| Class
of 2005 A-H: Marcos Amadeo, Anucha NEO Aribarg, Allan Blomquist, Will Bosley, Eddie Canaan, David Culyba, Madhura Deshpande, Neil Druckmann, Kyle Gabler, Robert Gordon, Kyle Gray, Sabrina Ann Haskell J-M: Yuki Izena, Vivek Jawa, Amanda Kraemer, Matt Kucic, Melanie Lam, Yi- Hong Lin, Angela Love, Bim Majekodunmi, Shana Markham, Seema Moorjani, Rahul Nanavati P-S: Arjuna Ravikumar, Elio Rutigliano, Brian Schrank, Eileen Shiue, Shalin Shodhan, Jen Smith, Peter Stepniewicz Brad Stokan, Allison Styer , Jeff Styers T-Z: Peter Tang, Josh Taylor, Shanna Tellerman, Salim Zayat |
|
| Marcos
Amadeo |
Marcos
Amadeo main activity is ... not sleeping ... but dreaming. Being from
Argentina (south of the equator) and left handed, results in most his
views are upside down, and in a reverse direction. He escaped Universidad
Austral with a Mass Comm Diploma. After that he started a "criminal"
career as a print journalist, to become a creative producer for a website.
Then turned to online advertising to finally produce TV shows and documentaries.
And now... the best is yet to come. |
| Anucha
NEO Aribarg |
6 Frequently Asked Questions Q : .. A : No, Thailand and Taiwan are not the same country. Q : .. A: Most of Thai people has nickname .. and I am not a person who chose this name Yes, not from "The Matrix". Q: .. A: No don't get me wrong ....I don't think that my long nails look cool ..I am too lazy to cut them. Q: .. A: That I didn't say anything is not because I didn't have any idea .. but because my English is not strong enough to explain my complicated idea .. and I don't have a Thai-Eng Dictionary with me,now. Q: .. A: Yes, my position in a game company I quit was quite big .. maybe .I made a wrong decision for coming here. Q: .. A: No, I am not an artist ..or painter. |
Allan
Blomquist |
Allan
graduated from Binghamton University in 2003 with a BS in computer science
and a sigh of relief. He has been interested in computerprogramming and video games since before the Teenage Mutant Ninja Turtles had their own movie, and hopes to one day get paid for just having fun with his favorite hobbies. Apart from playing with technology, Allan loves to be outside hiking, biking, camping or just observing nature. He is currently focusing his creative efforts on a program to teach the Sony Playstation how to play 8-bit Nintendo games hoping to show the X-Box generation what real games were all about. |
| Will
Bosley |
Will
has been at home on both sides of the proscenium for quite some time
now, and is unbelievably excited to be part of such a visionary program
as the ETC. A lifelong performer both musically and dramatically, his
engineer father ensured that his son also knew how the world really
worked, how to fix it, and at what interval to change the oil. Will
dreamed of merging his two loves into a single career (he still does),
and tried to do so in college (with limited success). He received his
BA in technical theatre (lighting and sound design emphasis) from Ohio
State in the fall of ’94, and proceeded along a convoluted career
path. Will has extensive experience in almost every “traditional”
production technology, from automated lighting, sound design and staging,
to video production and editing. He also spent 3 years as a professional
juggler on the renaissance festival circuit, and has (at times) been
a motorcycle mechanic, musician, costumer, director, actor and composer.
