Archive for January, 2011

Blue Dot

Monday, January 31st, 2011 posted by evelyn

Blue Dot Team

Team Blue Dot is working with Booyah, a social web and mobile entertainment company that incorporates the real world and people’s lives into the gaming experience. By utilizing the widespread use of mobile devices, Blue Dot seeks to focus on exploring new methods in which people can interact with each other in deeply collaborative ways.

Using iPhones, players will need to work together to fulfill tasks. The times and locations of each player’s status updates will influence the game experience for other players. The blue dot that indicates your position on the map will no longer be only the player’s position in the real world, but the state of player’s game in the digital one.

Empyrean 2D

Wednesday, January 26th, 2011 posted by Craig Wells

Empyrean Team

The Battle Continues On!

Empyrean 2D is an ETC project team that is working with EA studio EA2D to build a game that closely integrates with their latest title Dragon Age Legends.  EA2D’s goal is to create connected and social games for gamers and Dragon Age Legends is just the latest in a line of games that have been developed for mobile and social platforms such as Facebook and mobile platforms.

This is EA’s second collaboration with an ETC project team and they have set the bar high. EA2D has asked the Empyrean 2D team to develop a game that connects to Dragon Age Legends which would enhance the gameplay experience for the players who play both games.  This game will initially be developed for the iPad with an eye towards extending it to other tablet platforms such as google’s upcoming android based tablet.  Our goal for this semester is to deliver to EA2D a fully functional and connected game that is ready for release to the general public.

Puppetineering

Tuesday, January 25th, 2011 posted by Paulwei

Puppetineering Team
Puppetineering has begun operations in Silicon Valley. Here’s what we’re up to.

Imagine being able to speak with and interview your favorite virtual characters. How exciting would that be? The Puppetineering project at Carnegie Mellon University’s Entertainment Technology Center aims to allow you to do just that. The goal of our project is to give personal interactions with virtual characters. We are designing an experience that completely breaks the 4th wall and makes it so virtual characters are able to speak directly with their real-life fans.

Puppetineering stands for puppet plus engineering. We are creating a tool that allows a person to control and puppeteer a virtual character, giving it a full range of movements, voice, and emotion. The end product is a prototype that people will be able to interact with and hopefully, with a little magic, people will allow themselves to be lost in the experience and believe that they are actually speaking and responding to a virtual character.

Welcome Spring 2011 Students!

Friday, January 21st, 2011 posted by carl

Group Photo

Spring 2011 Students


We’re now approaching the end of Week 2 and finally have our full group picture to show off. 21 Students, apparently all pretty happy to be here.

Randy Pausch: Time is All We Have and All That Matters

Thursday, January 20th, 2011 posted by jasonlin

“Entire original Disneyland was completed from first shovel dig to first paid admission in 366 days!” What is the magic of it?  “If you can dream it, you can do it. – Walt Disney” “Because they use every single day out of it.” Randy Pausch said.

Randy was a Professor of Computer Science, HCI at Carnegie Mellon University, and co-founder of the ETC. He also served as the Director of CMU Stage 3 research group and led researchers who created Alice, a revolutionary way to teach computer programming. He inspired countless students in the classroom and others worldwide through his highly acclaimed the last lecture: Achieving Your Childhood Dreams, which was delivered in Carnegie Mellon, September 2007.

Jan 20th 2011, ETCers in silicon valley campus watched the video talk called “Time Management” from Randy Pausch. In October 1998, Randy gave this talk to University of Virginia where he had taught for nine years. And 10 years later, On Nov. 27 2007, Randy returned to U.Va. to reprise that lecture. Before the talk, U.Va. CS professor Gabe Robins introduced Randy as the perfect mentor – a combination of Yoda, Captain James T. Kirk and Jim Carrey. With ”three to six months of good health left.”, Randy considered himself an authority about what to do with limited time.

Randy Pausch, a father of three, talked about how to set goals and achieve them, how to delegate, how to learn specific skills and tools to avoid wasting time and how to deal with stress and procrastination. And the overall goal, he said, is to allow time for having fun.

“Never too Early to Delegate.”, “Make calls right before lunch to help keep them short. You may think you’re important, but you’re not as important as lunch.”, “Kill your television .”, “Find your creative time and defend it ruthlessly.”, “Never break a promise, but re-negotiate them if need be.”, ”If you haven’t got time to do it right, you don’t have time to do it wrong.”…

“Time management makes you figure out what’s important and what’s not,” he said. “Time is all we have. You may find one day that you have less than you think.”

P.S. I also saw this great talk right 2 years ago before I joined ETC. The lecture is roughly an hour but very informative. The talk video is posted online at Randy’s website: www.randypausch.com or Youtube Carnegie Mellon.