Week 10 is all about halves.

We had the half presentation on Wednesday.

On Monday and Tuesday, we worked mainly on the presentation slides and rehearsals. We also made some small refining on our overall experience and game play elements.

The challenge of conveying a design project to naïve audience within 15 minutes was difficult. Although we had some suggestions from our instructors and tried make it clear, it turned out there were still some confusion in the presentation.

After the halves, we talked about our schedule in the rest of the semester, and thought about the real hand out process to our client. Here are some of the advices from our instructors:

  1.  Move the faculty playtest from after soft to before;
  2. Think of how to hand things to client, both physically and logistically;
  3. Schedule a hand-off day, it’s better to be before final;
  4. Think of the playtest day and how to adapt our experience in different time slots.

In the following weeks, the team will work on the rest scenes and focus on playtesting and polishing. The ideal situation is we can get chance to test whole games play through as fast as possible. Talking about process, we’re on the right track right now, but we need to make sure the production phase will end on time.