Archive for November, 2010

David Mosher’s Talk: Demo of Dead Space 2

Tuesday, November 30th, 2010 posted by ciciliu

David Mosher, a Digital Graphic Artist working at EA, gave us a sneak-peak of Dead Space 2 on November 12th.

One day before the talk, David Mosher came to ETC campus to help playtest our games. He played Coco&co’s game and Opsis2′s 3D games, and said the games were really impressive. He also gave us lots of useful feedback and suggestions for the visual effects in the Light game that team Opsis2 is working on. It was really kind of him to arrange a top-secret conference room to show us the game that he’s been working on the very next day.

We were amazed by the  gorgeous game environment shown in the demo. We also got a chance to see some visual effects samples.  David gave great insights into the challenges they faced and the solutions they used. David introduced his project and team, by which we gained more knowledge about the industry, and how it is different from doing a project at school. He also discussed the challenges we would face while making games within a big company.  He stressed the importance of finding balance between different teams. He was generous with his time as he answered many of our questions about the industry, his career and games in general.

“I’ve been working at EA for more than 10 years,” David said, “and I was an environment artist before becoming a visual effects artist. I really enjoyed being an effects artist.”

Having the opportunity to work inside the EA Redwood Shores office gave us a really good chance to learn more about this game industry. David Mosher’s talk is a good example.

Soft Opening Fall ’10

Monday, November 22nd, 2010 posted by Franz Mendonsa

It was an awakening to the first gloomy day of the week. You didn’t see the sun the entire morning of the 19th of November. A day grey on the outside, but in contrast, bustling at the EA Redwood Shores Atrium the entire afternoon. It was the soft opening for us, the 3 ETC teams at the SV campus.

Fall 2010 Soft Open

Project teams set up in the EA Atrium

We set up our booths at ten in the morning and waited for a consortium of all the expertise from EA to check out our projects. The session started a little slow but from lunch time on the crowd picked up. All three teams dressed with the ETC brand shirts got a large number of visitors prying with interest in their projects.

The three projects covered different areas of gaming. From cross cultural gaming (CoCo&Co) to a Sims style game (Arca) to games for 3D displays (Opsis2), the projects had a variety that sparked an array of interest from the visitors.

Fall 2010 Soft Open

Chris shows Coco&co's 'Way'

Fall 2010 Soft Open

Franz helps demo Opsis2's Cube game

Fall 2010 Soft Open

J talks to alum Nadia about Arca's game

The teams received valuable feedback from the crowd which did comprise of a few of the higher ups from EA, including Rich Hilleman, EA’s CCO. We did have a group of students from a local Design school visit us as well.

Fall 2010 Soft Open

Greg showing Arca's game to Rich Hilleman

On the whole the day had a casual feel with all the teams benefitting from the input given to them from the visitors. We are grateful to our faculty and the members of the EA staff who helped us set up and arrange everything smoothly.

More pictures from our Flickr set:
[flickr]set:72157625475077144[/flickr]

Anthony Daniels – The Man Inside The Suit

Wednesday, November 17th, 2010 posted by GregE

A long time ago, in a country far away, a quiet director uttered the words “sure” in response to a young actor’s question. This single word eventually gave birth to one of the most recognizable and iconic figures in all of science fiction, C3PO from Star Wars. Though initial claims had this golden figure being a true robotic man, a flesh and bone human named Anthony Daniels was housed inside, bringing us the unique personality and voice of the original droid.

Anthony Daniels' talk at EA

Anthony Daniels with original concept painting of C3PO

For two weeks we were lucky enough to house Anthony Daniels in our space here at EA, a significantly larger space than his C3PO suit.  Anthony is a visiting scholar at the ETC, though this was his first visit to our Silicon Valley Campus.  In his two weeks with us he visited the ongoing projects here and was kind enough to share his feedback with us. Often bringing a unique view, Anthony joined our advisors for their weekly meetings with us, as well as made himself available for one on one meetings.

Anthony Playtesting Opsis2 3D Game

Anthony playtesting Opsis2 3D Game

On Wednesday, November 10, he gave a talk on his experiences with Star Wars that was open to the rest of EA as well.

He shared with us his memories at meeting George Lucas, a quiet man despite his being an American. Perhaps the most surprising thing to hear was the fact that someone who is almost synonymous with Sci-Fi was quite disinterested with doing Star Wars at first. Only at the urging of his agent did he audition and eventually fall in love with his future character after seeing an artist’s rendering of the droid duo. He imparted the lesson he learned from this experience; never say no to an opportunity. If he had not suppressed his initial apprehension then the entity that is Star Wars may not be what it is today and he certainly would not have been there giving his talk to us.  Anthony also spoke on the phenomenon of being locked in people’s minds as a single character that he has done. “If people love you for something you do. Then love them back.” There is a distinct separation between Anthony Daniels and C3PO, more than just his voice, but the respect and love for his character is clear. It is sometimes surprising to hear him speak so affectionately of his filming experience considering the fact that he donned a tight seventeen piece suit to do the character.  I for one will never again complain about wearing a three piece suit at formal events after hearing the details of life inside his battery powered, sight and movement restricting outfit. Even the recounting of the creation of the suit, being wrapping in plastic wrap and covered head to toe in plaster, sounded immensely uncomfortable. Dedication to one’s profession and art was apparent in Anthony.

