Rodrigo Cano

Rod began as a programmer. He used his background in mathematics to better understand programmable shaders. He now creates his own VFX and is capable of doing every portion of the VFX pipeline from texture to particle emitter. This includes creating any custom meshes, shaders, or scripts that happen to be needed. On his free time he loves playing video games such as Starcraft II or DOTA 2, watching movies, and staying in shape.

Role: Technical Artist

Sneak Peak of Summer work

Educational History

B.S. Computer Science & B.S. Mathematics Bloomsburg University

Work History

Atomic Zone Programmer Fall 2012 Neuraltone Game Designer Spring 2013