Archive for the ‘Tea & Sugar Train’ Category

Current Issues in Digital Media and Game Design

Wednesday, October 29th, 2008 posted by sunny kim

Bryan NeiderIn this week’s elective class, Bryan Neider, the Senior Vice President and Chief Operating Officer for Electronic Art’s Games Label, gave us a talk on the current issues in game industry. Prior to talking, he showed us the video of EA Games – Battlefield Bad Company, Spore, Spore Creature Creator, Warhammer Online, and Dead space. EA released many cool games this year.

The summary of current issues is as follows.

  1. Current economic conditions
    • Today’s economy is in a highly unusual state of uncertainty and it has created heightened anxiety for consumers
    • In past downturns, interactive has been less impacted by market slumps compared with other entertainment
  2. Consumer buying habit patterns
    • The number of casual consumer and online multiplayer, the demand for social experience is increasing
    • Marketing is still gravitating to quality
    • As the international demand for video games rises, it is important to localize games to meet consumer preferences and tastes
    • The increasing demand for second hand games has risen significantly
  3. Connected consumers
    • Games are becoming a “service” – transition from only packaged goods, to a hybrid model, where the game is “always on
    • Consumers expect online features and social interaction
  4. Ongoing relationship with customers
    • Customer service takes on new meaning – moving up the value chain from fixing “bugs” and providing “patches,” to managing and refining the customers’ entertainment experience
    • Customers are starting to expect the interactive experience to evolve to meet their preferences and gaming “style”
    • The interactive experience will begin to be tailored to the consumer
  5. Impact to game design & team structure
    • Teams are required to expand their design “horizons” and they are well underway in changing their designs
    • Multiplayer, online, episodic, downloadable content are the core deliverables to tomorrow’s games
    • Data mining is becoming a core competency – understanding how people interact with games – this will allow improving play-balance and tailor the interactive experience to each consumer’s style and skill
    • The “user interface” is very important and now requires consumer feedback early in the design process
    • More focus on high quality art/audio

Thanks to his talk, we were able to gain a more broadened perspective into the interactive game industry. He also presented us with Spore creature creator. We really appreciated his talks and the presents.

Fall 2008 Half Presentations

Sunday, October 26th, 2008 posted by carl

Last Wednesday were Half Presentations – so named because they’re halfway through the term. We invited ETC alums, a number of our EA friends, and a few other guests to be in the audience for the two presentations and Q&A’s afterward. A free lunch, of course, was used as bait.

The presentations were in a ‘double-wide’ theater at Electronic Arts, so the audience is twice as wide as it is deep. This can be an extra challenge for a presenter, but both teams did a great job of adapting.
Tea & Sugar Train Presentation

Tea & Sugar Train Presentation

Hatch Presentation
Top image: The Tea & Sugar Team during their introductions.
Middle image: Linhan presenting with Shih-Han looking on.
Bottom image: Team Hatch, with the Global Imagination globe in demo mode.

Click through to see the video

Fall 2008 Quarter Presentations

Thursday, October 2nd, 2008 posted by carl

Flickr Pics on the Globe
October 2nd was 1/4 way though the semester, so it was time for formal quarter presentations. This is a shot of team Hatch and their Global Imagination globe with their first app on it. They are navigating around the world using a Wii remote looking at geotagged pictures from Flickr. Their interface allows you to input a string of tags and how far back in time you want to look, it then populates the planet with images. Think tags like “baby” or “sunset” or “toys” – the results are fascinating.

ICEC in Pittsburgh

Monday, September 29th, 2008 posted by carl

We all headed back to CMU last week to attend the International Conference on Entertainment Computing (ICEC). The ETC was one of the sponsors, and put on a great event. Some of the highlights included a great talk by the ETC’s own Jesse Schell, the presentation of the Randy Pauche award to Ed Catmull followed by Ed sharing his insights, and an entertaining lunchtime talk from Anthony Daniels (C3PO), and Stan Szymanski of Sony Imageworks sharing some behind-the-scene secrets from the studio. Not to mention an open house at the ETC and the opportunity to see Don’s newest acquisition: a lifesize Princess Leia in the hallway.
Anthony Daniels Stan, Awash in the Glow of Media
Princess Leia
After the conference, the Tea & Sugar Train team visited the USS Requin at the Carnegie Science Center to see how the interactive displays done by ETC there work.
TS Train Team Aboard the USS Requin

Australia Trip for “Tea & Sugar Train Project”

Thursday, September 11th, 2008 posted by michelle

August 31, the whole team plus Don and Jiyoung flew to Adelaide, South Australia to meet with our teammates from University of South Australia(UniSA) and also our client.

meet-ppl-in-UniSA

Meeting with UniSA people

Railway-Museum

Our client -the Railway Museum

All the meetings went well and the brainstorming session was crazy efficient. We threw down lots and lots of ideas so before we went back to the US, we already had detailed ideas for the first phase.

We are the team who works hard and plays hard.

Australia

New group photo with Ben =)

Australia

professional group pose ^O^

For more detailed trip information, please visit the team blog:
http://tstrain-etc.blogspot.com/