Archive for the ‘Group Photos’ Category

Welcome Spring 2015 Students

Monday, January 19th, 2015 posted by carl

Here’s our new batch! Sixteen students this semester working on three different projects (details coming soon). All of them are fourth semester students, so this is their last semester at ETC and CMU.

Welcome, Fall 2014 Students

Tuesday, August 26th, 2014 posted by carl

Fall 2014 Students
We have seventeen students joining us this semester on the EA campus. They will be working on three projects – one with the Office of the Chief Creative Officer (OCCO) at EA, one with 3D scanners, and one using the Epson Moverio AR glasses.

Visiting Crystal Dynamics

Wednesday, November 13th, 2013 posted by dorothy

On November 7th, ETC-SV students visited Crystal Dynamics, which is a video game developer founded in 1992. Crystal Dynamic has grown rapidly and become the center of technology development for publisher Square Enix.


Crystal Dynamics is famous for Tomb Raider, Legacy of Kain and Gex. The project they are working on currently is Tomb Raider, which explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor.


We were hosted by Lindsey McQueeney & HR Team. After a brief introduction, five of Crystal Dynamic’s employees gave us great lectures about their job and how they got the job. They were Phil Therien(Lead Combat Designer), Josh Bapst(Lead Environment Artist), Matt Gaston(Lead Player Programmer), John Stafford(Senior Narrative Designer) and Mike Oliver(Technical Art Director). All of the speakers provide us with useful information. Phil Therien’s story was fascinating, because lead combat designer position was new to us. Phil told us that he really wanted to work in game industry when he was in film industry. He applied a lot positions and tried to convince game companies that his experience in film company is valuable to game development. He encouraged us to follow our passion and choose the job we really like. Josh gave artists some suggestions about portfolio. He mentioned that small environment assets are as important as a whole environment in portfolio. Matt talked about the differences between game companies and IT companies for programmers. John explained how and why Lara’s characteristics changed with age. Mike talked about how technical artists work in Crystal Dynamics and emphasized the company is always open to good technical artists.

crystal dynamics

Crystal Dynamics also provided us with a lot gifts. Some of us were able to get free video game and concept art book by winning a raffle, which is pretty fun!

Crystal Dynamics is hiring! Job description link is below:

A Field Trip to Monterey Bay Aquarium

Friday, November 8th, 2013 posted by stephanieyy

On Nov 1st, we went to the Monterey Bay Aquarium(MBA) for a field trip, which is located on the site of a former sardine cannery on Cannery Row of the Pacific Ocean shoreline in Monterey, California.

The aquarium holds thousands of plants and animals, representing more than 600 species on display. It benefits from a high circulation of fresh ocean water which is obtained through pipes which pump it in continuously from Monterey Bay.

It also has all kinds of daily shows spreading from morning till late afternoon, including the interactive feeding show,  the interesting sea lectures and seabird shows. Sealife on exhibit includes stingrays, jellyfish, sea otters and numerous other native marine species, which can be view above and below the waterline.

MBA staff conducts field research on great white sharks, sea otters and Pacific tuna to better understand these species. They maintain a close relationship with the Monterey Bay Aquarium Research Institute, which is renowned worldwide for its research on deep-sea marine life and other programs in marine biology.

We had a really good time there and got to know more ocean species and their habitats. A big thanks to Jiyoung and Carl who organized this for us!


Telltale Games

Tuesday, October 29th, 2013 posted by ndurkin

On October 24th, the SV students visited Telltale games, who are famous for their successful series, The Walking Dead.  Using the unusual method of releasing “episodes” of games, they are well known for their dedication to story and narrative, and creating interactive experiences where the player can live through and make choices that directly affect the plot.  Their new game, The Wolf Among Us, has also done very well, and a free app of the game is available for android and iPhone.

wolf among us

After the tour of Telltale, and seeing amazing views of the surrounding scenery, we were able to sit down and chat with not only alumni, but the co-founders of the company, as well as the art director and designer.  They spoke to us of their apprenticeship program, available in January for anyone is interested, and lasts from 10 to 15 weeks.  They stressed that this program is more intense than a regular internship, it makes sure that students are ready to work on a project at week 5.  In order to apply a cinematic test is required, as well as an interview.

Telltale Games visit

We were able to take away quite a bit about the work environment and atmosphere here at Telltale.  All employees love movies and television, so be prepared to talk about hit TV shows and blockbusters!  Everyone cares about story development, as well giving the user the chance to directly experience the narrative, having their choices pay off.  Telltale’s method for creating the story line is to first consider the different types of players, anticipate their actions, and make branching narratives for those specific people.

But how to programmers fit into this equation?  They look for programmers who are good communicators, who are on the same page philosophically, and who are good problem solvers.  We heard many examples of programmers, artists, and designers working together, and Telltale seems similar to ETC in this respect.    And instead of level designers, they have what’s called choreographers, who set up cameras, put animations on models, and basically layout the scene.  They deal with logic of the game and direct all the 3D action.

In order to apply for any of these positions, and there are many available through their website, be sure to have a well-written resume that demonstrates that you have researched the company.  In addition, having a playable demo of a game you have created will strongly increase your chances of getting an interview.