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Week 8

This week we are preparing for 1/2s presentations. This process has been helpful in forcing us to improve the way we explain our workshop.

Our client is Dr. Khandaker of NYU Game Center, Feminist Frequency, and Glow Up Games.

  • We are creating a workshop to encourage allyship
  • We are facilitating
  • Desktop compatible digital experience
  • April 17th
  • 2-4 hours
  • 30-40 Undergraduates

We finally decided to choose Unity3D instead of Cocos because of its trans-platform feature and 3D function. And in order to prepare for 1/2s presentations, we make some workable interfaces to present the concepts of our project.

Kuan

Based on the first version of our workshop storyboard, we implement the experience flow of the second session in the workshop. Participants in the second workshop can be divided into two groups: workshop facilitators and students. Therefore we create two interface systems in Unity3D, and leave relative interface for further merge activities in the network structure. We also select Photon as our network support plugin, which can be simply connected through a web authentication socket. We created a lobby system which can be used in further workshop organization, and the Unity builds using PUN connection can successfully transmit data among different local clients.

Jim