Coco & Co constructive communication & collaboration

31Oct/10Off

Daily Update 10/30/2010

Accomplished:

  • Added button click sound
  • Adjusted and fixed glows and stuff in some scenes

Tomorrow:

  • Playtest like a madman
Filed under: Paulwei Comments Off
30Oct/10Off

Daily Update 10/29/2010

Accomplished:

  • Updated the play website.  www.etc.cmu.edu/projects/cococo/play.html
  • Added door sounds
  • tweaked the levels a little to make them play nice with each other

Tomorrow:

  • try to finish the game
Filed under: Paulwei Comments Off
29Oct/10Off

Daily Update… 10/21-10/29

Past:

  • new ground textures
  • multiple iterations on the tutorial graphics/iconography
  • invisible tutorial 2D podium and overlay
  • getting art into Unity
  • TIG Jam
  • playtests
  • lots of long meetings...
  • I'm sure some other stuff that I've forgotten...
29Oct/10Off

Dailies 10/28/2010

What I did:

  • Camera views can now be angled.
  • Updated all the platform prefabs with new models and colliders.
  • Fixed the linked falling platforms in 4.1.
  • Can now adjust pull/push speed of boxes for each particular box.
  • Can now cheat through gesture tutorial. (Just press the C key a bunch.)
  • Added support for random sound effects.
  • Added very basic magic mirrors to 1.1.
  • Added gradient terrain prefabs.
  • Fixed bug where player can still yell while dead.
  • Cleaned up a bunch of scenes, including reconnecting objects to their prefabs.
  • Added sound effects to doors.

What I plan to do:

  • Redo the whole visibility and podium system.
  • Other less important tasks, time permitting.
Filed under: Dailies, Walt Comments Off
29Oct/10Off

Daily Update 10/29/2010

Accomplished:

  • Grabbed some sounds from all over
  • Added sounds to the platform, and podium
  • Placed the last scene (5.2)

Tomorrow:

  • Do what it takes to get the game up and running and playable
  • Get a new website up and running for the game
  • Check all the doors glowing
Filed under: Paulwei Comments Off
28Oct/10Off

Dailies 10/27/2010

What I did:

  • Invisible platforms are now faded when no one is standing on them.
  • Platforms now use box instead of mesh colliders, in prep for switching the model to something more box-like.
  • Added very basic context-sensitive call sounds to characters.
  • Big long meeting to discuss what needs to be done for IGF and at TIGJam.

What I plan to do:

  • Change invisibility behavior to work with new platform concept.
  • Random sound effects.
  • Other misc tweaks and fixes.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Dailies 10/25/2010

What I did:

  • Fixed a bug with networked actions.
  • A bunch of big optimizations.
  • Played with cool lighting and shadow effects.
  • Switched to use our own master server and NAT facilitator.
  • Mouse cursor is now faded when moving or puppetering.

What I plan to do:

  • Make invisible platforms faded when no one is standing on them.
  • Add context-sensitive call voices.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Dailies 10/23/2010

What I did:

  • Removed the glow shader effect and replaced with textured planes.
  • Improved camera tracking on jumping and falling characters.
  • Fixed character hand orientations.

What I plan to do:

  • Optimizations to get the game running well on low-end computers.
  • Switch to using our own master server.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Dailies 10/22/2010

What I did:

  • Smoothed out camera views.
  • Camera now always tracks the character instead of the artifact.
  • Added a .1 second leniency after falling off a platform where you are still allowed to jump.
  • Pulled back cameras a bit when zoomed in.
  • Character attractors can now be set to completely override the player's input.
  • Fixed networking when starting the game at 2.1.
  • Hopefully fixed the networked camera glitches.
  • Hopefully fixed networked box issues.
  • Fixed the bug where a character on a moving platform would pass through terrain.
  • Added support for terrain-specific footstep sounds.
  • Characters can now jump up through platforms.
  • Characters will no longer drop through vertically-moving platforms.

What I plan to do:

  • Redo glow effect using texture planes instead of glow shaders.
  • Improve camera tracking of jumping characters.
Filed under: Dailies, Walt Comments Off
28Oct/10Off

Daily 10/28 Cynthia Jiang

Done:

  • In TIGJam!
  • Add the screen split function
  • fix the cut scene bug
  • make the other player as monster
  • Jump animation placeholder
  • kill the artifact

Todo:

  • Waiting screen for people to join
  • Add the split screen moment
  • Get a version to playtest
  • Playtest
Filed under: Cynthia Comments Off