Coco & Co constructive communication & collaboration


Daily Update 8/24/2010


Tested and analyzed gameplay using cut-out shapes -- identified strengths and weaknesses of the game, as well as of freedom of expression. Also began familiarizing myself with Unity3D and the 3DPlatformTutorial.

For Tomorrow

Further define gameplay. Hammering down on what makes expressive play interesting and what sort of rubrik or ruleset can be applied that will maintain -- and promote -- meaningful creation. Also begin learning how to design menus for the game.

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