Chia Cheng
Game Designer

Cheng's Website

Projects:
Virpets

Job Status:
To obtain an internship applying my skill in architecture and interactive design to innovative new entertainment content

Gutenberg’s invention of the printing press transformed people’s living by making available vast stores of knowledge. In the present day, the rapid development of computers and the internet is bringing about a fundamental change in the structure society, culture, and knowledge itself.

As a child growing up in this era, my passion for architecture, music, moving pictures and online game constantly brought me into contact with cutting edge media technology. During my architectural studies in Tunghai university, I became fascinated by new possibilities brought by CAAD (Computer aided architectural design), and devoted considerable efforts to exploring the complex relationship between architecture and new design medium.

After graduating from university, I entered the ROC Naval architecture department in order to fulfill my two years military service. Upon receiving military discharge, I found an editorial position at Taiwan Architecture magazine, where I was devoted to bring in the digital design process to architectural practice. I also have worked in an architecture studio, SURV, and an exhibition design company, Uniplan, using digital media in real practice. I dream of integrating new digital design techniques and architecture into a unified system.

Entering the ETC, I hope to further develop the coherent territories of digital medium and the virtual world.


Richard Colvin
BS, Computer Science with a minor in Robotics, Washington University in St. Louis, 2002

Richard's Resumé

Richard's Website

Projects:
Augmented Reality
Prototyping for Entertainment

Originally from Louisiana, Richard recently graduated from Washington University in St. Louis with a degree in Computer Science and a minor in Robotics. He is specifically interested in artificial intelligence, mobile robotics, and computer graphics. Although he's always loved art, his undergraduate engineering studies left him with little time for such pursuits. Richard sees the ETC as the perfect opportunity to learn more about graphics and design and their integration with technology. He's looking forward to exploring the educational applications of video games and new "high-tech" toys. In his spare time (which is often non-existent), Richard enjoys movies, drawing, skiing, video games, and Legos.


Ruth Comley
Art Institute of Pittsburgh

Ruth Comley


Ryan Dixon

Ryan's CV

Ryan's Website

Ryan Dixon is a 2002 graduate of Carnegie Mellon's School of Drama with a major in directing. Some of his most recent work includes the Pittsburgh premiere of Michael Frayn's COPENHAGEN and the upcoming film BAQ-132. Most recently for the ETC Dixon directed the interactive theatre piece THE VIRGIN ISLAND. In association with The Mellon College of Science and Firefly Entertainment Dixon was the producer and co-writer of MIXED RECEPTION, an educational interactive muder-mystery that teaches chemistry to high school and college students that will be released nationally this summer.

Jon-Paul Dumont
Producer, Designer,
Writer, 3d Modeler

B.A. in Journalism from Indiana University - Bloomington, 2000

Jon-Paul's Resumé

Jon-Paul's Website

Projects:
Digiwaxx

Job status:
Seeking a summer internship in the interactive entertainment industry as an assistant game designer, associate producer or assistant project manager.

 

Jon-Paul comes to the Entertainment Technology Center after two years as a graphics reporter for the South Florida Sun-Sentinel, in Fort Lauderdale, Florida.

A seventh-generation Texan, he began studying visual journalism in high school and was the first to be awarded Texas High School Journalist of the Year based on work in visual journalism, informational graphics and design, not the traditional reporting or photography.

Jon-Paul went on to study journalism and computer science at Indiana University and to learn from internships at the Dallas Morning News and Sun-Sentinel. During the summer of 1998 he was selected to study as a visual journalism fellow at the Poynter Institute for Media Studies.

His background in journalism, graphic design, computer science and team management help him in his role as producer, designer and project manager.


Ira Fay
Programmer, Producer, and Game Designer
BS Computer Science and MS Information Systems Management, CMU, 2000

Ira's Resumé

Projects:
Biohazard
Earth Theater - Dinosaurs Alive!

Job status:
Seeking an internship as a programmer, producer, or game designer on a massively multiplayer online game.

Ira enthusiastically moved to Pittsburgh in 1996 to attend Carnegie Mellon University. During his college career at CMU, he enjoyed many activities such as student senate, ballroom dancing, live-action role-playing, flute ensemble, and being a resident assistant. Ira also successfully earned a bachelor's and master's degree in four years. After graduation, Ira worked in Pittsburgh for a year and gained first-hand knowledge of the dot-com boom and bust. He then moved to Chicago to take the "long distance" out of his relationship. After discovering the Entertainment Technology Center, Ira couldn't stay away from CMU. He is eager to learn, to meet exciting new people, and to play games for homework. Ira has had a life-long passion for games, and knows that the ETC will allow him to "live the dream" of loving his work. Someday, Ira would like to hone his Jedi powers.


