Marcos started out as a science and technology journalist for ClarÃn newspaper and then became a part of the early team of the Digital Unit at Grupo ClarÃn, what later turned out to be the most visited argentine site.
He later worked as a television producer and communications advisor to the Argentine government.
In may 2005 he obtained a Masters at the Entertainment Technology Center, Carnegie Mellon University in Pittsburgh, where he worked in projects for the Lights of Liberty Show, NASA Immersive Earth Initiative, and the DARPA Grand Challenge Red Team.
Back in Argentina Marcos founded iconolab in 2005 as an strategic digital agency working for regional and worldwide clients
6 Frequently Asked Questions
Q : Â·Â·Â·.. A : No, Thailand and Taiwan are not the same country.
Q : Â·Â·Â·.. A: Most of Thai people has nickname Â·.. and I am not a person who chose this name Â·Â·Yes, not from "The Matrix".
Q: Â·Â·Â·.. A: NoÂ· don't get me wrong ....I don't think that my long nails look cool Â·..I am too lazy to cut them.
Q: Â·Â·Â·.. A: That I didn't say anything is not because I didn't have any idea Â·.. but because my English is not strong enough to explain my complicated ideaÂ·.. and I don't have a Thai- Eng Dictionary with me,now.
Q: Â·Â·Â·.. A: Yes, my position in a game company I quit was quite bigÂ·Â·.. maybeÂ·.I made a wrong decision for coming here.
Q: Â·Â·Â·.. A: No, I am not an artist Â·..or painter.
Allan graduated from Binghamton University in 2003 with a BS in computer science and a sigh of relief. He has been interested in computer programming and video games since before the Teenage Mutant Ninja Turtles had their own movie, and hopes to one day get paid for just having fun with his favorite hobbies. Apart from playing with technology, Allan loves to be outside hiking, biking, camping or just observing nature. He is currently focusing his creative efforts on a program to teach the Sony Playstation how to play 8-bit Nintendo games hoping to show the X-Box generation what real games were all about.
Will has been at home on both sides of the proscenium for quite some time now, and is proud to be a member of the ETC family. A lifelong performer both musically and dramatically, his engineer father ensured that his son also knew how the world really worked, how to fix it, and at what interval to change the oil. Will dreamed of merging his two loves into a single career (he still does), and tried to do so in college (with limited success). He received his BA in technical theatre (lighting and sound design emphasis) from Ohio State in the fall of â€™94, and proceeded along a convoluted career path. Will has extensive experience in almost every â€œtraditionalâ€ production technology, from automated lighting, sound design and staging, to video production and editing. He also spent 3 years as a professional juggler on the renaissance festival circuit, and has (at times) been a motorcycle mechanic, musician, costumer, director, actor and composer. All of these experiences pale in comparison to the awesome responsibility and reward from his â€œotherâ€ job as husband to his beautiful wife Casey and father (a.k.a. â€œkid wranglerâ€) to their two girls, Moya and Anwyn. Since graduating from the ETC Will has enjoyed a career in Academia.
From his meager beginnings of making graph paper maps with his dad for old Atari games and drawing dinosaurs with his mom in Bel Air, Maryland, Eddie has found himself within the halls of the Entertainment Technology Center. After obtaining a bachelor of fine arts degree with a concentration in electronic media at Carnegie Mellon University, he decided the next logical step was to move to the other side of campus and join the ranks of the ETC. With his love and knowledge of videogames and art, what will become of Eddie? Only time will tellÂ·
Always fascinated by amazing works that a computer can do in theme parks, movies, virtual reality worlds, and tired of coding databases and networking applications, I wanted to do "something" in the field of Entertainment, the field of my own dreams. And this "something" got a meaning when I discovered ETC just after I started my graduate studies. During my undergrad, I always leaned towards graphics and related electives and used to work with VRML and OpenGL. Now I am eager to get an eye at many beautiful, invisible aspects of the Entertainment Technology. I love to paint, and have grabbed a bunch of prizes for portraits and modern art. My other hobbies include (but not limited to) cooking different cuisines, collecting Indian classical music albums, dancing, weeping while watching movies, playing guitar (though an immature), reading autobiographies, practicing yoga etc...etc.... Awaiting to learn more different things from peers, I look forward for ETC to give me the recipe of combining my technical and creative skills to get a deserving break. I believe in the maxim, "Creative genius is the hallmark of those who dare to dream different", and expect to become one.
