Coco & Co constructive communication & collaboration

Schedule

Weeks (2010) Sprints Mini Milestones
8/23 - 8/27 Sprint 1 - Sandbox and prototyping
8/30 - 9/3 Sprint 1 - Macro Design is finished/Idea is formed
- More prototyping
9/6 - 9/10 Sprint 2 - Features starting to be defined
9/13 - 9/17 Sprint 2 - Core elements defined
9/20 - 9/24 Sprint 3 - Development and starting the testing process
9/27 - 10/1 Sprint 3 - Game is playable and testable, core elements implemented
10/4 - 10/8 Alpha 1 - Features starting to be implemented
10/11 - 10/15 Alpha 1 - Continuing Development and Testing
10/18 - 10/22 Alpha 2 - Continuing Development and Testing
10/25 - 10/29 Alpha 2 - All features are defined
- Core game elements refined
11/1 - 11/5 Beta 1 - Features half complete
- Start scheduling regular testing
11/8 - 11/12 Beta 1 - Features mostly complete
11/15 - 11/19 Beta 2 - Artistic polish started
11/22 - 11/26 Beta 2 - Features completely implemented
- moderate~high level of polish
11/29 - 12/3 Polish - High level of polish completed

ETC Important Dates

  • 1/4 Presentations - 9/22/2010
  • Process Grades - 10/01/2010
  • ETC Cruise - 10/14/2010 ~ 10/16/2010
  • 1/2 Presentations - 10/21/2010
  • Soft Opening - 11/19/2010
  • Last Day of Class - 12/03/2010
  • Final Presentation - 12/08/2010

Conferences

  • SATE - 9/30/2010 ~ 10/01/2010
  • GDC Online - 10/05/2010 ~ 10/08/2010
  • IndieCade - 10/07/2010 ~ 10/10/2010
  • BlizzCon - 10/22/2010 ~ 10/23/2010
  • TIGJam - 10/28/2010 ~ 10/31/2010

Holidays

  • Labor Day - 9/06/2010
  • Mid-Semester Break - 10/15/2010
  • Thanksgiving - 11/24/2010 ~ 11/26/2010

Competition Deadlines (* submitted)

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