Cecile Galea
Artist

Cecile's Resumé (doc)

Cecile's Website

Projects:
TableTopia
Panda3D

Cecile is both a traditional and digital artist and also has a background in Computer Science. Originally from Paris, France, having lived for two years in London, and eight years in New York, Cecile has had her share of traveling. She comes to the Entertainment Technology Center with hopes to combine her interests in the Arts and Sciences to create innovative forms of entertainment. She wants to one day move to sunny California and work as an artist in the field of interactive entertainment.

Reagan Heller
Artist and
Graphic/Multimedia Designer

BFA, Communications DE-Zine
Minor: Fine Arts (Digital and Computer-based Concentration)
Carnegie Mellon University, 2002

Reagan's Resumé (pdf)

Reagan's Website

Projects:
Biohazard
Mo'Jox
Wizards & Lizards

Master Motion
Earth Theater:
Cretaceous Chaos

Job status:
Currently seeking an internship concerning texture painting, 3d modeling and/or traditional art and graphic design to help create entertainment experiences.

A born Navy “Brat”, Reagan C Heller came to the Entertainment Technology Center in hopes to use her experience with visual and interface-related design, along with a passion for digital art; to create new and informative experiences. Incorporating the skills of painting, modeling, and De-Zine with the most modern of technology, she may just yet pull it all off.

Reagan is interested in creating entertaining gaming experiences, animation, and learning as much as she can from the people around her.

She loves Deep Paint, anime, video games, and bats. She also harbors a notorious penchant for horror movies and sushi, and has a pet rat named Azreal. Reagan also names all of her important technical appliances, including her beloved Wacom tablet (Krychek) and PocketPC (Ash).

Reagan enjoys battling the undead, and her heroine is Jill Valentine.


Huntington Howe
Game Designer, Writer,
Interface Designer

BA's in Creative Writing and Human-Computer Interaction, CMU, 2002

Hunter's Resume (doc)
Hunter's Resume (pdf)

Hunter's Website

Projects:
Informedia Ave
The Interactive Theatre Initiative

Job status:
Currently on Co-Op at Maxis/Electronic Arts

Hunter, a proud native of Providence, Rhode Island, came to Pittsburgh in 1998 to embark on his college career at Carnegie Mellon. Over the following 4 years, he seized degrees in Creative Writing and Human-Computer Interaction, while also pursuing his passion for theater and acting (both scripted and improvisational) with reckless abandon. Hunter was a member of Scotch n' Soda Theater and The No Parking Players, and highlights playing Rosencrantz in Tom Stoppard's Rosencrantz and Guildenstern are Dead as "the most awesome thing ever." Hunter loves games and stories of all kinds, and definitely wants them to play an integral role in his future. He also hopes to learn how to double-jump and fire energy blasts from his hands.


Ted Hung
Game Programmer
BS Computer Science with a Certificate in Neuroscience, Duke University, 2002

Ted's Resumé

Ted's Website

Projects:
Augmented Reality
Prototyping for Entertainment

Job Status:
Will intern for Maxis, summer 2003

 

Ever since he played his first adventure game, The Secret of Monkey Island, Ted has been intrigued with the ability for computers to act as a medium for artistic expression and creative storytelling. At the age of 13, Ted picked up his first programming book and taught himself how to program. Later, he created several shareware screensavers and was amazed when people were actually willing to pay money for them! Ted began to realize that programming itself was an artform: the computer was an infinite block of stone, and the code was the chisel. Having interned at Intel, Microsoft, and Evans & Sutherland, Ted is still looking for his "dream job." He has always wanted to create programs that people enjoy using. Besides programming, Ted's other interests include origami, anime, ping pong, snowboarding, traveling, and the occasional extreme sport. Ted graduated from Duke University with a B.S. in Computer Science and a certificate in Neuroscience.


David Jimison
B.F.A. Film, Photography and Visual Arts - Ithaca College 1998

Dave's Resumé

Dave's Website

Projects:
Augmented Reality
Prototyping for Entertainment

David has spent the past three years as the Chief Multimedia Engineer for The Cutting Corporation, where he does research and development for various companies and organizations including AOL Time Warner and The Library of Congress.