Neil Druckmann is originally from Israel. When Neil came to the United States at age 10 he discovered that all the hours he spent playing computer games actually taught him a lot of English. Along with his love of videogames, Neil enjoys writing and drawing. While in high-school Neil was a member of a competitive graphics design program that facilitated his passion for illustration. Later, when Neil was attending Florida State University, he discovered his interest in programming and became a Computer Science major. As a senior, Neil worked as a research assistant for FSU's visualization lab where he was responsible for programming simulations that ran on a cluster of machines in parallal and visualizing their results. During that time Neil found other students who shared his interest in developing a videogame; a video game development team was formed and spare time on the weekends vanished. The experience of designing, illustrating, and programming a videogame cemented Neils goal of pursuing a career in interactive entertainment.
When I grow up I want to be a villain and be really bad. Until my dream comes true, I'm drawn to the even sexier world of computer programming. Whether it's programming visual effects, or making music, or playing with distributed systems to take over the world, there's something strangely appealing about spending night after night radiating in front of a computer until my eyes fill with blood. I look forward to the next two years at the ETC where everyone is brilliant in their own twisted way with the common agreement that nothing is worth doing if it's not fun.
About three quarters of the way through his Electrical and Computer Engineering Degree at Ohio State, Rob decided that he wanted to explore developing video games. To that end, he beefed up his programming skills, got involved in a graphics programming oriented research project, subscribed to Game Developer magazine (its got that game programmer smell every time you open the plastic), and applied to the ETC program.
He spent a year working on said research project at the Advanced Computing Center for the Arts and Design. He helped create a virtual reality application that used motion capture and a data glove to track the participant. Besides programming in C++ and OpenGL, he got to use motion capture for both real-time and animation purposes, see all the wonderful things MFA people can do with Maya, and do lots of footbagging (a.k.a. hacky sack).
His addictions include PC, Gameboy, and X-Box games, take-over-the-world board games, and chess. He also enjoys outdoor pursuits (orienteering, hiking, rock climbing, skydiving, caving, bungee jumping), and plans to do the especially dangerous ones more often when he can afford it. To keep his girlish figure, he does running, soccer, hockey and anything else involving excessive sweating.
Rob is very excited about working with the platoon of smart and diverse students that will be his classmates. Both his siblings are actors, so he is hoping that his drama genes will show through in the improvisational acting class. Rob is also a proud if unofficial member of the Gordon Clan of Scotland. Maybe heâ€™ll be able to finagle a bagpipe class into his ETC curriculum.
Kyle was born in Monterey, CA and has since then lived in Virginia, New York, and briefly in Pittsburgh, attending kindergarten at CMU in 1986. He started playing video games at the age of 4 on an Apple II and has fatherâ€™s Atari. At the age of 8 he was introduced to Nintendo and has since then owned every Nintendo system with the exception of the Virtual Boy. He attended the College of William and Mary from 1999 to 2003, at first rejecting the notion of making Video Games for a living, but discovered the ETC his junior year. A computer science and psychology major, he made it his goal to get into the ETC and thus learned Maya the summer before his senior year. Aside from video games, Kyleâ€™s interests include movies, anime, weight lifting, cards, and cartoons.
Sabrina graduated in 2003 from CMU with a BS in CS. Unable to leave acronyms behind she decided two more years at CMU in the ETC was to be her next step in life. Sabrina started down this path during the summer of 1995, when she published her first website and was taken in by the power of technology to allow people to share experiences with others. She enters the ETC with her heart pulling her toward a goal she does not yet know and her mind open as to what that goal should be.
Having grown up in Japan predisposes her to a keen interest in the Entertainment and the Technology. Yuki studied Art and Crafts, including Ceramic, Design, Painting, Sculpture and Art theory in University of the Ryukyu. After graduation, she wanted not only to create, but also to combine Art and Technology in order to bring Art to people, and to entertain more people. She worked in several Architecture offices and in a University Laboratory in Japan before coming to Pittsburgh. Yuki discovered many things while working at The Robotic Institute, CMU. Finally, she reached ETC, which she thinks, has unlimited potential to create new world. Her initial experience is certainly that of the Art and Entertainment side, but she feel inspired to utilize Technology as a mean of artistic expression.
