David Mosher, a Digital Graphic Artist working at EA, gave us a sneak-peak of Dead Space 2 on November 12th.
One day before the talk, David Mosher came to ETC campus to help playtest our games. He played Coco&co’s game and Opsis2′s 3D games, and said the games were really impressive. He also gave us lots of useful feedback and suggestions for the visual effects in the Light game that team Opsis2 is working on. It was really kind of him to arrange a top-secret conference room to show us the game that he’s been working on the very next day.
We were amazed by the gorgeous game environment shown in the demo. We also got a chance to see some visual effects samples. David gave great insights into the challenges they faced and the solutions they used. David introduced his project and team, by which we gained more knowledge about the industry, and how it is different from doing a project at school. He also discussed the challenges we would face while making games within a big company. He stressed the importance of finding balance between different teams. He was generous with his time as he answered many of our questions about the industry, his career and games in general.
“I’ve been working at EA for more than 10 years,” David said, “and I was an environment artist before becoming a visual effects artist. I really enjoyed being an effects artist.”
Having the opportunity to work inside the EA Redwood Shores office gave us a really good chance to learn more about this game industry. David Mosher’s talk is a good example.