Function Summary |
bool |
AllowTranslocation(Pawn Other, vector Dest)
// AllowTranslocation - return true if Other can teleport to Dest
|
byte |
AssessBotAttitude(Bot aBot, Pawn Other) |
void |
CalcEndStats() |
bool |
CanTranslocate(Bot aBot)
// ShouldTranslocate - return true if abot should use translocation
|
bool |
CheckForTranslocators(Bot aBot) |
bool |
CheckThisTranslocator(Bot aBot, TranslocatorTarget T) |
bool |
FindPathToBase(Bot aBot, FlagBase aBase) |
bool |
FindSpecialAttractionFor(Bot aBot) |
float |
GameThreatAdd(Bot aBot, Pawn Other) |
void |
Killed(Pawn Killer, Pawn Other, name damageType) |
void |
Logout(Pawn Exiting) |
void |
PickAmbushSpotFor(Bot aBot) |
byte |
PriorityObjective(Bot aBot) |
int |
ReduceDamage(int Damage, name DamageType, Pawn injured, Pawn instigatedBy) |
bool |
RestartPlayer(Pawn aPlayer) |
void |
ScoreFlag(Pawn Scorer, CTFFlag theFlag) |
void |
ScoreKill(Pawn Killer, Pawn Other) |
void |
SetBotOrders(Bot NewBot) |
Actor |
SetDefenseFor(Bot aBot) |
bool |
SetEndCams(string Reason) |