Vivek Jawa was born in Canada, where he did his elementary schooling. He was then shipped down to India where he completed the rest of his education. His undergraduate study was done in Computer Science and Engineering at the Indian Institute of Technology (New Delhi). One fine morning, during his third year at the institute, it suddenly hit him that he wants to be making computer games for a living. With his interests in computer graphics and artificial intelligence, he knew what his role in the computer industry would be. Since graduating heâ€™s been in the computer game industry, making (programming) and playing games - and getting paid for it (a fact most people still canâ€™t understand). With an increasing interest in the entertainment industry as a whole, he hopes to learn how different forms of media can be fused for greater levels of entertainment. The Entertainment Technology center will now be the icing on the cake.
Vivek has interests in computer hardware, almost any and every team sport (whether he can play them or not) and eating good food, candy, doughnutsâ€¦
Ames has been working in web and interaction design for almost eight years. She works primarily at Carnegie Mellon University, pushing the envelope of edutainment and playing Duran Duran for her co-workers. She is also a freelance Interaction Designer, Flash Developer, and Illustrator in Pittsburgh.
She has a design obsession with circles and teal and her favorite punctuation is the period. She gets excited about Art Deco and vector art, her favorite movie and the reason she is where she is today is Jim Henson's The Dark Crystal. She likes dim sum and coffee, but not together. She's also recently become addicted to knitting.
In the dwindling days of disco, in the year Three Mile Island decided to "hiccup", Matt Kucic burst onto this world clad in nothing but awe and creativity. His adventures began with uncertain goals, but many things were mulling in that small head that were soon to be unleashed upon the world. It began simply, mainly questing for that perfect breakfast cereal, the â€œraddest" He-Man figure, or those neat sunglasses Pizza Hut sold when â€œBack to the Future IIâ€ hit the scene. From those humble beginnings society slowly but surely molded and shaped young Matt into an American pop-culture fiend, a monster living off of video games, cartoons, and comic books. His interests never really faded or changed, but instead morphed and mutated out of control. Role-playing games, Japanese, and computers were tacked onto his previous interests making him a prime candidate for alpha geek in high school. When asked at a young age what he wished to be "when he grew up", his answer was plain and simple - "A cartoonist." It makes sense then, after many high school years of pop-culture debauchery, Matt traversed a state boundary and attended Bowling Green State University for the study of paleobiology...switching one semester in to computer art. In Ohio, Matt applied his wide array of interests to his artwork and animation. He began his academic study of Japanese language and culture at Bowling Green also, allowing him an opportunity to blend seamlessly into a Nagoya, Japan for a year. After returning to the land of freakishly large, Matt continued his art degree and graduated in 2001. For Matt though, his graduation seemed entirely too anticlimactic. There was still so much more he wished to learn, but his wide array of interests were not quenched easily by most schools. It was not until one day, on a random search through the internet he discovered his mecca. Carnegie Mellon offered a degree, and not any old degree, it was a degree seeping with everything Matt enjoyed. It was a perfect mixture of technology and art, a degree Matt would begin to call the MSG - or Masters of Super-Geekdom. Matt will be attending Carnegie Mellon's Entertainment Technology Center starting the fall of 2003, but in the meantime he fills his time making digital art and animation for the Marines. He would tell you more, but then he'd have to kill you...
Coming to the ETC is like homecoming for Melanie. She grew up in Pittsburgh while her father was a PhD student at the School of Architecture ten years ago. CMU has since become a family affair now that her youngest sister is a freshman at Mellon College of Science.
Melanie specialized in journalism at the undergraduate level but her first love has always been animation. Through the years, she branched into interactive multimedia and then discovered that she wanted to create content in any shape or form. Somewhat obsessed with the human figure, she loves to sketch portraits and do figure drawings. Mostly, she wants to capture human movement, emotion and interaction accurately.
