After our meeting last Friday, we organized a list of questions we wanted to ask our client, in order to clarify the aims of the project:
Why do autistic individuals avoid eye contact with other individuals
What is the utility of having a “translation app” for autistic individuals
What is the demographic for this app? what age range of kids?
Can we pare down the current amount of emotions to 6 universal emotions?
What are the most popular 3rd party games that autistic children engage with that are most successfully in contextualizing interpersonal interactions/situations?
Are emojis effective in communicating generalized emotions?
is animation an effective tool in relating the meaning of situations?
How to effectively evaluate the app?
What are your expectations for us this semester?
Do we need to do playtesting/data-collecting with autism kids, or we just need to build app?
How often do you think you need to meet with the team?
In response, our client gave us the following feedback, which was mostly oriented around issues in game design and broadly who exactly our game was for:
It is better to be a mobile game for the sake of popularity and easiness of access.
It is a good idea if we can use facial recognition tools like ARKit. This can be helpful in perspective of fund raising.
Our demographic is everyone, but specifically those with social anxiety/impaired social skills.
Our measure of success is that guests have fun, but also improve skills (still using the transformational framework).
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