All of these experiences pale in comparison to the awesome responsibility
and reward from his “other” job as husband to his beautiful
wife Casey and father (a.k.a. “kid wrangler”) to their micro-human
little girl, Moya. While at the ETC, Will hopes to develop his skills
toward audio design in both theme based entertainment and emerging media
technologies. |
| Eddie
Canaan |
From his meager beginnings of making graph paper
maps with his dad for old Atari games and drawing dinosaurs with his
mom in Bel Air, Maryland, Eddie has found himself within the halls of
the Entertainment Technology Center. After obtaining a bachelor of fine
arts degree with a concentration in electronic media at Carnegie Mellon
University, he decided the next logical step was to move to the other
side of campus and join the ranks of the ETC. With his love and knowledge
of videogames and art, what will become of Eddie? Only time will tell
|
| David
Culyba |
In 2002 Dave graduated from Carnegie Mellon with
a BS in Computer Science. He totally rocks. |
| Madhura
Deshpande |
Always fascinated by amazing works that a computer
can do in theme parks, movies, virtual reality worlds, and tired of
coding databases and networking applications, I wanted to do "something"
in the field of Entertainment, the field of my own dreams. And this
"something" got a meaning when I discovered ETC just after
I started my graduate studies. During my undergrad, I always leaned
towards graphics and related electives and used to work with VRML and
OpenGL. Now I am eager to get an eye at many beautiful, invisible aspects
of the Entertainment Technology.I love to paint, and have grabbed a bunch of prizes for portraits and modern art. My other hobbies include (but not limited to) cooking different cuisines, collecting Indian classical music albums, dancing, weeping while watching movies, playing guitar (though an immature), reading autobiographies, practicing yoga etc...etc.... Awaiting to learn more different things from peers, I look forward for ETC to give me the recipe of combining my technical and creative skills to get a deserving break. I believe in the maxim, "Creative genius is the hallmark of those who dare to dream different", and expect to become one. |
| Neil
Druckmann |
Neil
Druckmann is originally from Israel. When Neil came to the United States
at age 10 he discovered that all the hours he spent playing computer
games actually taught him a lot of English. Along with his love of videogames,
Neil enjoys writing and drawing. While in high-school Neil was a member
of a competitive graphics design program that facilitated his passion
for illustration. Later, when Neil was attending Florida State University,
he discovered his interest in programming and became a Computer Science
major. As a senior, Neil worked as a research assistant for FSU's visualization
lab where he was responsible for programming simulations that ran on
a cluster of machines in parallal and visualizing their results. During
that time Neil found other students who shared his interest in developing
a videogame; a video game development team was formed and spare time
on the weekends vanished. The experience of designing, illustrating,
and programming a videogame cemented Neils goal of pursuing a career
in interactive entertainment. |
| Kyle
Gabler |
When
I grow up I want to be a villain and be really bad.Until my dream comes true, I'm drawn to the even sexier world of computer programming. Whether it's programming visual effects, or making music, or playing with distributed systems to take over the world, there's something strangely appealing about spending night after night radiating in front of a computer until my eyes fill with blood. I look forward to the next two years at the ETC where everyone is brilliant in their own twisted way with the common agreement that nothing is worth doing if it's not fun. |
Robert
Gordon |
About
three quarters of the way through his Electrical and Computer Engineering
Degree at Ohio State, Rob decided that he wanted to explore developing
video games. To that end, he beefed up his programming skills, got involved
in a graphics programming oriented research project, subscribed to Game
Developer magazine (its got that game programmer smell every time you
open the plastic), and applied to the ETC program. He spent a year working on said research project at the Advanced Computing Center for the Arts and Design. He helped create a virtual reality application that used motion capture and a data glove to track the participant. Besides programming in C++ and OpenGL, he got to use motion capture for both real-time and animation purposes, see all the wonderful things MFA people can do with Maya, and do lots of footbagging (a.k.a. hacky sack). His addictions include PC, Gameboy, and X-Box games, take-over-the-world board games, and chess. He also enjoys outdoor pursuits (orienteering, hiking, rock climbing, skydiving, caving, bungee jumping), and plans to do the especially dangerous ones more often when he can afford it. To keep his girlish figure, he does running, soccer, hockey and anything else involving excessive sweating. Rob is very excited about working with the
platoon of smart and diverse students that will be his classmates.
Both his siblings are actors, so he is hoping that his drama genes
will show through in the improvisational acting class. Rob is also
a proud if unofficial member of the Gordon Clan of Scotland. Maybe
he’ll be able to finagle a bagpipe class into his ETC curriculum.
