Archive for the ‘Traffic’ Category

Halves Presentations – Spring 2016

Thursday, March 24th, 2016 posted by carl

On Wednesday, March 23, we were joined by 31 guests for the teams’ Halves Presentations. Demos were also set up so that people could try out the current builds of the projects.
Click through for videos

Quarter Walkarounds

Wednesday, February 10th, 2016 posted by carl

Week 5, and it’s time for Quarter Walkarounds. The teams set up demos and information in their workspaces and we invited people from EA to visit, play demos and give feedback. We had about 14 visitors come through. The videos below were shot soon after our guests left and are representative of the experience they had. But first, let’s eat.







Wednesday, February 3rd, 2016 posted by carl

Traffic_logo_170Team Traffic’s goal is to integrate gaming as a tool into the design process. In the game, users design cars through play. As players test drive their virtual cars the system collects car performance data. A revolutionary AI-informed software then uses the data to generate new car designs. Player can iterate their design, test it in-game, and engineer a unique car best suited for their play style. The team is working closely with design researcher Mickey McManus from Autodesk and action filmmakers Bandito Brothers to explore design through gameplay.
Traffic TeamPhoto

Traffic + Autodesk + Bandito Brothers

Wednesday, January 27th, 2016 posted by carl

Team Traffic meeting with Mickey McManus of Autodesk and the Bandito Brothers to brainstorm on their project.