Telltale Games

October 29th, 2013 posted by ndurkin

On October 24th, the SV students visited Telltale games, who are famous for their successful series, The Walking Dead.  Using the unusual method of releasing “episodes” of games, they are well known for their dedication to story and narrative, and creating interactive experiences where the player can live through and make choices that directly affect the plot.  Their new game, The Wolf Among Us, has also done very well, and a free app of the game is available for android and iPhone.

wolf among us

After the tour of Telltale, and seeing amazing views of the surrounding scenery, we were able to sit down and chat with not only alumni, but the co-founders of the company, as well as the art director and designer.  They spoke to us of their apprenticeship program, available in January for anyone is interested, and lasts from 10 to 15 weeks.  They stressed that this program is more intense than a regular internship, it makes sure that students are ready to work on a project at week 5.  In order to apply a cinematic test is required, as well as an interview.

Telltale Games visit

We were able to take away quite a bit about the work environment and atmosphere here at Telltale.  All employees love movies and television, so be prepared to talk about hit TV shows and blockbusters!  Everyone cares about story development, as well giving the user the chance to directly experience the narrative, having their choices pay off.  Telltale’s method for creating the story line is to first consider the different types of players, anticipate their actions, and make branching narratives for those specific people.

But how to programmers fit into this equation?  They look for programmers who are good communicators, who are on the same page philosophically, and who are good problem solvers.  We heard many examples of programmers, artists, and designers working together, and Telltale seems similar to ETC in this respect.    And instead of level designers, they have what’s called choreographers, who set up cameras, put animations on models, and basically layout the scene.  They deal with logic of the game and direct all the 3D action.

In order to apply for any of these positions, and there are many available through their website, be sure to have a well-written resume that demonstrates that you have researched the company.  In addition, having a playable demo of a game you have created will strongly increase your chances of getting an interview.

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