About the ETC
At Carnegie Mellon University’s Entertainment Technology Center (ETC), we often describe what we do as “Creative Chaos.” It’s simultaneously exciting and exhausting. Developing into a creative professional who can collaborate on interdisciplinary teams to regularly make inventive work with budgets, deadlines and clients is a challenging experience.
At the ETC, we balance educational goals, professional development and engaging experiences – or what we refer to as “learn, work, play.” The ETC is the premiere professional graduate program for interactive entertainment as it is applied across a variety of fields. Founded in 1998, the ETC offers a unique two-year master’s degree in entertainment technology (M.E.T.) that is jointly conferred by Carnegie Mellon University’s School of Computer Science and the College of Fine Arts.
With an emphasis on leadership, innovation and communication, we create challenging experiences through which students learn how to collaborate, experiment and iterate solutions to design challenges. We excel at the intersection of technology, art and design through interdisciplinary project work that focuses on a range of areas, spanning learning, health, training, social impact, civics, entertainment and more; and project teams develop games, education, animation, location-based installations, augmented reality, mobile devices, robotics, interactive performances, transmedia storytelling, and more.
ETC Mission and Vision
The ETC Mission is to create inclusive and interdisciplinary educational opportunity that prepare students for professional careers through project-centric learning, conservatory instruction, community engagement and industry collaboration.
The ETC Vision is to shape students into creative leaders who imagine and build exemplary experiences to entertain, educate, transform and inspire.