Anthony Daniels' talk at EA

On stage at EA

The only actor to be in all six Star Wars movies, he had the first line of New Hope, and the last line of Revenge of the Sith. Again reminding us that a seemingly minor decision, such as going to an audition that you have little interest in, can change the course of not only your own life, but even help dictate the movement of entire entertainment genre. Lucky for all of Anthony and C3PO’s fan that there were no Jedi’s there to convince George Lucas that this was not the droid he was looking for. Instead, the word “sure” gave us the bright eyed (pun intended), prim and proper protocol operative.

Farewell Dinner w/Anthony

Farewell Dinner

Shirley Saldamarco’s visit to SV

Thursday, November 11th, 2010 posted by krubenst

This past Thursday Shirley Saldamarco came all the way from Pittsburgh to visit the SV campus. Shirley is a well established producer who founded her own media production company and is now faculty at the ETC. Unfortunately, she was only able to stay for one day, but she made that day count. She came around to talk to all of the project teams and gave some great feedback.

Shirley's Producing Class

In class discussion and feedback

While she was here she gave an insightful talk about how to be an effective producer. She drew from all of the experience that she gained from her years of working in industry on many productions including quite a few with WQED.
Shirley really feels that a producer has to be very aware of the entire project and have a clear creative vision to guide the team. She took a lot of inspiration on how to lead a team and be an effective producer from Sun Tzu the Chinese military strategist. He states that the key to success is in understanding your own strengths and weaknesses as well as those of the people that you work with. She took the time to talk about herself and how

She shared with us a few of his quotes on the topic.

If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.

- Sun Tzu

If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete.

- Sun Tzu

Shirley took the time to talk about herself and how she applied these philosophies to her work and involved us all in discussion. She emphasized the importance of having the big picture in mind, but also checking to make sure that all the details were covered, trusting in the ability of her team, but double checking to make sure that things were getting done.

It was a great to have here to share her experience and philosophies with us.

Coco & Co at TIGJam 2010

Wednesday, November 10th, 2010 posted by Paulwei

Team Coco & Co. was at The Independent Game Jam (TIGJam) this year.

Coco & co at TIGJAM

Coco & co at TIGJAM

If you’re an Indie Game nerd, you would have loved this event. The event housed around 50 indie game developers at the Hacker Dojo in Mountain View. Some people had experience and some people were complete newbies. It was a little intimidating going into the game jam. There are all these people that, if you know who they are, they’re indie game superheroes. The first time I saw them, I was totally geeking out. Then you get to know them and really, they’re just regular people like you and me.

Our first day, a stranger sat down across from me, shook my hand and introduced himself as Ron. It wasn’t until later that day that I realized I just shook the hand of Ron Carmel of 2DBoy, the creators of World of Goo.

Other superstars included former ETC Alums, Kyle Gabler, and Kyle Gray. Derek Yu, the creator of Spelunky was also there.

Anyways, we set up shop, we got to work and it was a very productive 4 days. We were able to test our game with some fun people and everyone enjoyed our game once they figured out the mechanics.

Our advisors, Jiyoung and Carl stopped by Friday afternoon to check it out. They stayed for a bit, talked with some people, took some pictures and even got to play a pre-XBLA version of Spelunky before they left.

Aside from the great atmosphere, there were some fun events that happened throughout the jam.

First off, there was a movie being shot while we were Indie Game, the Movie is set to come out sometime next year. Our team was right next to where people were interviewing all these indie developers so you might actually get to see our screens, backs or even faces in the background of the movie.

There were a few nights where we had a single elimination tournament for all to see. The third night was a Madhouse tournament in which Paulwei got into the finals and lost pretty badly. The fourth night was a Nidhogg tournament where Chris got into the finals and lost. These small losses will bring a big win in the near future (fingers crossed).

Every night there were different talks from different developers about what’s on their minds. Scott Anderson talked about getting more people into games. Derek Yu had the same message about being all inclusive and never burning bridges. These were all very off the cuff talks that made it great to hear from all these different people about the industry that they love.

Believe me, making indie games is definitely a labor of love.

Coco & co at TIGJAM

Coco & co at TIGJAM

Coco & co at TIGJAM