Archive for the ‘Team Photo’ Category

Bravura

Friday, February 1st, 2013 posted by agea

Team Bravura

Team Bravura


Hello from the Bravura team!

We are excited to begin our musical, technological, and collaborative journey this semester in Silicon Valley.  We’ve got a team of programmers, designers, artists, and producers, both new to and veterans of projects at the ETC, and we’re working on a project that is very meaningful to all of us.

This semester, the team is creating an application that will help everyone ages 8+ be comfortable with and encouraged to make music.  Our tool will be targeted towards everyone – novices and experts alike; regardless, we want them all to be able to use our app to create good music that they can be proud of.

We know that we will be straddling a tough market space.  On the one hand, our product will have to be something that can be easily accessible like a toy, but on the other, it should also carefully grant the player true creative freedom like a complex composition tool.  It’s not an easy problem, but we hope to approach it con bravura.

Soft Opening Fall ’12

Wednesday, December 12th, 2012 posted by yoeryous

In the theme park industry, soft opening is generally used to detect technical issues that might cause problems from having a large volume of guests when they ride the attractions. Therefore soft openings prevent attractions from operating inefficiently in grand opening.

However, at  ETC-SV, soft opening is the time to show off our final work to people at EA. It usually happens two weeks before final presentations. On Nov. 28th, we set up our work in the atrium to demonstrate our projects. We shared ideas, got some feedback from the audience and mingled with them casually for three hours.

 

Bjorn, co-producer of Xenon team, explained that their project was about exploring the possibilities technology will provide us in 10 to 20 years and demoed the team’s short film.

 

Team Barreleye had some technical issues in the beginning. There was a lot of latency because there was noise in the wireless network between the TV and mobile phones. While they were fixing the problem, the team played the game trailer on TV. After about one hour, the awesome programmers finally fixed the problem, and it worked!

 

West Turn presented a brilliant game to the audience. “Shake” the iPod to win the game!!

This fall semester, the soft opening was a little more quiet than previous years, but we learned how to setup countermeasures and demonstrate our work. In addition, sharing our work and having fun with people is always great!

And.. Team photos!  :)

 

Team Xenon

Team West Turn

Team Barreleye

 

Project Xenon

Tuesday, September 25th, 2012 posted by bahlsted

Project Xenon is creating a visualization to show their envision of the technology that may exist in our daily lives, 10-20 years from now. We are researching current breakthroughs in technology, technological papers, and learning what futurologists are saying about the tech of tomorrow. We are also enjoying playing the role of futurologist ourselves, brainstorming and coming up with our own unique ideas.

We hope that our 2-3 minute visualization can incorporate a fun story that excites the desire in anyone who sees it, to have and use the technology we envision.

BarrelEye

Sunday, September 16th, 2012 posted by Brad Buchanan

BarrelEye Team

This fall, the BarrelEye team is working with Electronic Arts to create a connected living room play experience using smart TVs, phones, and tablets. We are exploring the viability of the multi-device platform for interactive game content, and examining what it means to bring multi-screen gaming into the living room space.
To that end, we are developing “Torch,” a game about being lost in your own living room. In “Torch,” players race around a dark dungeon in an effort to rescue the princess and escape alive! Players use their local device to see what’s nearby, and light torches to reveal the full dungeon on the TV screen. In the end they come together for a thrilling battle against the dungeon’s keeper… but only one hero gets to save the princess!

Our hope is to have our project on display at the 2013 Consumer Electronics Show, where it can demonstrate the potential of interactive smart TV content. As part of our process we are focusing on what kind of content will be most effective at a trade show, and how we can light the public’s imagination about the possibilities of a connected living room.

Congratulations Spring 2012 Teams

Thursday, May 10th, 2012 posted by carl

What a semester! Both teams delivered fantastic final projects, and most of the students have finished their two years at the ETC and are graduating this month. Congratulations!

Final team photos:

EA Team and Mentors

Megalodon was a giant team of 11 students working directly for the Office of the Chief Creative Officer at Electronic Arts. The OCCO generously made eight of their members available as mentors to the team, in addition to lots of attention and feedback from CCO Rich Hilleman. This picture includes all of them.

Crescendo Encore Team

Crescendo Encore was a continuation of last semester’s project for Korean game company Smilegate. The six person team completely rebuilt the game for XBOX, and modified three real instruments to become controllers.