David decided to attend the ETC in order to expand his understanding past desktop computing, particularly towards interactive edutainment devices. Outside of school and work, David's current interests include: electronic music, biofeedback, and the Situationist International movement.


Benjamin K. B. Johnson
Game Programmer/Designer
B.S., Computer Science & Japanese, North Central College, Naperville, IL, 2002

Benjamin's Resumé

Projects:
Augmented Reality
Prototyping for Entertainment

Ben Johnson spent his formative years by the frozen lakes of Northen Minnesota, where bitter temperatures and rabid moose kept him indoors learning BASIC, and being a "theatre guy." He attended a small liberal arts school, North Central College, in Naperville, Illinois, earning a B.S. in Computer Science and Japanese, with minors in Math and The History of Ideas. While an undergrad, he crossed the ocean to be a student in and of Japan, ran North Central's arts magazine, wrote regularly for its much-needed humor magazine, and convinced school officials to let him design a pencil-and-paper roleplaying game as an honors' thesis. Ben loves electronic music, scratch, good gaming, and good curry.


Serena Lam
Producer, Experience Designer, Marketing, Business Management

Projects:
Interactive Theatre Initiative
AquaLounge

Serena received her Bachelors' degree in Business Administration from Carnegie Mellon University in 2002. Currently she's a first year Maters' student at the Entertainment Technology Center, pursuing a production career in the Entertainment Industry.


Eugenia Leu
BS, Computer Science and Information Technology, National Taiwan University, 2001

Eugenia's Resumé

 

Eugenia got her BS degree in Computer Science and Information Technology at National Taiwan University in Taiwan in 2001. After working for a while, she decided to leave home and find something more exciting. During her undergraduate study, Eugenia concentrated on Computer Graphics and Robotics, which taught her that with creativity and imagination the possibility of having fun is unlimited. In the next two years at ETC, Eugenia hopes to learn how to build up an enjoyable environment, especially for women and children, to have fun with, not only in front of a computer but really walk inside, feel it, smell it and touch it.


Patrick McKiernan
3d artist, animator, visual designer, producer
B.A. Architecture,
Carnegie Mellon, 1995

Patrick's Resumé

Patrick's Website

Projects:
Interactive Theatre Initiative
Full Spectrum
Jam-O-Drum
QUAD
X-Arcadia

Job Status:
Seeking a full-time position as: 3D Model artist; rigger; animator;CG lighting designer; Art Director for Film,Games, or other interactive experiences.

Previous Internships:
Kodak R&D

Patrick McKiernan graduated from Carnegie Mellon University's Architecture Program (undergraduate). After graduating from CMU, Patrick co-founded and was President of 3Data, Inc. a 3D CG / web development company with 4 employees from 1996-1999. From 1999 -2002 he headed a local technology startup company's 3D CG and website design efforts.

For the past 9 years Patrick has been working as a consultant to international museums to create 3D CG archeological reconstructions. Patrick has also taught computer modeling for the Carnegie Mellon Architecture department's pre-college summer program for the past 6 years.

In his spare time, he enjoys: Ultimate Frisbee, Biking, rollerblading and watching A LOT of movies.


Eben Myers
Interactive Designer,
Artist, Producer

BA, Studio Art,
Swarthmore College, 2001

Eben's Resumé

Eben's Website

Projects:
Augmented Reality
Prototyping for Entertainment
Interactive Dome

Job status:
Seeking a summer internship assisting with the design and production of interactive experiences.

 

Having studied at the Rhode Island School of Design, Swarthmore College, and the Glasgow School of Art, Eben now comes to the Entertainment Technology Center as a sculptor and digital designer with a year of workplace experience under his proverbial belt. Eben brings with him a lifelong love of art and creative experience as well as an almost lifelong fascination with computers and technology. Fueled by an optimism in the power of technology and art combined to affect positive change in the world, Eben looks forward to using technology to create and shape experiences, while revealing new perspectives on the world in which we live.


Corey Revilla
Programmer

Projects:
Panda3D
Informedia Ave
Animateering

Job Status:
Currently on Co-op with Electronic Arts

Corey hails from the small but always entertaining state of New Jersey. Having discovered computer programming and video games before he discovered reading, Corey went on to get his B.S. in Computer Science and Mathematics from Rutgers University. After graduating, he remained at Rutgers as the main programmer for a research project involving creating a facial animation and speech system. Corey has come to the ETC in order to start putting his programming skills to use in more artistic endeavors and to also explore his fascination and love of computer animation.