|
Kyle
Gray |
Kyle
was born in Monterey, CA and has since then lived in Virginia, New York,
and briefly in Pittsburgh, attending kindergarten at CMU in 1986. He
started playing video games at the age of 4 on an Apple II and has father’s
Atari. At the age of 8 he was introduced to Nintendo and has since then
owned every Nintendo system with the exception of the Virtual Boy. He
attended the College of William and Mary from 1999 to 2003, at first
rejecting the notion of making Video Games for a living, but discovered
the ETC his junior year. A computer science and psychology major, he
made it his goal to get into the ETC and thus learned Maya the summer
before his senior year. Aside from video games, Kyle’s interests
include movies, anime, weight lifting, cards, and cartoons. |
| Sabrina
Ann Haskell |
Sabrina graduated in 2003 from CMU with a BS
in CS. Unable to leave acronyms behind she decided two more years at
CMU in the ETC was to be her next step in life. Sabrina started down
this path during the summer of 1995, when she published her first website
and was taken in by the power of technology to allow people to share
experiences with others. She enters the ETC with her heart pulling her
toward a goal she does not yet know and her mind open as to what that
goal should be. |
| Yuki
Izena |
Having
grown up in Japan predisposes her to a keen interest in the Entertainment
and the Technology. Yuki studied Art and Crafts, including Ceramic, Design, Painting, Sculpture and Art theory in University of the Ryukyu. After graduation, she wanted not only to create, but also to combine Art and Technology in order to bring Art to people, and to entertain more people. She worked in several Architecture offices and in a University Laboratory in Japan before coming to Pittsburgh. Yuki discovered many things while working at The Robotic Institute, CMU. Finally, she reached ETC, which she thinks, has unlimited potential to create new world. Her initial experience is certainly that of the Art and Entertainment side, but she feel inspired to utilize Technology as a mean of artistic expression. |
| Vivek
Jawa |
Vivek
Jawa was born in Canada, where he did his elementary schooling. He was
then shipped down to India where he completed the rest of his education.
His undergraduate study was done in Computer Science and Engineering
at the Indian Institute of Technology (New Delhi). One fine morning,
during his third year at the institute, it suddenly hit him that he
wants to be making computer games for a living. With his interests in
computer graphics and artificial intelligence, he knew what his role
in the computer industry would be. Since graduating he’s been
in the computer game industry, making (programming) and playing games
- and getting paid for it (a fact most people still can’t understand).
With an increasing interest in the entertainment industry as a whole,
he hopes to learn how different forms of media can be fused for greater
levels of entertainment. The Entertainment Technology center will now
be the icing on the cake. Vivek has
interests in computer hardware, almost any and every team sport (whether
he can play them or not) and eating good food, candy, doughnuts… |
| Amanda
Kraemer |
|
| Matt
Kucic |
In
the dwindling days of disco, in the year Three Mile Island decided to
"hiccup", Matt Kucic burst onto this world clad in nothing
but awe and creativity. His adventures began with uncertain goals, but
many things were mulling in that small head that were soon to be unleashed
upon the world. It began simply, mainly questing for that perfect breakfast
cereal, the “raddest" He-Man figure, or those neat sunglasses
Pizza Hut sold when “Back to the Future II” hit the scene.
From those humble beginnings society slowly but surely molded and shaped
young Matt into an American pop-culture fiend, a monster living off
of video games, cartoons, and comic books. His interests never really
faded or changed, but instead morphed and mutated out of control. Role-playing
games, Japanese, and computers were tacked onto his previous interests
making him a prime candidate for alpha geek in high school. When asked
at a young age what he wished to be "when he grew up", his
answer was plain and simple - "A cartoonist." It makes sense
then, after many high school years of pop-culture debauchery, Matt traversed
a state boundary and attended Bowling Green State University for the
study of paleobiology...switching one semester in to computer art. In
Ohio, Matt applied his wide array of interests to his artwork and animation.
