Coco & Co constructive communication & collaboration

7Dec/10Off

Dailies 12/6/2010

What I did:

  • Presentation prep.

What I plan to do:

  • More presentation prep.
Filed under: Dailies, Walt Comments Off
7Dec/10Off

Dailies 12/5/2010

What I did:

  • User interface now scales with screen resolution.
  • Added splash screen and automatch. Press N to bring up the custom game menu.
  • Mirrors in level 1 now fade in.

What I plan to do:

  • Presentation prep.
Filed under: Dailies, Walt Comments Off
7Dec/10Off

Dailies 12/3/2010

What I did:

  • Zoom button now blinks when standing on podiums.
  • Linked falling platforms now fade out.
  • Some bug fixes.
  • Fixed the magic mirrors.
  • Changed kill hotkey to ctrl-shift-k.

What I plan to do:

  • Auto-scale user interface with screen resolution.
  • Automatch.
Filed under: Dailies, Walt Comments Off
7Dec/10Off

Dailies 12/2/2010

What I did:

  • Minor fixes to levels.
  • Fixed a torch transparency bug.

What I plan to do:

  • Fix bugs.
  • Time permitting, work on automatch.
Filed under: Dailies, Walt Comments Off
2Dec/10Off

Daily Update 12/2/2010

Accomplished:

  • Started looking into publishing on Facebook
  • A semi-final build of the game is up

Tomorrow:

  • Finish up the build
  • Add more detail to the final presentation
Filed under: Paulwei Comments Off
2Dec/10Off

Daily Update 12/1/2010

Accomplished:

  • Work on personal stuff
  • Team Dinner

Tomorrow:

  • Publish Final Build (hopefully)
Filed under: Paulwei Comments Off
2Dec/10Off

Daily Update 11/30/2010

Accomplished:

  • Finished Documentation for Sound and SFX
  • Internship Interviews

Tomorrow:

  • Weekly Advisor Meeting
  • Starting the final presentation
Filed under: Paulwei Comments Off
2Dec/10Off

Daily Update 11/29/2010

Accomplished:

  • Meet with team regarding what happens this week.
  • Begin documentation

Tomorrow:

  • Documentation
Filed under: Paulwei Comments Off
1Dec/10Off

Dailies 12/1/2010

What I did:

  • Linked falling platforms now fall when a character jumps *off* the platform.
  • A couple misc fixes.
  • A player can now press the X key to kill their character.
  • Added AlphaActions so that gesture puzzles can now be faded in/out.
  • Finally fixed that button in 5.3.
  • Updated shader for draw plane so that it can use multiple textures.

What I plan to do:

  • Extensively test waiting room networking.
  • Fix bug where characters can fall through the final elevator platform in 5.3.
Filed under: Dailies, Walt Comments Off
1Dec/10Off

Dailies 11/30/2010

What I did:

  • Fixed rubble in 1.1 so that id doesn't screw up boxes.
  • Several interviews and meetings.
Filed under: Dailies, Walt Comments Off