Archive for the ‘Current’ Category

KIXEYE

Thursday, May 10th, 2012 posted by qiaosic

On May 3, we visited KIEYE in San Francisco. KIEYE is a game company that develop popular real time strategy browser games. One of their famous games is called “Backyard Monsters” which is a tower defense game that you build your own base to defense monsters sent by other player and you can also attack other players’ base by your own monsters.

We had a tour around the company, and this let us know more about the nice working environment of KIXEYE and also the people worked there. They had each team sit close to each other, so it’s very easy for them to communicate. And they got whiteboards on their walls which help people to bring up new ideas any time.

After that, we talked with some people from the company. Adrian Herbez, engineer from KIXEYE, also a CMU alumni, told us about how he started to work at KIXEYE, and he also gave lot of useful advises to us. We also talked with Lauren Lamonica, another CMU alumni, she was very nice, and she told a lot about how she do production. She said everybody in the KIXEYE is encouraged to contribute new features to their games, no matter you are engineer, artiest, or designer. It’s a very cool things that you everybody can join into the process to design their game. From these talks, we know that KIXEYE is a company that really encourages employee to create new things, they expect something new, and they appreciate creativity. When you are new in the company, they also let you take time to find out what you want to do most, and the position that fit you best. They also gave us great advises about how to find the things you interested in and how to work on them.

It’s a great afternoon of visiting KIXEYE, we met a lot of amazing people, and we learned a lot.

Cooliris Tour

Monday, May 7th, 2012 posted by Jingyi

On Apr 26, we visited Cooliris, Inc. in Palo Alto, which was founded in January, 2006. It develops products, like Media browser plug-in, mobile app, gallery builder. Cooliris’s goal is to bring immersive and engaging online media experience to users.

We got a warm reception by Soujanya Bhumkar and his team once we arrived there. Soujanya Bhumkar is the founder and CEO in Cooliris. Prior to Cooliris, Soujanya also co-founded Tamarind, a profitable company in the business of human performance evaluation. He was a fully experienced entrepreneur.

On that day, Soujanya Bhumkar shared his new products with us. All of us got a good opportunity to touch and play around these exciting products through iPad or iPhone. Here are 3 main products Soujanya shared with us:

  • The first one is Cooliris 3D wall. This is the earliest product Cooliris released and the most well-known one in the industry. It displays the photos and videos from the Web or desktop in a 3D wall, which is fast and effortless way to browse pictures and videos from different platforms, like Facebook, Google, YouTube, Flickr, and more.
  • The second one is Adjitsu which provides agencies and advertisers tools to make three-dimensional animated advertisement in mobile apps. When you tilt the iphone, the product in the ad will follow your movement to display the features in detail.
  • The last one is LiveShare which is a free real-time media sharing application for mobile and web that makes it easy for groups to share privately or publicly. For example, LiveShare will capture and reexperience the night out with friends, coordinate weekend plans, keep in touch with family, or exchange lovey-dovey notes with the one you love.

Before we were leaving, Soujanya Bhumkar gave us a very interesting quiz – everyone was invited to come up some sentences to describe LiveShare. The great creative thinkers would get the prize of Amazon Gift Card. In the end Sophie got the first prize, and her lines was

“Share Your Channel, Join My Life.”

Overall, we did have a wonderful time at Cooliris, an innovative, energetic and super COOL startup company.

Rumble Entertainment

Tuesday, May 1st, 2012 posted by sophielu
Rumble Tour

Rumble Tour

On Thursday, April 19th, we visited Rumble Entertainment in Redwood City. First, Rumble gave us a tour of their work space, showing us their scrum wall for production. It was very exciting to know that the scrum working in Rumble was similar to that of ours. We also got the chance to explore the fresh concept art of their game.

After that, the executive vice president, Mark Spenner, gave us a presentation about their latest game “King’s Road.” It’s a MMO RPG web browser game, which you play by point and click. It was very surprising to see how this game has evolved technically and aesthetically since the last time we saw it. Mark also shared with us their experience about how they raised the funding, their struggle in the technology, and the game’s monetization. Then, Rumble’s design lead and tech lead had a Q&A section with us. They generously answered our questions, giving us their ideas about how to be outstanding and how they think about the trends in this competitive industry.