He began his academic study of Japanese language and culture at Bowling
Green also, allowing him an opportunity to blend seamlessly into a Nagoya,
Japan for a year. After returning to the land of freakishly large, Matt
continued his art degree and graduated in 2001. For Matt though, his
graduation seemed entirely too anticlimactic. There was still so much
more he wished to learn, but his wide array of interests were not quenched
easily by most schools. It was not until one day, on a random search
through the internet he discovered his mecca. Carnegie Mellon offered
a degree, and not any old degree, it was a degree seeping with everything
Matt enjoyed. It was a perfect mixture of technology and art, a degree
Matt would begin to call the MSG - or Masters of Super-Geekdom.Matt will be attending Carnegie Mellon's Entertainment Technology Center starting the fall of 2003, but in the meantime he fills his time making digital art and animation for the Marines. He would tell you more, but then he'd have to kill you... |
Melanie
Lam |
Coming
to the ETC is like homecoming for Melanie. She grew up in Pittsburgh
while her father was a PhD student at the School of Architecture ten
years ago. CMU has since become a family affair now that her youngest
sister is a freshman at Mellon College of Science. Melanie specialized in journalism at the undergraduate level but her first love has always been animation. Through the years, she branched into interactive multimedia and then discovered that she wanted to create content in any shape or form. Somewhat obsessed with the human figure, she loves to sketch portraits and do figure drawings. Mostly, she wants to capture human movement, emotion and interaction accurately. A competitive sportswoman (prior to creaky
joints), Melanie enjoys a good ball game of any kind. She also likes
to swim, cook and mix cocktails. To de-stress before major exams,
she can be found pulling all-niters with her virtual families on The
Sims. |
Todd
Lin |
Yi-Hong
began to get acquainted with Super-Mario on the TV Game-machine “Family
Computer” when he was in elementary school. He became deeply attracted
to it and made a resolution to become a game producer rather than a
consumer. Yi-Hong Graduated from National Chiao-Tung University with
B.S. in Computer Information Science in 2000 and then served in Obligatory
military service of R.O.C. Army as a Corporal of People management for
two years. He jjoined in a team making games on cell-phone based platform
as a game programmer. Now, he's decide to pursue his dream and chose
to enter ETC for his graduate study. In his spare time, besides playing games, Yi-Hong loves playing basketball or soccer, reading japanese comics and watching movies or japanese animations. |
Angela
Love |
Raised
by cartoonist wolves, Angela has been co-owner of Almost Polite Caricatures
for the past 17 years. She is represented by 13 entertainment agencies
in the tri-state area & has a client list from A-Z (Alcoa to the Zoo);
in addition to character & cartoon illustration work. Character/caricature
work has led to artist-in-residencies at both Touchstone Center for
the Arts in Farmington & the Disney Institute in Orlando. At the Art Institute of Pittsburgh for 7 years; the past 5 years Angela spent as an instructor in the Media Arts & Animation Department. She teaches the core competencies of 2D animation to Animation, Game Arts & Visual Effects majors: character/object design, storyboarding, staging, & timing. A self-described techno peasant, Angela rarely needs tech support for paper failure. . |
| Bim
Majekodunmi BS Electrical Engineering, Minors in African American Studies and English University of California, Davis, 2002 |
Bim
is a maverick. She enjoys globetrotting, side-splitting laughter, building
great friendships and decadent desserts amongst other essentials, (like
finding the perfect pair of shoes), that make life gratifying. Her experiences
as an instructor, artist and programmer have provided insight into the
ideal career in which creativity and technical savvy are given equal
footing and ample space to grow. She is impressed and inspired with
the field of edutainment - education meets entertainment and seeks to
make her own contributions. The two years she will happily devote to
the ETC will be a period of inventive exploration in which bim plans
to fully embrace Toni Morrison's remark that, "the dance of an open
mind is when it engages another equally open one." |
Shana
Markham |
Shana believes in the complex glory of the swiss
army knife. If there is something interesting, then you might as well
play with it. At an early age, she saw computer programming as an art,
and game programming as the impossibly cool black art. For at least
a decade, she has poured over books and destroyed her eyes with the
glare of computer and television screens, determined to learn that black
art. In college, she began to focus on artificial intelligence systems
and their applications to entertainment, thanks to a Zelda-loving advisor.
In her free time, Shana plays with whatever has her attention, including
writing, models and miniatures, rules-heavy games, and furry animals.
There is no greater joy than learning something new and being able to
apply it, except maybe sweet tea and real barbeque. |
Seema
Moorjani |
Seema
was born and raised in the Bay Area, and has never lived elsewhere for
more than 3 months until now. Needless to say, she will need to get
used to the east coast winters quickly. Her dream job is to work on
technology that improves the quality of computer-animated films. She
first got interested in working on these films after seeing Toy Story.
In her spare time, Seema likes to watch movies and sports, spending
an adequate amount of time cheering for her A's and Sharks. She also
spends way too much time talking to friends online. |
| Rahul
Nanavati BE Mechanical Engineering Nirma Institute of Technology Ahmedabad Rahul's Resumé (Word) |
Rahul
went through school with visions of being a footballer (soccer), airforce
pilot and even a nuclear physicist, always wanting to own atleast a
pogo stick and a Ferrari. But since the people around him were not always
inclined to follow his thought patterns, he ended up going doing a Bachelors
in Mechanical Engineering. It was in these four years (a lot of time
of which was spent in wondering where he was headed) that he first discovered
computer art and graphics – a way to create the games he loved
and the movies he watched. Slowly, this developed into a passion and
by the time he was an engineer, he was ready to be an artist as well.
