Survey results of the summer internships of the ETC class who will meet degree requirements in 2018
Rod began as a programmer. He used his background in mathematics to better understand programmable shaders. He now creates his own VFX and is capable of doing every portion of the VFX pipeline from texture to particle emitter. This includes creating any custom meshes, shaders, or scripts that happen to be needed. On his free time he loves playing video games such as Starcraft II or DOTA 2, watching movies, and staying in shape.
Role: Technical Artist