Archive for the ‘Field Trips’ Category

Reality Computing Meetup

Friday, February 19th, 2016 posted by carl

A bunch of us went to a Reality Computing meetup at Autodesk in SF. Six speakers and some interesting new connections for everyone.

Visiting the Computer History Museum

Friday, February 5th, 2016 posted by carl

highlight-chm-appToday (Friday 2/5) thirteen of the students and Carl went down to the Computer History Museum in Mountain View. We spent a few hours there seeing the evolution from punched cards to modern graphics and games. 160205-09931

Traffic + Autodesk + Bandito Brothers

Wednesday, January 27th, 2016 posted by carl

Team Traffic meeting with Mickey McManus of Autodesk and the Bandito Brothers to brainstorm on their project.

A Field Trip to Monterey Bay Aquarium

Friday, November 8th, 2013 posted by stephanieyy

On Nov 1st, we went to the Monterey Bay Aquarium(MBA) for a field trip, which is located on the site of a former sardine cannery on Cannery Row of the Pacific Ocean shoreline in Monterey, California.

The aquarium holds thousands of plants and animals, representing more than 600 species on display. It benefits from a high circulation of fresh ocean water which is obtained through pipes which pump it in continuously from Monterey Bay.

It also has all kinds of daily shows spreading from morning till late afternoon, including the interactive feeding show,  the interesting sea lectures and seabird shows. Sealife on exhibit includes stingrays, jellyfish, sea otters and numerous other native marine species, which can be view above and below the waterline.

MBA staff conducts field research on great white sharks, sea otters and Pacific tuna to better understand these species. They maintain a close relationship with the Monterey Bay Aquarium Research Institute, which is renowned worldwide for its research on deep-sea marine life and other programs in marine biology.

We had a really good time there and got to know more ocean species and their habitats. A big thanks to Jiyoung and Carl who organized this for us!


Telltale Games

Tuesday, October 29th, 2013 posted by ndurkin

On October 24th, the SV students visited Telltale games, who are famous for their successful series, The Walking Dead.  Using the unusual method of releasing “episodes” of games, they are well known for their dedication to story and narrative, and creating interactive experiences where the player can live through and make choices that directly affect the plot.  Their new game, The Wolf Among Us, has also done very well, and a free app of the game is available for android and iPhone.

wolf among us

After the tour of Telltale, and seeing amazing views of the surrounding scenery, we were able to sit down and chat with not only alumni, but the co-founders of the company, as well as the art director and designer.  They spoke to us of their apprenticeship program, available in January for anyone is interested, and lasts from 10 to 15 weeks.  They stressed that this program is more intense than a regular internship, it makes sure that students are ready to work on a project at week 5.  In order to apply a cinematic test is required, as well as an interview.

Telltale Games visit

We were able to take away quite a bit about the work environment and atmosphere here at Telltale.  All employees love movies and television, so be prepared to talk about hit TV shows and blockbusters!  Everyone cares about story development, as well giving the user the chance to directly experience the narrative, having their choices pay off.  Telltale’s method for creating the story line is to first consider the different types of players, anticipate their actions, and make branching narratives for those specific people.

But how to programmers fit into this equation?  They look for programmers who are good communicators, who are on the same page philosophically, and who are good problem solvers.  We heard many examples of programmers, artists, and designers working together, and Telltale seems similar to ETC in this respect.    And instead of level designers, they have what’s called choreographers, who set up cameras, put animations on models, and basically layout the scene.  They deal with logic of the game and direct all the 3D action.

In order to apply for any of these positions, and there are many available through their website, be sure to have a well-written resume that demonstrates that you have researched the company.  In addition, having a playable demo of a game you have created will strongly increase your chances of getting an interview.