Archive for February, 2011

Gazillion Entertainment

Friday, February 25th, 2011 posted by Govind

On 16 Feb, 2011 we had the opportunity to visit Gazillion Entertainment’s studio located in San Mateo. Being a studio solely dedicated to creating MMOs and backed by some big names, we were curious to see what they were all about. Our interaction between them not only informed us about their studio but also some important pointers on the industry itself.

After being greeted by Brandon from their recruiting team we finished our NDA formalities and were taken to a spacious conference room. I was already impressed by the openness of the space and this even translates to their attitude. After finding our seats we were given an introduction to the company and the products Gazillion is creating and has released. Bo Daly, a CMU ETC alumni, took a short question and answer session about what he does and how that ties into what the studio does. It was clear that Gazillion wanted to take MMOs to new audiences and were not just trying to get a slice of the existing pie.

After our interaction with Bo, we met Jeff, the studio director of Secret Identity. We had an interactive session with him about his career in the industry. He provided insight about what it was like working for a big company as compared to a smaller startup. He also indicated that Gazillion was unique in that it incorporated the complete chain from production, publishing and marketing. Yet the attitude through the studio was that of a startup. Jeff spoke highly of CMU ETC and that his association with students from this institute runs back many years. He informed us about the internship opportunities available over the summer and what they were looking for in their candidates. He then gave the floor to our next speaker.

Robert Gutschera was the third speaker for the day. He was a Lead Designer at Gazillion. He talked about his career and the how he got where he is today. His journey from board games to the digital format was really interesting. Through his anecdote he explained about how a good game that failed still helped create good reputations within the industry. He also explained his perspective on what he looks for in designers and how one should tackle interview questions regarding soft skills.

We then had the opportunity to walk around the studio and it was really spacious. We also helped ourselves to food and drink, they had a vending machine that required no money! All indications are that this would be an awesome place to work. Thanks to Brandon and all at Gazillion for a wonderful visit.

Gazillion Tour

Giselle

Thursday, February 17th, 2011 posted by mpiszczo

At Giselle

On the evening of February 10, those of us at the Entertainment Technology Center’s Silicon Valley campus had the pleasure of experiencing the San Francisco Ballet’s performance of Giselle.

Giselle is a ballet that tells the story of a young country girl and her experience with finding love, heartbreak, untimely death, and defense of love in death. Jean Coralli and Jules Perrot choreographed the original, which premiered in 1841 Paris, with music composed by Adolphe Adam. Helgi Tomasson choreographed the San Francisco Ballet’s performance of Giselle, which we took the evening to see.

A new experience for several, and a pleasantly new variation for the experienced, going to the ballet proved a delightfully entertaining time. The performance offered so many things to enjoy, and below are some of our favorite things about it.

The skill and expression of the dancers:
-“I liked how well Giselle danced with that much pure and innocent expression.”
-“She totally exaggerated the movements to make it more understandable and that was fun to watch.”
-“For me, fast feet movement while performers were jumping was so impressive!”

The accompaniment of the orchestra:
-“The synchronization between the ballet dancers and the orchestra was cool.”

The scenery on stage:
-“I particularly enjoyed the sets’ forced perspective.”

The effects:
-“They made good technical use of dancing skill and effects to do some really interesting visual tricks.”

So, if you are looking for an excuse to get dressed up and watch people dance, head out to the ballet.

Ira Fay: Producer and Senior Game Designer, Pogo Games

Wednesday, February 16th, 2011 posted by evelyn

Ira Joins Us to Talk About Game Design at Pogo

Ira Fay is an ETC alumni from 2004 and a producer and a senior game designer at Electronic Arts within the Pogo division. As a big supporter of the  ETC community, Ira returned as the wise man and held a hands-on game designer workshop for us. Ira opened the workshop with Poppit Sprint (Facebook version) which is based on Poppit, one of the games he has worked on and the most popular game in Pogo with millions of monthly players. While the game is so successful, he led us into realizing there’s always room for improvement for any game.

Poppit Sprint is a short one-minute game which requires a close attention from the players to score well. Although the we played the game before the workshop and had fun playing it, we didn’t fully understand all the game features. As an example, he showed us how the game tried to convey the scoring system by having color variation according to score multiplier, 23 different sounds, and a graphical timer that is decreasing. The game was full of rich details which many players won’t come across easily. A game designer’s job is to account for such situations and judge what features to highlight so the players can still have fun even with little understanding of the game mechanic. The key point was the more you learn about the players for the better experience you can bring out for them.

David Merrill of Sifteo on Entrepreneurship

Thursday, February 10th, 2011 posted by carl

David Merrill of Sifteo

David Merrill, President and co-founder of Sifteo, visited us today as a guest speaker in our Entrepreneurship in Entertainment Technology class.

Quarter Presentations – Spring 2011

Monday, February 7th, 2011 posted by carl

Quarter Presentations were on February 2nd, a week earlier than usual in the semester. We were also in a smaller room that usual, but we managed to fit in all of us plus 16 guests including our clients from EA2D and Booyah. Click through to see the team presentations along with Q&A followups.

Click through to see the videos