the movie, built a strong relationship with a dragon invader which people from his village all want to kill. Dragons, the invaders to the Viking village, robbed Vikings’ food and destroyed their homes. Every Viking was trained to be a good dragon killer since they were little to protect their families. Hiccup, however does not believe in killing and violence. He has his own way to fight against enemies; he made his enemies docile by making friends with them. It turned out that Hiccup chose the right way to treat dragons so the Vikings and dragons get along peacefully and happily afterwards.

I was walking out of the theater thinking in my mind, “what a meaningful and heart warming movie,” a simple storyline can be so comforting to me in this busy chaotic life.

Shirley & John’s Producer’s Workshop

Tuesday, March 23rd, 2010 posted by RyanKim

Shirley and John giving a producing class

Shirley and John with our Producers

Today, we had special guests from the ETC-Pittsburgh campus, which is our mother ship. Shirley Saldamarco and John Dessler are faculty members at Entertainment Technology Center at Carnegie Mellon University. Personally, I’ve worked with Shirley in the last two semesters and it was really great to see her again here!

Shirley and John conducted a Producers’ workshop which is an ETC traditional lecture for producers of project teams about how to manage a team. Since ETC-Silicon Valley campus is a satellite campus, it has not been easy for us to have those kinds of benefits from programs and faculty at the ETC main campus. So, it was very valuable experience to talk about everyday problems that we face while working on a project and get advice from our experienced advisors, Shirley and John.

Here’s a little bit of background of Shirley and John.

Shirley Saldamarco is the Supervising Producer and a member of the Faculty at the Entertainment Technology Center. Shirley has been at Carnegie Mellon for most of her adult life. She started a relationship with CMU as a student at the School of Drama in the early ’70s, and she returned to the School of Drama to teach classes in 1990. She also has various professional experiences in video production, staging, animation, broadcasting and so on. She joined ETC

John Dessler is a visual communications graduate of the Art Institute of Pittsburgh. He was the artist and media director for the Beaver County/Allegheny Times for 10 years and freelances for companies such as GE, NBC, Genworth Financial, and Heinz – specializing in Flash, Photoshop, audio/video production and effects. John has taught digital and fine arts at the Beaver County Arts Academy, Pittsburgh Center for the Arts, Community College of Beaver County, Penn State, and the Beaver Valley International Arts Festival.

With their rich experience in various fields, they shared their bright insights with us. Shirley summarized up what we need to focus on into 3 topics: Creative Vision, People, and Overall Process. That is, a good producer should be able to see a big picture of the project. A producer should understand what the clients or users want from this project and who the target users of the project are. Also, John Dessler added that estimating work and valuing work is very important. After Shirley’s lecture, we could talk about current issues that we’re experiencing now such as communicating with the clients and time management, and they shared our hardship as a family.

I’m so sad that I may not be able to get advice from our valued faculty members at Entertainment Technology Center because I’m graduating this May. However, the great insight I got from this lecture will be very helpful for my future career.

Shirley and John giving a producing class

Shirley and John with our Producers

Spring 2010 Half Presentations

Thursday, March 18th, 2010 posted by carl

Thank you to our guest audience members for joining us, asking questions and providing feedback to the students at Half Presentations on Wednesday. This is a big milestone for the teams and a great time to get up to speed on their progress.

In addition to the presentations, the Fluxion Team used the opportunity to do some playtesting with EA employees during lunch.

Click through to see the videos!

GDC 2010!

Friday, March 12th, 2010 posted by nadia

gdc

Spring break is here, and with it comes GDC! (Game Developers Conference).

GDC is the world’s largest game industry event. Presented every year in several locations (Shanghai, China; Vancouver, Canada; Cologne, Germany; Austin, Texas & San Francisco, California here in the States), it is an essential event for learning, inspiration, and networking for both professionals, students and game enthusiasts alike.

Wario commands and we obey!

Wario commands and we obey!

This year was particularly special since ETC students and faculty were featured among the panels and sessions. Project Surfacescapes, from the ETC Pittsburgh Campus was featured along with Microsoft in the Creating Multi-touch, Multi-user games on Microsoft Surface session in which they spoke about their experiences on developing for this platform, the challenges they have faced and how they have overcome them, and a live demonstration of their project.

Whitney Babcock-McConnel, Maokai Xiao and the rest of the team getting ready to make the demonstration

Whitney Babcock-McConnel, Maokai Xiao and the rest of Project Surfacescapes getting ready to make the demonstration

Professor Jesse Schell participated in the Microtalk: Ten Speakers, 200 slides and limitless ideas! along with Richard Lemarchand (Naughty Dog), Ian Bogost (The Georgia Institute of Technology), Suzanne Seggerman (Games for Change), Chaim Gingold (levity lab), Margaret Robertson (Lookspring), Sam Roberts (indiecade.com), Gary Penn (Denki), Jane Pinckard (Foundation 9 Entertainment) and Kellee Santiago (thatgamecompany). The premise of this talk was “Play with us!” emphasizing everything from social and serious play, to user-generated content and the relationship between developers and audience, to how games can influence and change lives. They encouraged and inspired designers to make games instead of just thinking about them.

Jesse Schell talking about the future and present of games

Jesse Schell talking about the present and future of games

GDC is not only a great place to get inspired with great lectures and sessions, it is a great venue to test current and upcoming technology. Sony had the chance to exhibit their PS3 Motion Controller which was very popular among the attendees. There was also stereoscopic 3D TV, and sessions with the Nintendo DSi XL highlighting the latest game WarioWare D.I.Y.

Playstation section

Playstation section

It would seem like complete chaos, but GDC offers something for everybody. It is always a struggle to figure out where to go next, as many great and interesting talks happen at the same time. However, it is an experience that in my opinion should be done at least once in your life, especially if you are interested in joining the Games Industry.

May the Force Be With You

Wednesday, March 3rd, 2010 posted by lpieroni

Visit To ILM/ Lucas Film/ Lucas Arts: March 2, 2010.

Yoda Fountain

Yoda Fountain

This morning the ETC-SV students drove into the Presidio of San Francisco to visit ILM. After gawking at the memorabilia, action figures, awards, and picture taking in front of Darth Vader, we began our tour. Like kids in a candy store, the hallways were lined with everything from props to matte paintings. The movies ranged from Hook, Lemony Snicket, Star Trek,  to Galaxy Quest. We were brought into a conference room where Rob Clarke, an established artist for Lucas Arts discussed their process of creating video games.

We were taken step by step through the art and game design process and warned of the risks and benefits when creating games from already established products, most notable Indiana Jones and Star Wars. Rob Clarke talked in depth on the importance of making every pixel count. At Lucas Arts they utilize concept drawing not only in the early stages of production, but throughout. This allows them to keep a cohesive look throughout levels and gameplay.

After the discussion with Rob Clarke we were brought on the official tour of the complex. We walked the halls admiring the physical models made for the movies ILM did special effects for. Dating as far back as Star Wars Episode IV in 1977, to the most recent Avatar and Star Trek props from the movies and posters from every movie they had a hand in lined the walls.

ILM/LucasArts Tour

In the lobby with Darth