Archive for March, 2012

Don Visits ETC-SV

Thursday, March 29th, 2012 posted by carl

Our Don, Don, comes out regularly to spend some time with us. He spent yesterday here during his current lap of Earth.

Crescendo Encore and Don

Don gets a demo of Crescendo Encore's game

Michael Reed and Debra Blanchard from Blue Sky Studio

Wednesday, March 28th, 2012 posted by juewang
Michael Reed of Blue Sky Studios

Michael Reed of Blue Sky Studios

On Thursday, March 22nd, Michael Reed and Debra Blanchard from Blue Sky Studios visited us, and gave us a talk about Blue Sky Studios and R&D group in Blue Sky Studios.

Blue Sky Studios is an American CGI-animation studio which specializes in high-resolution, computer-generated character animation and rendering. It is owned by 20th Century Fox and located in Greenwich, Connecticut. Throughout the late 1980s and 1990s, the studio concentrated on the production of television commercials and visual effects for film. In 2002, Ice Age was released to a great critical and commercial success.
The speaker, Michael Reed is a Senior Research Associate at Blue Sky Animation Studios, where he works on geometric issues in modeling and rendering.

The talk was very interesting. At first, he showed us a short animation produced by Blue Sky (http://www.youtube.com/watch?v=bdeb7qGSnP4). After that, he began to talk about the pipeline in Blue Sky Studio, the R&D group, some techniques that they are using and how they work.

For the pipeline, Blue Sky uses Z-Brush for modeling, Maya for rigging and animating, CGI for rendering and they also developed a lot of tools to help the pipeline. CGI is a rendering software using ray tracing, and because of the potential in ray tracing technique and their insisting on developing this technique, now CGI is very famous for its high rendering quality.

Then, he talked about the R&D group. In Blue Sky, the R&D group sits among other people. Usually, artists will come with problems, and then R&D people will work with those artists to find solutions together. For R&D people, they have long-term research, mid-term research and short-term research. Long-term research usually lasts for a long time, like several years. Mid-term research is about the time making a show. And short-term just lasts about several months. Then, he gave us four cases in their short-term researches and provided us more details about how they work together. They are:

  1. Voxel Rendering (A way that they use for solving large amount of complex geometries, like large amount of flowers)
  2. Crowds in animation and rendering (A solution that they use to render large amount of crowds efficiently, two planes perpendicular to each other)
  3. Implicit mid-ground geometry (A way to simulate background trees or other details without actually building those)
  4. Procedural mosaicking (A way to render random and large amount of mosaics on the ground)

After all these, he showed us the second half of the short animation in the beginning (http://www.youtube.com/watch?v=hzixp8s4pyg)

Michael Reed of Blue Sky Studios

Michael Reed of Blue Sky Studios

Half Presentations – Spring 2012

Wednesday, March 28th, 2012 posted by carl

Half Presentations were on March 21st. We had over 50 guests in the audience, including ETC alums, EA employees, guests from other local companies and a few friends and family. Thank you everyone who came out for it.

The videos are below…

Click through to see the videos

Tippett Studio Tour

Monday, March 5th, 2012 posted by lusha

On March 1, we visited Tippett Studio in Berkeley. Tippett Studio was founded by Phil Tippett and his partner Jules Roman in their garage in 1984. The studio has grown significantly from its 20 some crew members to now over 200 animators, compositors, lighters and producers. It is an award-winning VFX studio and has brought revolutionary changes to visual effects in film industry. The tour began with a brief introduction of Phil Tippett’s biography and a demo reel of the studio. We also got a chance to visit the workspace of the studio, the shop for building props and some of the stop motion puppets Phil collected.

Tippett Studios Tour

Group Picture in the lobby of Tippett Studio

Phil Tippett, a movie director and visual effect supervisor, has more than 30 years of visual effect experience in film industry. He has won two Academy Awards, 6 Academy Award nominations and 2 Emmys, all of which were in visual effects. After graduating from University of California, Irvine with a Fine Arts degree, Phil started his career in VFX as an animator in Cascade Pictures, Los Angeles.

In 1975, George Lucas hired Phil to work on stop motion scenes in the first Star Wars movie. He then worked as a lead of the animation team in the next two Star Wars movies. His work involved modeling, animating and character design.

Phil left Industrial Light & Magic in 1984, and founded Tippett Studio. His expertise in stop motion, anatomical modeling and rigging led him to win his second Emmy for his work in the animated documentary Dinosaur! He later joined Steven Spielberg in 1991 to supervise the dinosaur animation in Jurassic Park, for which he was awarded his second Oscar in visual effects. Phil successfully tackled the visual effects challenge in Jurassic Park by building a bridge between stop motion and computer generated animations for the first time. Because of Phil’s roots in stop motion, modeling and practical effects as well as his ability to develop new technology, he is regarded as a mentor by his colleagues.

Currently, Tippett Studio is working on animating werewolves in the Twilight series. Movies that the studio previously worked on include Enchanted, Smurfs, Matrix Revolutions and RoboCop.