Postmortems

Introduction and OverviewAugust Wilson Cycle is a project created by a team from Carnegie Mellon University Entertainment Technology Center working with August Wilson House, a non-profit organization dedicated to the revitalization of August Wilson’s childhood home and the surrounding the Read more…

Week 14

Starting with softs this week, we received quite positive feedback about our application. Most faculty appreciated our progress after the Halves and like where it is heading right now. People loved using photos as the main theme and interactive objects Read more…

Week 13

In week 13, our team finished 1911 art assets and successfully integrated them into the application. It was the last major sprint for the semester, and we are planning to share this version in the soft opening. We were not Read more…

Week 12

Iterate and build up! This week, we finally completed our AR scenes and transition effects and successfully integrated them into the application. We added fog and color shaders for the 1911 AR scene to maximize the vintage effect. In addition, Read more…

Week 11

We had a successful playtest throughout this week and got lots of feedback and insights from the survey. Looking at the feedback given by our 45 playtesters, we received generally favorable reviews on the AR scene and our art style. Read more…

Week 10

Our team was mainly working for Playtest Day this week. We didn’t have enough time to implement the 2D scene in our playable prototype, but we were able to finish 1969’s AR scene and photo album onboarding process. We decided Read more…

Week 9

As we made a major change last week, our team started to implement new features that we designed this week. While artists were working on creating new assets, our programmer was mainly working on AR-2D transition effects and new touch Read more…

Week 8

On Monday, we presented our progress to students and faculty for the Halves. We explained our project’s goal and direction. We got to talk through our design process and why we made this design decision and then showcased our prototype Read more…

Week 7

For the ETC Halves presentation, we listed up important features that we need to implement in our first prototype and discussed how we can deliver our core idea effectively in a short video. We developed our player’s back story this Read more…

Week 6

Our team began developing our first prototype this week. We decided to focus on getting a functional prototype with all interaction pieces including AR map interaction, time travel transition, some story skeleton in 1969, and travel back and forth from Read more…