Bob Rost
Game Programmer, Multimedia Engineer
BS, Computer Science,
Carnegie Mellon, 2002
Minor in Bagpipe Performance

Bob's Resumé (pdf)

Bob's Website

Projects:
Digiwaxx
Mo'Jox
ETC Branding
X-Arcadia

Job status:
To work in the video games industry as a programmer or multimedia engineer.

Past internships:
Ritual Entertainment, Dallas, TX

Bob is the ultimate game developer, and you want him to work for you. He already has experience in the games industry, having worked at both the Gathering of Developers (GodGames) and Ritual Entertainment in his hometown of Dallas, Texas, as well as the GodGames office in Austin. Bob's accomplishments at these jobs include creating and editing video for marketing reels and the web, composing music and editing audio, playtesting various games, extending the Q3 Radiant level editor, and modifying the Quake3 engine for the PC game "Lord of the Rings: The Two Towers".

At the ETC, Bob has worked to design and implement various new applications for real-time optical motion capture. He has created two musical instruments in this environment and has worked with the Mo'Jox team to create several games and input devices using the motion capture system. Recently, Bob has been working on the Digiwaxx project, engineering the back end software and handling technical issues for a digital music distribution system.

In his spare time, Bob develops games for the 8-bit NES console. His game Sack of Flour, Heart of Gold is currently the most advanced homebrew NES game available. In addition to his NES development, Bob also researches computer graphics, and he is working hard to create a commercial-grade 3d game engine named Harold.


Gabriel Sabourin
3D Artist, Entertainment Designer
B.F.A, Industrial Design,
Carnegie Mellon, 2002

Gabe's Resumé

Gabe's Website

Projects:
Digiwaxx
Earth Theater
Master Motion
Magic Motion

Gabe is the name that most call him, and he lives for that extra aesthetic touch that makes you go "Oooo." After graduating from Carnegie Mellon in Spring 2002 with a Bachelor's in Industrial Design, Gabe decided to come directly to the ETC to pursue his dreams of melding high technology with fresh visual styles in new and entertaining ways for people of all ages.

Over the past few years Gabe has been a Teaching Assistant for courses including Building Virtual Worlds, Freshman and Junior drawing studios, as well as tutoring numerous 3D modeling, 2D graphic, and web design programs.

Originally from way upstate New York (roughly 20 min for the Canadian boarder), this guy loves the outdoors almost as much as Maya Unlimited. Besides cycling and rollerblading, Gabe loves his Halo and rainy days with nurbs. Give him a call or drop him a line, but you better count on the two of you playing racquetball sometime.


Benjamin Smith
Artist

Ben's Resume(PDF)

Ben's Website

Projects:
Jam-O-Drum
Kodak
EA Applied Research Team
Microsoft Hazmat

Job Status:
Seeking an internship which utilizes my artistic ability in a three dimentional realm, particularly in texturing, concept art, and modeling

After graduating from the University of Rochester in 1999, Ben Smith lived in Manhattan making a living as a Digital Designer for two years. Ben enjoyed the position which so freely let him utilize his artistic ability, but he also felt that there was more in life to explore.

His wise older brother recognized this and came up with a plan; "Ben, we should travel the world." The two brothers decided to leave New York City with the little money they had saved, and set out for South East Asia in search of adventure.

Over the next year, the two explored the ancient ruins of Cambodia, sailed the Mekong River through Laos, fly-fished the crystal clear streams of New Zealand, surfed the beaches of Vietnam, and hiked to Base Camp of Mt Everest.

Through this time Ben realized the firm significance of utilizing his artistic roots into the future. He found out his younger brother Tom was applying to the Entertainment Technology Center at Carnegie Mellon. The idea of artists and technologists working together towards a common creative objective greatly interested Ben. He decided to also apply.

Now teamed up with yet another brother, Ben and Tom live and work together in Pittsburgh where they find themselves in the same grade for the first time? and continue to receive weekly phone calls packed with good advice from their wise older brother, who now attends Business school in Australia.