And so Rahul found himself packing his bags and heading across the globe
to CMU and to the ETC. When he saw this page he was rather excited (and
a little unnerved) about being the only mechanical engineer in the class
and would like to blend together the fields of art and technology for
the greater good of himself and maybe even mankind in general. In his
free time, he has often been sighted racing along on a black sports
bike (which he will sadly have to give up) or lost to the world of sound,
listening to his music and is currently even desperately trying to master
the elusive art of cooking. |
Arjuna
Ravikumar |
Having
finished my bachelors degree in Computer Science and Engineering, I
decided to take a break from the technical stuff and work on improving
my creative side. I've been a movie buff for as long as I can remember.
I've always been interested in 3D modelling and animation, and have
dreamed about working at places like Pixar and ILM.
On the other hand, I'm a computer game freak. I've always wanted to be behind the scenes of the next game in the Myst(R) series. Right now I know nothing about computer game development... maybe things will change in two years! To occupy myself I play the guitar (caution advised!), design websites and posters and anything else that can be designed (what else can you expect from a family full of architects?!). I'm addicted to Macromedia's Flash MX, and spend a lot of my free time 'actionscripting'. I'm really excited about the ETC, and I look forward to meeting and working with a lot of people just like me.... and absorb some of their knowledge in the process! I've spent the summer trying to improve my 3D studio MAX skills....
succeeded in making a 3D version of my room (minus all the garbage),
but I've still got a LOT to learn. I'm not really sure what I want
to do as a career, but I sure hope to find out at the ETC! |
| Elio
Rutigliano |
Elio
was born and raised in New Jersey until the tender age of 18. When he
was a little boy, his father would let him play around with *then* new
computers and the epic, original King’s Quest. This would begin
a life-long thirst for gaming, whether it is a board game, on a computer,
or on a console. Elio got his first very own console, the NES, when
he was 5 and has been going at it since. After an enjoyable youth of
fiddling with games old and new alike, he decided to take his first
programming class in high school. Needless to say, he loved it and has
been programming since. Elio decided to attend Boston College and pursued
BA’s in Computer Science and Economics, both of which he adores
dearly. Sensing that a BA alone was not enough to land a job in the
gaming industry, Elio decided to search for a graduate program that
would entice him and give him the opportunity to land a job where he
most wanted it. After perusing the CMU website, he came upon a link
to the ETC and fell in love. If it’s possible to tear Elio away
from gaming for more than 5 minutes, he thoroughly enjoys a good movie,
some hard rock, traveling to distant and exotic locales, and theorizing
over how to solve today’s political and economic and problems. |
Brian
Schrank |
After
roaming around North America oil painting for several years he meandered
through Asia for several more. Then he tried his hand at animation and
earned a BFA in Digital Art with a concentration in Computer Animation
from the Atlanta College of Art. Now he's poised to delve into his first
year at the Entertainment Technology Center. He plans to continue his
studies through a doctorate degree in the field of interactive technology.
After that he would like to join a cutting edge research and development
group creating new media forms of information-experience interchange
that will integrate with and augment human consciousness. |
| Eileen
Shiue |
Growing up in an era of broken Atari's and expressive
stuffed animals, Eileen did not really get into video gaming or entertainment
technology until being exposed during her undergraduate studies in Computer
Science. After taking the Building Virtual Worlds as a painter rather
than a programmer, she became aware of a whole new world of which she
wanted to be a part. Following that simple thought and broadening the
horizon on the way with discoveries regarding characters and emotion,
she found herself applying to the Entertainment Technology Center, where
she hopes to get her toe further in the water of the sort of interdisciplinary
work found in the real world. Her stuffed animals remain expressive
to this day. |
| Shalin
Shodhan |
By
day, Shalin is a computer engineer who lives on coding graphics applications
in OpenGL and designing innovative interfaces to enterprise software.