A competitive sportswoman (prior to creaky joints), Melanie enjoys a good ball game of any kind. She also likes to swim, cook and mix cocktails. To de-stress before major exams, she can be found pulling all-niters with her virtual families on The Sims.
Yi-Hong began to get acquainted with Super-Mario on the TV Game-machine â€œFamily Computerâ€ when he was in elementary school. He became deeply attracted to it and made a resolution to become a game producer rather than a consumer. Yi-Hong Graduated from National Chiao-Tung University with B.S. in Computer Information Science in 2000 and then served in Obligatory military service of R.O.C. Army as a Corporal of People management for two years. He jjoined in a team making games on cell-phone based platform as a game programmer. Now, he's decide to pursue his dream and chose to enter ETC for his graduate study.
In his spare time, besides playing games, Yi-Hong loves playing basketball or soccer, reading japanese comics and watching movies or japanese animations.
Raised by cartoonist wolves, Angela has been co-owner of Almost Polite Caricatures for the past 23 years. Angela's character/caricature work led to artist-in-residencies at both Touchstone Center for the Arts in Farmington, PA & the Disney Institute in Orlando.
At the Art Institute of Pittsburgh for 12 years; most spent as an instructor in the Media Arts & Animation Department. Inez C. Hall Outstanding Faculty Award recipient; 2006 PAPSA Pennsylvania Outstanding Faculty of the Year Award.
Post-grad graduation has led to media punditry--with an emphasis on gender roles in gaming & animation. Angela has moderated panels at NYC's Digital Life & the Ottawa International Animation Festival.
A self-described techno peasant, Analog Angela rarely needs tech support for paper failure.
Bim is a maverick. She enjoys globetrotting, side-splitting laughter, building great friendships and decadent desserts amongst other essentials, (like finding the perfect pair of shoes), that make life gratifying. Her experiences as an instructor, artist and programmer have provided insight into the ideal career in which creativity and technical savvy are given equal footing and ample space to grow. She is impressed and inspired with the field of edutainment - education meets entertainment and seeks to make her own contributions. The two years she will happily devote to the ETC will be a period of inventive exploration in which bim plans to fully embrace Toni Morrison's remark that, "the dance of an open mind is when it engages another equally open one."
Shana believes in the complex glory of the swiss army knife. If there is something interesting, then you might as well play with it. At an early age, she saw computer programming as an art, and game programming as the impossibly cool black art. For at least a decade, she has poured over books and destroyed her eyes with the glare of computer and television screens, determined to learn that black art. In college, she began to focus on artificial intelligence systems and their applications to entertainment, thanks to a Zelda-loving advisor. In her free time, Shana plays with whatever has her attention, including writing, models and miniatures, rules-heavy games, and furry animals. There is no greater joy than learning something new and being able to apply it, except maybe sweet tea and real barbeque.
Seema was born and raised in the Bay Area, and has never lived elsewhere for more than 3 months until now. Needless to say, she will need to get used to the east coast winters quickly. Her dream job is to work on technology that improves the quality of computer-animated films. She first got interested in working on these films after seeing Toy Story. In her spare time, Seema likes to watch movies and sports, spending an adequate amount of time cheering for her A's and Sharks. She also spends way too much time talking to friends online.
Rahul went through school with visions of being a footballer (soccer), airforce pilot and even a nuclear physicist, always wanting to own atleast a pogo stick and a Ferrari. But since the people around him were not always inclined to follow his thought patterns, he ended up going doing a Bachelors in Mechanical Engineering. It was in these four years (a lot of time of which was spent in wondering where he was headed) that he first discovered computer art and graphics â€“ a way to create the games he loved and the movies he watched. Slowly, this developed into a passion and by the time he was an engineer, he was ready to be an artist as well. And so Rahul found himself packing his bags and heading across the globe to CMU and to the ETC. When he saw this page he was rather excited (and a little unnerved) about being the only mechanical engineer in the class and would like to blend together the fields of art and technology for the greater good of himself and maybe even mankind in general. In his free time, he has often been sighted racing along on a black sports bike (which he will sadly have to give up) or lost to the world of sound, listening to his music and is currently even desperately trying to master the elusive art of cooking.
