Census 2020

Developing 'Space County', A Management Simulation Game

MOBILE GAME

Space County is a mobile game because it is for middle school and high school students, and most of them have access to mobiles.

MANAGEMENT SIMULATION

To teach students the importance of data, we are developing a management simulation game.

SET ON AN ALIEN  PLANET

To add a fun element, our game is set on a different planet. This allows exhaggeration and freedom of creativity.

About Census 2020

Census 2020 is a project aimed towards educating middle school and high school students about the importance of collecting Census data. The team is developing a mobile game – “Space County”, which will simulate management of a town on an alien planet. The game will emphasize on teaching students in a fun way, how collecting data makes a difference in managing a town and for the betterment of the people.

TARGET AUDIENCE FOCUSED

Our target audience is middle school and high school students. Our design will be influenced a lot by playtesting and getting their feedback on our game.

DESIGN HEAVY GAME

Our game has a lot of factors that rely on one another. These factors need to be constantly iterated and tested in terms of design such that the progression is smooth.

Our Team

Our team consists of a producer, a designer, an artist and two programmers

Olivia Han

Designer

Olivia is a product and UX/UI designer studying at Carnegie Mellon University. For this summer, she worked as a UX design intern @ Google Stadia.

Max Hsieh

Unity Programmer

Max majored in Computer Science in undergrad. Aside from the basics like data structure and algorithm, he took courses in Scientific Computing, Virtual Reality, and finally, Game Programming. 

Saumya Lahera

Unity Programmer

Experience on iOS platform and frameworks. Has experience in Agile development methodology. Experienced with Apple Approval Distribution Process, AdHoc Enterprise distribution.

Akash Phadtare

Producer

Akash is a second year graduate student at Carnegie Mellon University. He is a Game Designer who loves playing and analyzing games. He also takes interest in designing games and experiences in Virtual Reality.

Edmund Zhang

3D Artist

Dedicated student intending to obtain an internship at game or 3D animation company, bringing strong skills and attention to detail, to contribute to art work and design and gain experience in the field. 

Faculty Advisors

The team is advised at least once every week by faculty advisors

Scott Stevens

Entertainment Technology Center

Ricardo Washington

Entertainment Technology Center

Our Client

The project is sourced by our client, The Grable Foundation

Follow Our Blog

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[Week 12] Development Blog: LET THE PLAYTESTS BEGIN

Our client works mainly with schools, so she was able to get a lot of schools to come to the ETC and playtest our game. It was sort of like[…]

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[Week 11] Development Blog: FURTHER ITERATIONS

On Monday, we decided to iterate based on our feedback, and also continue developing and tweaking our game more. Our artists were designated more models, like bridges to connect the[…]

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[Week 10] Development Blog: GRIND FOR PLAYTEST DAY

On Monday, we were expecting to work a lot this week. Especially, because we wanted a decent playable prototype for Saturday’s Playtest Day. We had a deadline for the entire[…]

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