By night he can be found belting out a mean Iron Maiden riff or three
on his guitar. Upon graduating from L.D. College of Engineering back
in India, he was almost losing control over this multiple personality
disorder when the ETC came along and rescued him. With over ten years
of training in Indian classical flute, Shalin likes to think that he
can make the seasons change with a bamboo flute. He dreams of owning
lots of guitars and making killer games with super cool intros. Shalin
brings with him a lot of Indian culture and an open mind to explore
myriad possibilities of creative expression along with fellow ETC’ers. |
| Jen
Smith BS Computer Science Minor Drama Carnegie Mellon University Jen's Resumé (PDF) |
Jen
Smith is dedicated to a a lifelong pursuit of shiny things, with a side
interest in fuzzy things. Lately, she has been distracted by Carnegie
Mellon. In 2003, after 4 years of taking a wierd mixture of computer
science, drama, and psychology courses, Carnegie Mellon felt the need
to give her a BS in Computer Science with a minor in Drama, which she
filed under the "fuzzy" category. The natural habitat of the
jencreature is generally in dark rooms, either as a drama techie or
as a computer programmer. In her spare time you will find her stuffing
quarters into the quarter machines at the grocery store, baking cookies,
playing with her new sewing machine, swimming, or spinning in circles
in Schenley park. |
Peter
Stepniewicz |
As
a an impressionable child growing up in South Florida and later attending
undergraduate studies at the University of Central Florida in Orlando,
Peter developed a passion for theme parks, experiential entertainment,
and the things that make them tick. While obtaining a degree in Internet
& Interactive Systems he also worked as System Administrator at
the Digital Media Department at UCF. There he troubleshooted and managed
all flavors of computing for about 500 people, but came to really enjoy
working in realms outside the (computer) box. As a Creative Engineer
at the Media Convergence Lab at UCF, Peter helped design Mixed Reality
worlds in which users interact seamlessly with real and virtual objects.
There, he obtained skills under many hats - electrician, carpenter,
lighting and effects designer, storyteller, audio technician, interface
builder, and master of the almighty Dremel® tool. Though focusing
on the technical, all of the above allows Peter to help create a seamless
experience, one in which the technology should be invisible and not
take away focus from the story being told. If technology is the end
means to a project rather than a framework for what's going on, it's
probably not being used properly. Peter loves to be working on multiple simultaneous projects, from building a carputer to reverse engineering interactive toys to figuring out how to get the toaster to send him email when it's done. He hates to be shoehorned as someone who's only good at one thing, has been described as a "handy-geek", and has a strange fascination with finding new uses for commodity and obsolete technology. Driving him are an unhealthy obsession with Disney World at the time when "EPCOT" was an acronym (as opposed to a noun) and a passion for bringing crazy ideas to fruition. Coming to the ETC, Peter looks forward to being immersed in an environment with other people who don't just fit the mold in one area or another, but rather are eager to develop their skills in cross-disciplinary environments. He'd like to work on interactive animatronics, wireless ubiquitous communication devices and environments, and experiences that use display mediums other than the monitor or LCD projector. He hopes to one day be "Slashdotted" for some über-cool creative hack, and to get a job where smoke and mirrors are looked upon as productive tangible things rather than as a cliché. |
| Brad
Stokan |
Brad has always been interested in the creative
process. At a young age he began to express himself artistically and
has since been drawing and writing for his own enjoyment. He has also
been a big fan of console videogames since the ATARI days, and more
recently, PC games. Mostly, Brad has been fascinated by the storytelling
process, whether in film and interactive games, or in novels and plays.
Over the years he has created and illustrated many of his own characters
and stories, and has explored many traditional art mediums as well as
filmmaking, computer modeling, and animation. In addition, he has experience
in technical fields such as engineering and programming. He has always
had a passion for film and games, but only recently did he decide that
he might be able to build a career on it under guidance from the ETC
program. Originally from Altoona, PA, Brad attended Carnegie Mellon University and graduated with a dual degree in Mechanical and Biomedical Engineering. During his time there he engaged in activities ranging from playing club roller hockey, to hosting a show on student radio, to studying abroad during his junior year in London, and traveling across Europe. During his time studying at CMU, Brad learned of the ETC program, and for the first time saw real potential in both a career in entertainment and in the path that might lead to this goal. Now, having begun the ETC program, Brad could not be more enthusiastic about the program, its directors, its faculty, and most of all, its students. He feels privileged to be working alongside some of the world's most talented creators - the entertainment industry's future leaders - and looks forward to two years full of exciting and challenging opportunities. |
|
Allison Styer
|
Allison graduated from Carnegie Mellon last year as a Biology and Human
Computer Interaction major. Her interests broadened from the sciences
into the arts and this led to a passion for the combination of art and
technology. From there, model texturing and then animation really captured
her imagination and what she is pursuing at the ETC. |
|
Jeff Styers
BS Corporate Communication Point Park College AD, Specialized Technology Art Institute of Pittsburgh Jeff's Resumé (Web) Jeff's Website |
Jeff Styers is a Game Art and Design instructor at the Art Institute
of Pittsburgh. He teaches classes in both traditional and digital illustration
as well as 3D modeling, animation, digital ink and paint and game design.
