Dev Update #7

A little late with this update.  Faceless has been preparing for a playtest this coming week and things have been a bit busy.  This has been a pretty good week for us.  Our research into what makes great content for our game has been coming along well and we realized we needed a playtest desperately!   Jake and Tim have been dealing with interest curves and determine how to craft each level to be a fun/engaging experience.  We need a lot of feedback from players about our latest videos that are mapped to interest curves.  

On the programming side, our basic game loop has been created (yay!).  Thanks to Sam, We can now choose which video level to play via a basic "level select" menu.  This is a great addition because we've had to add new videos manually to Unity each time which was a bit tedious.  We've also gotten a basic version of multiplayer finished.  We've only had a few people play it so far so we aren't entirely sure how player's like this mode compared to single player, but we'll find out at the playtest. 

multiplayer_screen

We had a surprise visit Friday, our advisor Heather Kelley stopped by all the way from Pittsburgh.  It was enjoyable having her around for the first time since the semester started.  All of our other meetings had been over Skype, so this was really refreshing.  She's great!

Look forward to our results next week.

-Faceless Prod.