Having finished my bachelors degree in Computer Science and Engineering, I decided to take a break from the technical stuff and work on improving my creative side. I've been a movie buff for as long as I can remember. I've always been interested in 3D modelling and animation, and have dreamed about working at places like Pixar and ILM.
On the other hand, I'm a computer game freak. I've always wanted to be behind the scenes of the next game in the Myst(R) series. Right now I know nothing about computer game development... maybe things will change in two years!
To occupy myself I play the guitar (caution advised!), design websites and posters and anything else that can be designed (what else can you expect from a family full of architects?!). I'm addicted to Macromedia's Flash MX, and spend a lot of my free time 'actionscripting'.
I'm really excited about the ETC, and I look forward to meeting and working with a lot of people just like me.... and absorb some of their knowledge in the process!
I've spent the summer trying to improve my 3D studio MAX skills.... succeeded in making a 3D version of my room (minus all the garbage), but I've still got a LOT to learn. I'm not really sure what I want to do as a career, but I sure hope to find out at the ETC!
Elio was born and raised in New Jersey until the tender age of 18. When he was a little boy, his father would let him play around with *then* new computers and the epic, original Kingâ€™s Quest. This would begin a life-long thirst for gaming, whether it is a board game, on a computer, or on a console. Elio got his first very own console, the NES, when he was 5 and has been going at it since. After an enjoyable youth of fiddling with games old and new alike, he decided to take his first programming class in high school. Needless to say, he loved it and has been programming since. Elio decided to attend Boston College and pursued BAâ€™s in Computer Science and Economics, both of which he adores dearly. Sensing that a BA alone was not enough to land a job in the gaming industry, Elio decided to search for a graduate program that would entice him and give him the opportunity to land a job where he most wanted it. After perusing the CMU website, he came upon a link to the ETC and fell in love. If itâ€™s possible to tear Elio away from gaming for more than 5 minutes, he thoroughly enjoys a good movie, some hard rock, traveling to distant and exotic locales, and theorizing over how to solve todayâ€™s political and economic and problems.
An alumni of the ETC, and currently a PhD student at the Georgia Institute of Technology, I research and design videogames from an art historical perspective.
Growing up in an era of broken Atari's and expressive stuffed animals, Eileen did not really get into video gaming or entertainment technology until being exposed during her undergraduate studies in Computer Science. After taking the Building Virtual Worlds as a painter rather than a programmer, she became aware of a whole new world of which she wanted to be a part. Following that simple thought and broadening the horizon on the way with discoveries regarding characters and emotion, she found herself applying to the Entertainment Technology Center, where she hopes to get her toe further in the water of the sort of interdisciplinary work found in the real world. Her stuffed animals remain expressive to this day.
By day, Shalin is a computer engineer who lives on coding graphics applications in OpenGL and designing innovative interfaces to enterprise software. By night he can be found belting out a mean Iron Maiden riff or three on his guitar. Upon graduating from L.D. College of Engineering back in India, he was almost losing control over this multiple personality disorder when the ETC came along and rescued him. With over ten years of training in Indian classical flute, Shalin likes to think that he can make the seasons change with a bamboo flute. He dreams of owning lots of guitars and making killer games with super cool intros. Shalin brings with him a lot of Indian culture and an open mind to explore myriad possibilities of creative expression along with fellow ETCâ€™ers.
Jen Smith is dedicated to a a lifelong pursuit of shiny things, with a side interest in fuzzy things. Lately, she has been distracted by Carnegie Mellon. In 2003, after 4 years of taking a wierd mixture of computer science, drama, and psychology courses, Carnegie Mellon felt the need to give her a BS in Computer Science with a minor in Drama, which she filed under the "fuzzy" category. The natural habitat of the jencreature is generally in dark rooms, either as a drama techie or as a computer programmer. In her spare time you will find her stuffing quarters into the quarter machines at the grocery store, baking cookies, playing with her new sewing machine, swimming, or spinning in circles in Schenley park.