Thomas Smith

Tom's Resumé (PDF)

Tom's Website

Projects:
AquaLounge
Kodak
Animateering
X-Arcadia

Tom graduated this past spring from Carnegie Mellon University with a Bachelor's Degree in Art. His special interests extend to digital art, web and character design, video, drawing, painting and sculpture. Practicing these forms of art-both independently and more importantly collaboratively-allowed him the privilege of working with the unbelievable talent here at the ETC. He just returned from an internship at Christie's Auction House in Rockefeller Center, New York where he teamed up with their Creative Department to assist designing for publications such as The New York Times and Christie's Magazine. Tom's ability to adjust quickly to new situations and different people is the result of his travel to such areas as Ecuador, Europe, South Africa and South East Asia. He also studied in Russia and more recently at Auckland University of Technology in New Zealand. Recent projects include the production of short films and trailers, exhibiting work in art shows, writing and illustrating short books, and sculpting wildlife. Tom especially enjoys creating visual storyboards and making places or objects come alive through aesthetic restoration and reinvention. He grew up in Princeton, New Jersey with his parents, younger sister Mary and two older brothers Nathan and Ben.


Christopher Spiller
Museum Experience Engineer
B.A. in Cognitive Science, University of Virginia, January 2002.

Chris' Resumé

Chris' Website

Projects:
Full Spectrum:
A Techno Theatre Experiment

Job status:
Currently on a year-long Co-Op as an Assistant Lighting Project Engineer, which will continue into regular full-time employment with Design and Production, Inc in Lorton, VA post-graduation.

Chris joined the Entertainment Technology Center after working for ExploreLearning in Charlottesville, Virginia as a Multimedia Production Assistant. Chris completed his undergraduate degree in Cognitive Science at the University of Virginia in December of 2001. While an undergraduate Chris engineered, managed, designed, and produced over 50 shows for various theatre groups in and around Charlottesville, Va.
Chris is applying his deadline and results based design and production background to help Design and Production, Inc. produce premier museum exhibits at venues including the Smithsonian Institution museums in Washington, D.C. and elsewhere around the country.


Jessica Trybus

Projects:
Alice Storykits

ETC Branding

Jess is a proud native of Pittsburgh - born and raised a Steeler fan, of course.

Before coming to the ETC, Jess graduated from Cornell University in 1999 with majors in English and Theatre. She then worked in Hollywood, San Francisco and Pittsburgh.

Along with graduate school, Jess is participating in Leadership Development Intitiative (Leadership Pittsburgh), a program that seeks to promote leaders committed to positive change in this region.

Jess hopes to use her ETC education to help bolster entertainment technology ventures in the Western PA region.

Personal interests include exercising, cooking and traveling.


Greg Weider
Art Institute of Pittsburgh

Greg Weider


Jason Yeung
3d Artist, Game Programmer
BAS, Digital Media Design, University of Pennsylvania, 2002

Jason's Resumé

Jason's Website

Projects:
Biohazard - HotZone
Panda3D

Job Status:
Working fulltime for Walt Disney Imagineering

Jason is a graduate from the University of Pennsylvania where he earned a
Bachelor of Applied Science in Digital Media Design, a joint program
between the School of Engineering and Applied Science, the Graduate School
of Fine Art, and the Annenberg School of Communications. As a result of this program, Jason was trained both as a programmer and as an artist. As
an undergrad, Jason enjoyed studying the traditional fine arts as well as exploring new frontiers for creativity within the digital realm. In addition to his artistic training, Jason has taken numerous computer science courses and aspires to use his programming ability to create innovative and novel forms of entertainment. Jason enjoys creating immersive real-time 3d experiences and dreams of becoming involved in the creation of video games someday.


Sam Yip
Animator, Concept Artist, and Programmer
BSc, Computer Science, University of Toronto, Canada. Classical Animation, Sheridan College, Canada. Research Intern, Alias|Wavefront, Canada.

Sam's Resumé

Sam's Website

Projects:
Informedia Ave

Job Status:
On Co-op with Electronic Arts in Los Angeles

Sam Yip really enjoys all of the following: 1. Animation, 2. Art and Design, 3. Story telling, 4. Computer Science
He was born in Hong Kong, and later immigrated to Toronto, Canada.


Jichen Zhu
Artist/Technical Artist
BS, Architecture, McGill University, Montreal, 2002

Jichen's Resumé (pdf)

Jichen's Website

Projects:
Virpets Theater
Kodak
Interbots Initiative

Jichen has been looking for chances to engage both her left and right brains for years. Although she majored in architecture, Jichen spent her spare time also studying mathematics and computer science. She was the editor of a student literary magazine and a member of the debate team. As a photographer, she enjoys traveling around the world and filling her camera with various combinations of colors and shadows. She comes to the ETC as a digital architect, who builds dreams out of imagination and technology.

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