He also works as a freelance artist creating informational 3D animation.
Prior to coming to the Art Institute, Jeff worked as a 3D modeler and
animator in the video game industry for nearly 4 years. He currently
resides in Pittsburgh, PA with his wife Nancy. |
| Peter
Tang Bachelor of Arts Major in Radio, TV and Film Shih-Hsin University Taipei, Taiwan Peter's Resumé (Word) |
|
| Josh
Taylor |
As
resident native of the North Hills of Pittsburgh, Josh attended Pine-Richland
High School where he first started to develop an interest in programming
under the direct tutelage of Mr. Corcetti, his CS mentor. Unable to
afford his own computer until his junior year, he was fortunate enough
to have friends like Matt Gordon who allowed him to tinker on their
own PCs in order to satisfy his burgeoning interest. By the end of his
senior year, Josh was completely obsessed and decided to attend the
Pennsylvania State University where he would inevitably graduate with
a Bachelors degree in Computer Science and a Minor in Mathematics.
For three years, Josh crunched mindlessly through the tedious and somewhat bland curriculum offered by the CSE department at Penn State. As interesting as the actual coding was for the development of a PDP-11 emulator out of SPARC assembly, he failed to find the significance of the project as well as a great deal of others he was involved in during that time. Completely lost and without any sense of direction about what he would like to do for a living, Josh scheduled the Artificial Intelligence and Computer Graphics courses that were offered out of sheer interest in the topics. Little did he know at the time, but those courses would give him the nudge and the confidence he desperately needed to pursue his aspirations of becoming a game developer. Josh comes to the Entertainment Technology Center with an unadulterated excitement about the endless possibilities that lie before him. Finally he will be able to work on projects that have significance, that are exciting and fun, and most of all, will prepare him to become a better entertainment technologist in the future. Now that his childhood dream of attending Carnegie Mellon is now in reach, Josh merely hopes he can suck up the knowledge of those around talented individuals him like a sponge while giving something back in return. In the next two years, Josh hopes to dabble in all aspects of entertainment technology while continuing to expand his imagination and creativity. His personal interests include a wide variety
of hobbies, ranging from game programming with a focus in CG and AI
to roller hockey and lacrosse. An admitted IRC addict with a love
for Medieval Fantasy, Josh can often be found role-playing with his
absolute, most favorite Canadian, Pamela, during his spare time. If
he is not found playing on IRC, Josh is either reading fantasy novels
or playing CRPGS. Over the past few years, he has also developed a
distinct passion for 3D Modeling and hopes that he will pick up a
trick or two from the amazing artists he is surely going to encounter
during his time at the ETC. Last but not least, Josh is a diehard
Penguins and Steelers fan, but then again, who isn’t from Pittsburgh?
;) |
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| Shanna
Tellerman |
Shanna just graduated from Carnegie Mellon University
in May 2003. Her undergraduate degree was in Fine Arts, with a concentration
in painting. She actually had very little interest or experience with
computers until coming to CMU, at which point she gained an equal passion
for the more traditional mediums as well as recent technologies. The
most important aim for Shanna during the next two years is to find ways
to merge the impact and complexities of traditional art with the new
emerging art forms. |
| Salim
Zayat |
Salim is from the marvelous city of Cleveland,
OH (by way of Philadelphia). He went to the University of Pennsylvania,
where he graduated with a degree in Digital Media Design . For the past
two years he has worked as the Art Director for the Center for Human Modeling
and Simulation at PENN--making models, running motion capture sessions,
and spending entirely too much time on the internet. He spends all his
free time doing caricatures and riding around on his bicycle Suzette,
pissing off drivers and pedestrians alike. |
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