Archive for the ‘Hatch’ Category

The Eye of Sauron in action

Monday, December 1st, 2008 posted by carl

Or its marketing name, Generic Evil Sorcerer King Burning Eyeball.

It’s terrifying, and it really works! No mocking-up or fakery in this video, it’s all done with camera vision. Movie magic (read: camera angles) prevents you from seeing the camera we used to watch the user, but it’s all for real! Why not buy an Eye of Sauron to top your Christmas tree this year?

I can think of several reasons why not! Principally: weight!

The Eye of Sauron

Tuesday, November 25th, 2008 posted by carl

Eye of Sauron

Fall 2008 Half Presentations

Sunday, October 26th, 2008 posted by carl

Last Wednesday were Half Presentations – so named because they’re halfway through the term. We invited ETC alums, a number of our EA friends, and a few other guests to be in the audience for the two presentations and Q&A’s afterward. A free lunch, of course, was used as bait.

The presentations were in a ‘double-wide’ theater at Electronic Arts, so the audience is twice as wide as it is deep. This can be an extra challenge for a presenter, but both teams did a great job of adapting.
Tea & Sugar Train Presentation

Tea & Sugar Train Presentation

Hatch Presentation
Top image: The Tea & Sugar Team during their introductions.
Middle image: Linhan presenting with Shih-Han looking on.
Bottom image: Team Hatch, with the Global Imagination globe in demo mode.

Click through to see the video

Historical “Fiction” means you don’t have to do research, right?

Thursday, October 16th, 2008 posted by trent

We’ve been doing a lot of playtesting on our spherical shooter, and it’s safe to say that we’ve “found the fun.” People enjoy playing, even though the game’s currently flailing away without any sort of scoring or win condition. We’re in a good place; all we have to worry about is not losing the fun while we fill in the little details like “goals” and “story” and “intuitive controls” and “more than one type of enemy.”

Speaking of story, we’ve got one of thems now! The game’s all about defending a Renaissance-era human settlement (the only one in the world) at the North Pole from giant monsters that rise from the South Pole. Now, that’s already historically and geographically inaccurate on too many levels to really think about. So we went whole hog on the made-uppedness and came up with this story:

1000 years ago, in 1459, The King of Europe decreed that all the citizens of the world must relocate to the green and fertile plains of the North Pole, to escape the fearsome creatures that rose from the south. Since then, the pact he forged with Queen Margaret of the mermaids has kept the human stronghold safe from all seafaring invaders.

But now, in 1654, the tides are turning. The currents are granting passage to the underdwelling beasts of the South Pole, and a new King rallies the naval forces of his kingdom to drive back the approaching monstrosities.

It doesn’t quite have the velvet perfection of John Hodgman’s richly textured historical dishonesty, but it’s a spirited mendacity nonetheless. I’m particularly proud of its assertion that one thousand years passed in between 1459 and 1654.

Our First Shooter Prototype

Tuesday, October 14th, 2008 posted by trent

The Magic Planet team is building a shooter! It’s set on the ocean, which seemed like a logical choice for a shooter’s setting since outer space isn’t spherical.

It’s toroidal. Everybody knows that, right? We’ll let the Magic Donut team take care of that one.

Anyway, our game is based on real nautical battles that have occurred in the Earth’s history. Take a look:

PIC_0024Here, the player’s ship follows a giant enemy prawn, about to shoot its collision sphere for normal damage.
PIC_0023Here, another giant enemy prawn prepares to strike the North Pole. You may remember this from your history classes, assuming your teachers got all the way through the real history and had time to teach you the imaginary stuff.

We’re hard at work on this one, so expect to see more soon. We’re also getting a 3-foot Magic Planet soon, to replace our 2-foot one, so expect it to get bigger, too.