Dev Update #8 – Preparation

This week we conducted our latest playtest about our new updates to multiplayer, new videos, and location controller.  In addition, we also began preparing for our Halves presentation next week.  For the playtest, we had a total of 10 people from EA that came to our space to play the game.  Some of these people even included marketing directors of the Xfinity Games platform.  *Cool!* 

Our goal for the new videos we created were to gain an understanding about how the different mixing & video-cutting styles affect a player's interest and engagement.  We discovered that one style was too intense while the other was more like the interest curve that we wanted.  We'll use this data to find a way to affect a player's engagement by mapping our video levels to interest curves.  Hopefully, we'll be able to develop some standard and guideline for this process to make it simple to do as well.  

playtest_interestCurve

As for multiplayer, we received some very helpful feedback and watched how players interacted during gameplay.  Just as we expected, players had a tendency to "cheat" by pressing the button when someone else had found an object.  We gave those players a lower score but they didn't seem to be extremely concerned about that.  This is an issue that we have to fix in the coming weeks. It was great to see that our positive feedback for when a player found an object was working.  Everyone reported that they could tell when they found an object! 

 

HOG_Multiplayer_ver1

With our Half Presentations next week, we began preparing our slides and topics to discuss.  We already had one practice on Thursday which helped to nail down what we needed to work on.  Hopefully Faceless will do a great job during the presentations and get all of our viewers excited about our progress.

~Faceless Prod.