Double Fine Productions is an award-winning, independent game development studio founded in 2000. The first game made by Double Fine was Psychonauts, which won several awards. In recent years, Double Fine worked on the well-known game Brutal Legend, released on XBOX 360 and PS3.
On April 26th 2010, we were glad to visit Double Fine’s studio located in San Francisco’s South of Market district. It is actually a medium-size company. You can see so many interesting toys, game-relative physical 3D models, and game boxes anywhere. The working environment is pretty cozy and vigorous.
We had a chance to talk to a development team that includes a designer, programmer, producer, and artist. They shared their experiences about how to work with other team members, and talked about how they started their careers in the game industry. For a designer position, they think a qualified designer should own diverse skills, such as computer language, history, and sketching, so he can precisely express what he thinks. In terms of a programmer, the ability of problem-solving is very important, and you must be smart. As an artist, one of artists in Double Fine thinks the ability to transform what you think into a real picture or a 3d model is necessary – and be patient, because she once modified one artwork back and forth ten times.
All in all, we appreciate them sharing their valuable experience in the game industry, and their funny jokes. Meanwhile, they suggest we, as students, can start working with an internship and get to know people in the industry as well, which will be very helpful. Thanks Double Fine very much.









