Giant Combat

Giant Combat poses the question “how can melee combat in Virtual Reality against a large enemy feel good?” Taking inspiration from Shadow of the Colossus, The Climb, and other experiences that make the world seem big, Giant Combat is building prototypes and testing multiple variables to gain insight into what works and what doesn’t.

Utilizing the Unreal engine and Valve Index hardware, Giant Combat aims to create experiences that make the player feel both powerful and small; that the challenge you face is daunting but you have the tools and wits necessary to conquer it.

Project Instructors: Mike Christel, Ricardo Washington

Project Members: Xin (Simon) HeRam Iyer, Lawrence Plofker, Jiajun Tan, Ziheng Xiao

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