7Dec/10Off
Dailies 12/6/2010
What I did:
- Presentation prep.
What I plan to do:
- More presentation prep.
7Dec/10Off
Dailies 12/5/2010
What I did:
- User interface now scales with screen resolution.
- Added splash screen and automatch. Press N to bring up the custom game menu.
- Mirrors in level 1 now fade in.
What I plan to do:
- Presentation prep.
7Dec/10Off
Dailies 12/3/2010
What I did:
- Zoom button now blinks when standing on podiums.
- Linked falling platforms now fade out.
- Some bug fixes.
- Fixed the magic mirrors.
- Changed kill hotkey to ctrl-shift-k.
What I plan to do:
- Auto-scale user interface with screen resolution.
- Automatch.
7Dec/10Off
Dailies 12/2/2010
What I did:
- Minor fixes to levels.
- Fixed a torch transparency bug.
What I plan to do:
- Fix bugs.
- Time permitting, work on automatch.
2Dec/10Off
Daily Update 12/2/2010
Accomplished:
- Started looking into publishing on Facebook
- A semi-final build of the game is up
Tomorrow:
- Finish up the build
- Add more detail to the final presentation
2Dec/10Off
Daily Update 12/1/2010
Accomplished:
- Work on personal stuff
- Team Dinner
Tomorrow:
- Publish Final Build (hopefully)
2Dec/10Off
Daily Update 11/30/2010
Accomplished:
- Finished Documentation for Sound and SFX
- Internship Interviews
Tomorrow:
- Weekly Advisor Meeting
- Starting the final presentation
2Dec/10Off
Daily Update 11/29/2010
Accomplished:
- Meet with team regarding what happens this week.
- Begin documentation
Tomorrow:
- Documentation
1Dec/10Off
Dailies 12/1/2010
What I did:
- Linked falling platforms now fall when a character jumps *off* the platform.
- A couple misc fixes.
- A player can now press the X key to kill their character.
- Added AlphaActions so that gesture puzzles can now be faded in/out.
- Finally fixed that button in 5.3.
- Updated shader for draw plane so that it can use multiple textures.
What I plan to do:
- Extensively test waiting room networking.
- Fix bug where characters can fall through the final elevator platform in 5.3.
1Dec/10Off
Dailies 11/30/2010
What I did:
- Fixed rubble in 1.1 so that id doesn't screw up boxes.
- Several interviews and meetings.