As a an impressionable child growing up in South Florida and later attending undergraduate studies at the University of Central Florida in Orlando, Peter developed a passion for theme parks, experiential entertainment, and the things that make them tick. While obtaining a degree in Internet & Interactive Systems he also worked as System Administrator at the Digital Media Department at UCF. There he troubleshooted and managed all flavors of computing for about 500 people, but came to really enjoy working in realms outside the (computer) box. As a Creative Engineer at the Media Convergence Lab at UCF, Peter helped design Mixed Reality worlds in which users interact seamlessly with real and virtual objects. There, he obtained skills under many hats - electrician, carpenter, lighting and effects designer, storyteller, audio technician, interface builder, and master of the almighty DremelÂ® tool. Though focusing on the technical, all of the above allows Peter to help create a seamless experience, one in which the technology should be invisible and not take away focus from the story being told. If technology is the end means to a project rather than a framework for what's going on, it's probably not being used properly.
Peter loves to be working on multiple simultaneous projects, from building a carputer to reverse engineering interactive toys to figuring out how to get the toaster to send him email when it's done. He hates to be shoehorned as someone who's only good at one thing, has been described as a "handy-geek", and has a strange fascination with finding new uses for commodity and obsolete technology. Driving him are an unhealthy obsession with Disney World at the time when "EPCOT" was an acronym (as opposed to a noun) and a passion for bringing crazy ideas to fruition.
Coming to the ETC, Peter looks forward to being immersed in an environment with other people who don't just fit the mold in one area or another, but rather are eager to develop their skills in cross-disciplinary environments. He'd like to work on interactive animatronics, wireless ubiquitous communication devices and environments, and experiences that use display mediums other than the monitor or LCD projector. He hopes to one day be "Slashdotted" for some Ã¼ber-cool creative hack, and to get a job where smoke and mirrors are looked upon as productive tangible things rather than as a clichÃ©.
Brad has always been interested in the creative process. At a young age he began to express himself artistically and has since been drawing and writing for his own enjoyment. He has also been a big fan of console videogames since the ATARI days, and more recently, PC games. Mostly, Brad has been fascinated by the storytelling process, whether in film and interactive games, or in novels and plays. Over the years he has created and illustrated many of his own characters and stories, and has explored many traditional art mediums as well as filmmaking, computer modeling, and animation. In addition, he has experience in technical fields such as engineering and programming. He has always had a passion for film and games, but only recently did he decide that he might be able to build a career on it under guidance from the ETC program. Originally from Altoona, PA, Brad attended Carnegie Mellon University and graduated with a dual degree in Mechanical and Biomedical Engineering. During his time there he engaged in activities ranging from playing club roller hockey, to hosting a show on student radio, to studying abroad during his junior year in London, and traveling across Europe. During his time studying at CMU, Brad learned of the ETC program, and for the first time saw real potential in both a career in entertainment and in the path that might lead to this goal. Now, having begun the ETC program, Brad could not be more enthusiastic about the program, its directors, its faculty, and most of all, its students. He feels privileged to be working alongside some of the world's most talented creators - the entertainment industry's future leaders - and looks forward to two years full of exciting and challenging opportunities.
Allison graduated from Carnegie Mellon two years ago as a Biology and Human Computer Interaction major. Her interests broadened from the sciences into the arts and this led to a passion for the combination of art and technology. At the ETC, she has developed an interest in creating experiences combining education and entertainment and hopes to pursue a job using those skills when she graduates.
Jeff Styers is a Game Art and Design instructor at the Art Institute of Pittsburgh. He teaches classes in both traditional and digital illustration as well as 3D modeling, animation, digital ink and paint and game design. He also works as a freelance artist creating informational 3D animation. Prior to coming to the Art Institute, Jeff worked as a 3D modeler and animator in the video game industry for nearly 4 years. He currently resides in Pittsburgh, PA with his wife Nancy.
As resident native of the North Hills of Pittsburgh, Josh attended Pine-Richland High School where he first started to develop an interest in programming under the direct tutelage of Mr. Corcetti, his CS mentor. Unable to afford his own computer until his junior year, he was fortunate enough to have friends like Matt Gordon who allowed him to tinker on their own PCs in order to satisfy his burgeoning interest. By the end of his senior year, Josh was completely obsessed and decided to attend the Pennsylvania State University where he would inevitably graduate with a Bachelors degree in Computer Science and a Minor in Mathematics.
