Get in Line 2.0

We all spend hours of our lives waiting – in
lines at amusement parks, at sporting events
for kickoff, and at restaurants for tables. For
most of us, this is a tedious experience and
often the primary complaint from guests at
venues of all types.

Get in Line is a student pitched project at
Carnegie Mellon University’s Entertainment
Technology Center working to solve this
problem. Last semester, the team designed
and implemented a prototype experience for
an on-campus show. The queue line was
split in two and each side competed against
the other using innovative cell phone
technology.

This semester, the project is taking the
concept to the next level by launching an ‘at
home’ component, where guests can create
avatars that will appear with them in line.
They will also be able to track their ‘lifetime
achievement’ in the games they have played.
The team is also developing new game types
as well as looking into additional
technologies to create a beyond the line
experience.

Our goal is to turn waiting into “something
worth waiting for”.

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