Coco & Co constructive communication & collaboration


Dailies 10/15/2010

What I did:

  • Triggers can now be made to work reliably over the network. (Such as standing on a button to open a door.)
  • Fixed bug where it is possible for a character to die in one player's screen but not the other.
  • Meeting with Chris where we figured out the exact order in which we teach the players the rules of the game, and how we teach those rules. (Subject to change, of course.)
  • Added gesture puzzle triggers.

What I plan to do:

  • Possibly put together initial gesture tutorial, since that's a pretty complicated sequence of events.
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