Schedule
Weeks (2010) | Sprints | Mini Milestones |
---|---|---|
8/23 - 8/27 | Sprint 1 | - Sandbox and prototyping |
8/30 - 9/3 | Sprint 1 | - Macro Design is finished/Idea is formed - More prototyping |
9/6 - 9/10 | Sprint 2 | - Features starting to be defined |
9/13 - 9/17 | Sprint 2 | - Core elements defined |
9/20 - 9/24 | Sprint 3 | - Development and starting the testing process |
9/27 - 10/1 | Sprint 3 | - Game is playable and testable, core elements implemented |
10/4 - 10/8 | Alpha 1 | - Features starting to be implemented |
10/11 - 10/15 | Alpha 1 | - Continuing Development and Testing |
10/18 - 10/22 | Alpha 2 | - Continuing Development and Testing |
10/25 - 10/29 | Alpha 2 | - All features are defined - Core game elements refined |
11/1 - 11/5 | Beta 1 | - Features half complete - Start scheduling regular testing |
11/8 - 11/12 | Beta 1 | - Features mostly complete |
11/15 - 11/19 | Beta 2 | - Artistic polish started |
11/22 - 11/26 | Beta 2 | - Features completely implemented - moderate~high level of polish |
11/29 - 12/3 | Polish | - High level of polish completed |
ETC Important Dates
- 1/4 Presentations - 9/22/2010
- Process Grades - 10/01/2010
- ETC Cruise - 10/14/2010 ~ 10/16/2010
- 1/2 Presentations - 10/21/2010
- Soft Opening - 11/19/2010
- Last Day of Class - 12/03/2010
- Final Presentation - 12/08/2010
Conferences
- SATE - 9/30/2010 ~ 10/01/2010
- GDC Online - 10/05/2010 ~ 10/08/2010
- IndieCade - 10/07/2010 ~ 10/10/2010
- BlizzCon - 10/22/2010 ~ 10/23/2010
- TIGJam - 10/28/2010 ~ 10/31/2010
Holidays
- Labor Day - 9/06/2010
- Mid-Semester Break - 10/15/2010
- Thanksgiving - 11/24/2010 ~ 11/26/2010
Competition Deadlines (* submitted)
- Games For Change
No Deadlines - * Gameful Challenge #1
January 26, 2011 - IndieCade
March 31, 2011 - Sense of Wonder Night
July 11, 2010 - Meaningful Play
July 26, 2010 - Game submission closes - Independent Games Festival China
September 15, 2010 - Submission Deadline - Unity Awards
October 1, 2010 - Last day to submit - * Independent Games Festival
November 1, 2010 - Submission Deadline, Student Competition - * SXSW Interactive
December 10, 2010 - Final Entry Deadline - Freeplay
2011 - PAX10 (when it comes online for 2011)
2011
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