Lastly, Rumble hosted us a play testing to play their latest iPad game. ETCers just had so much fun playing with each other, and gave the feedback to Rumble. In the meanwhile, we also got a full understanding of how they make this game and have been inspired from it.

It was a very delightful and enlightening afternoon for all the ETCers. Rumble Entertainment, an energetic company which just started up a year ago, showed us the unlimited potential and possibility of this industry.

Azure Bowie: From Marketing to Production

Thursday, April 19th, 2012 posted by Chong

On Thursday, April 11th, Azure Bowie, a Producer from the Sims, talked to us about her experience in the game industry. She was a Product Manager on the Sims’ marketing team for a few years before moving over to a production role on the Sims Store. Currently, Azure is working as a producer on an unannounced Sims project.

Azure Bowie

Azure Bowie

During  her 4+1 MBA program, Azure had trouble in finding a summer internship in the business industry. Her career counselor suggested that she choose something more in line with her personal interests, so she wrote a passionate letter to the company that makes her favorite game– the Sims. Her business education helped her begin her career at EA in the Sims marketing department.

Azure began her talk by introducing her background and how she switched gears from marketing to prodcution. During her time in the marketing team it became clear to her colleagues that she had a strong production skill set. She spent some time doing research and getting advice from other people here at EA, and when the right position opened up just over a year later she was moved into a production role. Rather than taking the first possible production role available, she waited until she found an opening that was a good fit for someone with a business education – working with the Sims Store.

Azure’s talk underscored the  importance of networking and establishing connections with industry professionals. These connections make it much more likely that  people will seek you out  when the right opportunity opens up.

The talk was mostly Q&A based. Azure shared a lot of honest opinions and useful information. The key take-aways from her talk are listed below.

- Producer’s work is to unblock things.
- Prepare some padding room in planning, so you would always end at a good place.
- Don’t be afraid to ask questions.
- Understanding how people work and catching up with them is important, but micro-managing never help.
- Communications with different teams can be different, if the method makes work flow more efficient.
- Listen to people, understand why, and be the communication bridge.
- Be well-organized

Zynga

Wednesday, April 18th, 2012 posted by arjun
Zynga Tour

Zynga Tour

We visited Zynga on the 5th of April 2011, Zynga is a social network game development company located in San Francisco, United States. Most of their games are on Facebook, the predominant ones being Farmville, CityVille etc.

Zynga  was founded by Mark Pincus in April 2007 under the name Presidio Medio, Later he named it after his bull dog  Zynga.

Zynga established its first major foothold in social gaming with the acquisition of YoVille which was a social network game. It launched its first international office in Bangalore ,India . Currently it has offices in Sunnyvale, Los Gatos, Los Angeles, Boston, Baltimore, Bangalore, Beijing, and Tokyo.

Zynga is growing at a very fast pace, It has made a large number of acquisitions and the total number of active users on a monthly basis stands at 240 million.

At Zynga, we were given a short tour of the office and then we had a Q & A session with the employees from the different fields of Software Engineering ,UI design and Game Design.  We got a good idea on the internal working of Zynga. From what we observed , each game team on Zynga is like its own studio. These game teams work closely together and coordinate to release new features on a daily or weekly basis.

Zynga is a customer-centric company where metrics play a huge role. The success of any feature is  based on the feedback (which in most cases is immediate) they get from these metrics.

The Designers have a special place in Zynga, they have to come up features at a very rapid pace and work in tandem with the programmers and artists to release these features.

One of the interesting things we noticed at Zynga was the structure of the workplace, there were no cubicles but long tables on which multiple employees worked . This as per Zynga was to increase cooperation among employees and increase productivity.

Overall it was quite an awesome trip, We learned a lot and saw the differences between social gaming companies when compared to the AAA game companies.