Week 11 – Down Scoping & Playtesting

The team had some momentum moving in from the last week. The team worked on backlogged tasks on Monday. During the client meeting on Tuesday, the client voiced their concerns on our ability to get the project completed in the time we had left in the semester. Taking the feedback we got from them, we had a solid discussion and came to the conclusion that we would not be able to complete 5 scaffolds till the end of the semester and thus we decided to scale the game down to only 3 scaffolds.

We spoke to our faculty advisors and they were completely onboard with our decision to scope down the project as they felt it was more important to deliver 3 fully completed and polished scaffolds rather than 5 half completed scaffolds.

The team continued their work through the week. Himanshu worked on creating new assets for the map. He also continued working on the dialogue and question UI. Ramya worked on scaffold 2 state management and moved to polishing the small details in the mission. Rajat worked on creating the first draft of the design for scaffold 3 and passing it onto the programmers. Lotus took that design from Rajat and worked on getting the base logic in the design working. Guangya gathered references for the mission 3,  He also worked with Peilin to figure out the proper lighting pipeline and troubleshooting baked light bugs.

The team had a renewed outlook on the project and a refreshed schedule for the semester. We are moving fast towards soft opening that is on April 23rd.

We also had a playtest day on Saturday, April 7th. We had several middle and high schoolers come playtest our game and give us feedback on how they liked playing the game and what they made out of it.

-Rajat