Survey results of the summer internships of the ETC class who will meet degree requirements in 2020.
We’re hiring: Technical Artist Teaching Track Faculty
The ETC is hiring! Do you have hands-on technical art experience in games, animation or immersive environments, and want to share your professional skills with others? Are you interested in working with some of the world’s brightest students from computer science, game design, visual art, and other backgrounds? Great, because we are looking for someone like you!
Creating leaders who create worlds
Help us shape the future of the premiere professional degree program in entertainment technology. Join us as we diversify our project-based curriculum and prepare our students to build the entertainment professions of the 21st century.
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Ready to make magic with us?
Your responsibilities will include:
- Teach, with co-faculty, three sections of the semester ETC Project Course. Supervise students within their project teams (typically 4-6 students each) and provide constructive criticism on project materials;
- Mentor incoming students and assist their professional growth, particularly related to technical art and preparing for careers in technical art;
- Develop and teach one to two elective classes per year in your choice of subject, such as Programming Shaders for Games, Computer Graphics, Tool Scripting for Games and Animation, or Special Effects with Houdini
We are seeking an individual who holds a B.S. or B.A. in a relevant discipline and has proven industry experience of five or more years supporting the technical aspects of game art development. You should be able to demonstrate:
- Strong collaboration and interpersonal skills; and
- In-depth understanding of technologies related to at least two of the following: Shaders, Computer Graphics, Tools Programming, and Special Effects.
Additional professional skills are welcome, such as (but not limited to):
- Experience creating special effects in games;
- Scripting experience with multiple toolkits and languages;
- Knowledge of Unreal Engine 4;
- Familiarity with scripting in one or more of HLSL, C#, MEL, Python;
- Experience building tools to improve the game development pipeline;
- Experience writing shaders; and
- In-depth knowledge of any of Maya, 3D Studio Max, Houdini, or Unity.
How to apply
Apply now: https://apply.interfolio.com/69880
Application documents must be in PDF format and include:
- Resume that highlights professional software development work in the listed areas of interest;
- Teaching and creative interest statement, (see the below list of references for more about these documents); and
- The names and email addresses of three or more individuals who can be asked to provide letters of reference. The Search Committee will not directly request letters until the final round of the process.
About teaching statements:
Your teaching statements expresses how you think you would teach topics in which you have a professional expertise and experience, within the unique educational context of the ETC. The ETC R&D Agenda (https://www.etc.cmu.edu/learn/rd-agenda/) and MET Curriculum (https://www.etc.cmu.edu/learn/curriculum/) provide a reference for the general areas covered.