For three years, Josh crunched mindlessly through the tedious and somewhat bland curriculum offered by the CSE department at Penn State. As interesting as the actual coding was for the development of a PDP-11 emulator out of SPARC assembly, he failed to find the significance of the project as well as a great deal of others he was involved in during that time. Completely lost and without any sense of direction about what he would like to do for a living, Josh scheduled the Artificial Intelligence and Computer Graphics courses that were offered out of sheer interest in the topics. Little did he know at the time, but those courses would give him the nudge and the confidence he desperately needed to pursue his aspirations of becoming a game developer.
Josh comes to the Entertainment Technology Center with an unadulterated excitement about the endless possibilities that lie before him. Finally he will be able to work on projects that have significance, that are exciting and fun, and most of all, will prepare him to become a better entertainment technologist in the future. Now that his childhood dream of attending Carnegie Mellon is now in reach, Josh merely hopes he can suck up the knowledge of those around talented individuals him like a sponge while giving something back in return. In the next two years, Josh hopes to dabble in all aspects of entertainment technology while continuing to expand his imagination and creativity.
His personal interests include a wide variety of hobbies, ranging from game programming with a focus in CG and AI to roller hockey and lacrosse. An admitted IRC addict with a love for Medieval Fantasy, Josh can often be found role-playing with his absolute, most favorite Canadian, Pamela, during his spare time. If he is not found playing on IRC, Josh is either reading fantasy novels or playing CRPGS. Over the past few years, he has also developed a distinct passion for 3D Modeling and hopes that he will pick up a trick or two from the amazing artists he is surely going to encounter during his time at the ETC. Last but not least, Josh is a diehard Penguins and Steelers fan, but then again, who isnâ€™t from Pittsburgh? ;)
Shanna Tellerman Bio
Shanna Tellerman is the Founder and CEO of Sim Ops Studios, Inc., a spin-off company from Carnegie Mellon University formed in January 2006. Shanna has overseen operations, development, fund raising, and strategic relationships since the formation of Sim Ops. She has several years of experience working in the video game and emerging serious games industry with a focus on breaking down the barriers for creative development in 3D environments by enabling the everyday user to create and self-publish 3D content. Graduating with a Masters degree in Entertainment Technology from Carnegie Mellon University in May 2005, she was hired on as commercialization specialist at the Entertainment Technology Center to continue development and investigate commercialization opportunities for the highly publicized simulation training platform technology Hazmat Hotzone. This technology platform launched the formation of Sim Ops Studios, for which Shanna negotiated an exclusive technology license from CMU. Shanna has experience in a variety of roles including strategic development, business development, project management, user-centered design and research, and 3D artistic production. She worked as a production intern for Electronic Arts on The Sims 2, the sequel to the best-selling PC game ever, and has also researched and co-authored the paper titled â€œEmergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact,â€ (International Conference on Entertainment Computing, 2004). Shanna received her Bachelorâ€™s in Fine Arts and a Minor in Multi-Media Production from Carnegie Mellon University in 2003.
Sim Ops Studios: Sim Ops Studios is providing game and application developers with the next generation platform for the web, Wild Pockets. Wild Pockets enables developers to easily create and share highly interactive and immersive 3D physics based games and content online. For developers, Wild Pockets is a free online development environment, a surrounding community of resources, and an online distribution and monetization channel. For consumers, Wild Pockets provides fun games and content that can be accessed on the Wild Pockets site or anywhere across the web that a Wild Pockets creation has been embedded, similar to YouTube. Consumers who want to customize their own content can access templates on the Wild Pockets site to easily create and share their own personalized games and 3D apps. Wild Pockets has launched a closed beta for developers, with an anticipated full public site launch in early 2009.
Salim is from the marvelous city of Cleveland, OH (by way of Philadelphia). He went to the University of Pennsylvania, where he graduated with a degree in Digital Media Design . For the past two years he has worked as the Art Director for the Center for Human Modeling and Simulation at PENN--making models, running motion capture sessions, and spending entirely too much time on the internet. He spends all his free time doing caricatures and riding around on his bicycle Suzette, pissing off drivers and pedestrians alike.